Grey Knight Terminators

“!!!”

Grey Knight Terminators are the elite of the elite, clad in special Aegis-protected suits of Terminator armor. Armed with heavy close-combat weapons and psychic powers, these warriors are the ultimate bane of Chaos.

Unit stats
typeinfantry
squad3
health4500
energy100
courage
Model stats
typeinfantry
armorsuper_heavy_infantry
sizemedium
xp300
global25
health1500
melee skill70
speed4.5
rotation250
sight40 (5)
charge speed+ 2
charge range12
charge duration4
charge cooldown10
leapno
Terminator
produce600
produce150
produce21
produce60
produce0
reinforce150
reinforce25
reinforce7
reinforce15
upkeep20.4
1234
health1500172519842281
health regen20.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16

Default


gk_storm_bolter_terminator

piercing_pvp damage
50.5 damage per hit
22.81 damage per second

gk_halberd_terminator

melee_power_weapons_pvp damage
68 damage per hit
45.33 damage per second

Specialized Weapons


gk_psilencer_terminator

psycannon_pvp damage
31 damage per hit
23.12 damage per second

gk_incinerator_terminator

flame_pvp damage
22 damage per hit
18.41 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons.

Crux Terminatus

Protected by the Aegis and fortified by psychic might, Grey Knights in Terminator Armour have heavy crush capabilities and are immune to suppression and weapon/domino knockback. No force, be they mortal or daemonic, can make them retreat from their purpose. Passive ability

Teleport
60 60

Teleport to the chosen location. Range 45

Telekinesis
60 80

The Terminators levitate enemy infantry in a radius of 10 for 4 seconds using ability knockback. Does not affect retreating units or superheavy elites such as Terminators. Requires Liber Daemonica upgrade. Range 20, cooldown 80 seconds.

Incinerator  | T3
100 30 15

Equip the squad with an Incinerator, a Flamer-type weapon effective against infantry in cover or garrison. 18.42 flame DPS with splash damage in radius 5.

Psycannon  | T3
100 30 15

Equip the squad with a Psycannon, a heavy ranged weapon effective against all targets. 23.12 Psycannon DPS.

Liber Daemonica  | T3
75 25 15

Causes melee attacks to drain 3 energy on hit. Also grants the Telekinesis ability, which lifts enemy infantry in a targed area.