“!!!”
The Interceptor Squad is a Grey Knights jump unit carrying special personal teleporters. The Chapter’s access to special technology and the Grey Knights’ exceptional resistance to the Warp allows them to deploy a teleporting unit protected only by power armor, where even Astartes normally require a Terminator suit.
| type | infantry |
| squad | 3 |
| health | 1200 |
| energy | 150 |
| courage | 100 |
| type | infantry |
| armor | heavy_infantry |
| size | small |
| xp | 235 |
| global | 19 |
| health | 400 |
| melee skill | 70 |
| speed | 5 |
| rotation | 1000 |
| sight | 40 (5) |
| charge speed | + 3 |
| charge range | 12 |
| charge duration | 4 |
| charge cooldown | 12 |
| leap | yes |
| type | infantry |
| armor | heavy_infantry |
| size | small |
| xp | 265 |
| global | 19 |
| health | 500 |
| melee skill | 70 |
| speed | 5 |
| rotation | 1000 |
| sight | 40 (5) |
| charge speed | + 3 |
| charge range | 12 |
| charge duration | 4 |
| charge cooldown | 12 |
| leap | yes |
produce | 450 |
produce | 45 |
produce | 15 |
produce | 30 |
produce | 0 |
reinforce | 75 |
reinforce | 8 |
reinforce | 5 |
reinforce | 8 |
upkeep | 12.75 |
produce | 80 |
produce | 25 |
produce | 5 |
produce | 15 |
produce | 0 |
reinforce | - |
reinforce | - |
reinforce | - |
reinforce | - |
upkeep | 10.8 |
| 1 | 2 | 3 | 4 | |
| health | 400 | 440 | 484 | 532 |
| health regen | 0.5 | 0.53 | 0.55 | 0.58 |
| energy | 150 | 165 | 180 | 200 |
| energy regen | 1.5 | 1.55 | 1.6 | 1.66 |
| melee skill | 70 | 71 | 72 | 73 |
| melee damage | 1 | 1.1 | 1.21 | 1.33 |
| range damage | 1 | 1.05 | 1.1 | 1.16 |
| 1 | 2 | 3 | 4 | |
| health | 500 | 550 | 605 | 666 |
| health regen | 0.5 | 0.53 | 0.55 | 0.58 |
| energy | 150 | 165 | 180 | 200 |
| energy regen | 1.5 | 1.55 | 1.6 | 1.66 |
| melee skill | 70 | 71 | 72 | 73 |
| melee damage | 1 | 1.1 | 1.21 | 1.33 |
| range damage | 1 | 1.05 | 1.1 | 1.16 |
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gk_sword_marine_int
melee_pvp damage |
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gk_storm_bolter_interceptor
piercing_pvp damage |
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gk_psycannon_interceptor
psycannon_pvp damage |
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sm_fist_devastator
melee_pvp damage |
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gk_sword_purifier
melee_power_weapons_pvp damage |
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gk_storm_bolter_interceptor
piercing_pvp damage |
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Melee Resistance AuraThis unit takes 40% less damage from melee weapons. |
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Phase Strike
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Echo Strike
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Equip PsycannonsEquip the squad with powerful psycannons. Does not affect the Justicar. Weapons are disabled for 2 seconds while switching. Cooldown 15 seconds. |
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Equip Nemesis WeaponsEquip the squad with Nemesis Swords and Storm Bolters. Does not affect the Justicar. Weapons are disabled for 2 seconds while switching. Cooldown 15 seconds. |
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Psyk-out Grenade
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Justicar | T2
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Psycannons | T3
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