“!!!”
The Inquisitorial Operatives are elite disruption and reconnaissance units of the Inquisition. Trained in stealth and sabotage, these highly trained troopers are adept at disrupting and destroying enemy emplacements and fortifications.
| type | infantry |
| squad | 3 |
| health | 720 |
| energy | 100 |
| courage | 100 |
| type | infantry |
| armor | infantry |
| size | small |
| xp | 100 |
| global | 7 |
| health | 240 |
| melee skill | 50 |
| speed | 6 |
| rotation | 1000 |
| sight | 50 (30) |
| charge speed | - |
| charge range | - |
| charge duration | - |
| charge cooldown | - |
| leap | no |
| type | infantry |
| armor | infantry |
| size | small |
| xp | 100 |
| global | 7 |
| health | 250 |
| melee skill | 50 |
| speed | 6 |
| rotation | 1000 |
| sight | 50 (30) |
| charge speed | - |
| charge range | - |
| charge duration | - |
| charge cooldown | - |
| leap | no |
produce | 270 |
produce | 30 |
produce | 12 |
produce | 24 |
produce | 0 |
reinforce | 45 |
reinforce | 5 |
reinforce | 4 |
reinforce | 6 |
upkeep | 10.2 |
produce | 270 |
produce | 30 |
produce | 12 |
produce | 24 |
produce | 0 |
reinforce | 45 |
reinforce | 5 |
reinforce | 4 |
reinforce | 6 |
upkeep | 10.2 |
| 1 | 2 | 3 | 4 | |
| health | 240 | 276 | 317 | 365 |
| health regen | 0.5 | 0.53 | 0.55 | 0.58 |
| energy | 100 | 115 | 130 | 150 |
| energy regen | 1 | 1.05 | 1.1 | 1.16 |
| melee skill | 50 | 51 | 52 | 53 |
| melee damage | 1 | 1.1 | 1.21 | 1.33 |
| range damage | 1 | 1.05 | 1.1 | 1.16 |
| 1 | 2 | 3 | 4 | |
| health | 250 | 288 | 331 | 380 |
| health regen | 0.5 | 0.53 | 0.55 | 0.58 |
| energy | 100 | 115 | 130 | 150 |
| energy regen | 1 | 1.05 | 1.1 | 1.16 |
| melee skill | 50 | 51 | 52 | 53 |
| melee damage | 1 | 1.1 | 1.21 | 1.33 |
| range damage | 1 | 1.05 | 1.1 | 1.16 |
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gk_operative_shotgun
piercing_pvp damage |
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gk_operative_fist
melee_pvp damage |
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gk_operative_leader_lasgun
piercing_pvp damage |
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gk_operative_fist
melee_pvp damage |
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Infiltrate
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Smoke Grenade
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Melta Bomb
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Incendiary Grenade
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Fallback PlanThe Squad breaks retreat and applies stimulant packs. For 10 seconds, the health regeneration of each model is increased by 5 hp/s. Cooldown 120 seconds. Requires the Fallback Plan upgrade. |
Fallback Plan | T1
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Sergeant | T2
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