“!!!”
Spotters are the dedicated artillery support spotters for the Imperial Guard. They can call in a variety of artillery shells to disrupt and deny vision to enemy troops and set-up teams.
| type | infantry |
| squad | 3 |
| health | 600 |
| energy | 100 |
| courage | 100 |
| type | infantry |
| armor | infantry |
| size | small |
| xp | 100 |
| global | 7 |
| health | 200 |
| melee skill | 50 |
| speed | 5 |
| rotation | 1000 |
| sight | 45 (5) |
| charge speed | - |
| charge range | - |
| charge duration | - |
| charge cooldown | - |
| leap | no |
produce | 240 |
produce | 30 |
produce | 6 |
produce | 27 |
produce | 0 |
reinforce | 40 |
reinforce | 5 |
reinforce | 2 |
reinforce | 5 |
upkeep | 5.1 |
| 1 | 2 | 3 | 4 | |
| health | 200 | 220 | 242 | 266 |
| health regen | 0.5 | 0.53 | 0.55 | 0.58 |
| energy | 100 | 115 | 130 | 150 |
| energy regen | 1 | 1.05 | 1.1 | 1.16 |
| melee skill | 50 | 51 | 52 | 53 |
| melee damage | 1 | 1.1 | 1.21 | 1.33 |
| range damage | 1 | 1.05 | 1.1 | 1.16 |
|
ig_spotter_lasgun
piercing_pvp damage |
|
ig_guardsmen_fist
melee_pvp damage |
|
Mortar ShellCalls a Mortar Shell to the target location, dealing 30 grenade launcher damage and disrupting units with weapon knockback in Radius 10. Range 65, cooldown 40 seconds. |
|
Smoke ShellCall a smoke-emitting mortar shell to the target location, decreasing the sight radius and weapon range of affected units by 50% for 10 seconds in radius 10. Range 65, cooldown 40 seconds. |
|
Flare ShellCall in a flare on the targeted area, granting vision and revealing all cloaked units in a radius of 35 for 20 seconds. Cooldown 40 seconds. Shares cooldown with Smoke Shell. |
|
Incendiary ShellCall an incendiary shell to the target location, burning enemy units over time. Up to 15 flame damage on impact in radius 10, followed by 10 ability flame DPS for 10 seconds in the affected area (DOT reduced to 2 DPS vs retreating units). Range 65, cooldown 40 seconds. Shares a cooldown with the Mortar Shell abilities. Requires the Incendiary Shells upgrade. |
|
Improved Mortar ShellCalls an Improved Mortar Shell to the target location, dealing 40 grenade launcher damage and disrupting units with weapon knockback in Radius 10. Range 65, cooldown 40 seconds. Requires the Incendiary Shells upgrade. |
|
Heavy Mortar ShellCalls a Heavy Mortar Shell to the target location, dealing 50 grenade launcher damage and disrupting units with weapon knockback in Radius 10. Range 65, cooldown 40 seconds. Requires the Heavy Mortar Cannon upgrade. |
Incendiary Shells | T2
| ![]() |
Flare Shell | T2
| ![]() |
Heavy Mortar Cannon | T3
| ![]() |