Seer Council

“Our minds work as one.”

The Seer Council is a squad consisting of Warlocks, whose past involvement in the Warrior Aspect has granted them incredible prowess in melee combat, especially when augmented with their considerable psychic abilities.

Unit stats
typeinfantry
squad5
health2500
energy100
courage100
Model stats
typeinfantry
armorinfantry
sizesmall
xp200
global16
health500
melee skill70
speed5.5
rotation800
sight40 (5)
charge speed+ 3
charge range12
charge duration4
charge cooldown6
leapyes
Seer Council
produce550
produce100
produce20
produce50
produce0
reinforce55
reinforce10
reinforce4
reinforce8
upkeep10.2
1234
health500575661760
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16

Default


eld_singing_spear_seer_council

melee_power_weapons_pvp damage
80 damage per hit
40 damage per second

eld_destructor_seer_council

piercing_pvp damage
32 damage per hit
15.03 damage per second

Empowered Singing Spears


eld_singing_spear_seer_council_upgraded

melee_heavy damage
80 damage per hit
40 damage per second

eld_destructor_seer_council

piercing_pvp damage
32 damage per hit
15.03 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive Ability.

Seer Council Aura

Allied infantry within a 32 radius have their energy regeneration increased by 3 e/s and receive 15% less ranged damage. Passive Ability.

Seer's Wrath

The Seer's into-combat leaps will deal 25 melee damage and weapon knockback in range 3 upon impact. Passive Ability.

Fleet of Foot
40 35

Gain +3 speed for 10 seconds, but deliver 80% less ranged damage and 40% less melee damage for the duration. Howling Banshees with the Exarch also take 50% less ranged damage. Cooldown 35 seconds.

Empower Singing Spears  | T3
100 30 20

Seer Council imbues themselves with the strength of ancient heroes to pierce the heaviest armor with their Singing Spears (40 heavy melee DPS).