Falcon

“We are ready to deliver death to the enemy.”

The Falcon has a twin role upon the field of battle. It has a passenger compartment enabling it to carry a small squad of infantry to the battle front, or rescue a beleaguered unit when resistance proves too fierce. The Falcon is armed with a Pulse Laser and twin-linked Shuriken Catapults.

Unit stats
typevehicle
squad1
health500
energy100
courage
Model stats
typevehicle
armorvehicle
sizelarge
xp500
global43
health500
melee skill100
speed7
rotation250
sight40 (5)
charge speed-
charge range-
charge duration-
charge cooldown-
leapno
Falcon
produce350
produce90
produce12
produce40
produce0
reinforce175
reinforce45
reinforce12
reinforce30
upkeep30.6
1234
health500550605666
health regen0.50.530.550.58
energy100115130150
energy regen33.153.313.47
melee skill100101102103
melee damage11.11.211.33
range damage11.051.11.16

Default


eld_pulse_laser

pulse_lazer_pvp damage
34 damage per hit
28 damage per second

eld_dual_shuriken_catapults_fire_prism

piercing_pvp damage
22 damage per hit
19.13 damage per second

eld_scatter_laser

piercing_pvp damage
45 damage per hit
22.5 damage per second

Reinforcement Aura

Allows allied infantry squads within a radius of 40 to reinforce.

Energy Field
1 for every 3.5 damage taken

Activates an energy shield that causes damage to reduce energy rather than health. Requires the Energy Field upgrade.

Energy Field  | T3
100 30 15

Energy Field absorbs damage while active. Loses 1 energy for every 3.5 damage taken.