Artillery Spotter Squad

“!!!”

Spotters are the dedicated artillery support spotters for the Imperial Guard. They can call in a variety of artillery shells to disrupt and deny vision to enemy troops and set-up teams.

Unit stats
typeinfantry
squad3
health600
energy100
courage100
Model stats
typeinfantry
armorinfantry
sizesmall
xp100
global7
health200
melee skill50
speed5
rotation1000
sight45 (5)
charge speed-
charge range-
charge duration-
charge cooldown-
leapno
Guardsman Infantry Squad
produce240
produce30
produce6
produce27
produce0
reinforce40
reinforce5
reinforce2
reinforce5
upkeep5.1
1234
health200220242266
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill50515253
melee damage11.11.211.33
range damage11.051.11.16

Default


ig_spotter_lasgun

piercing_pvp damage
9 damage per hit
6.3 damage per second

ig_guardsmen_fist

melee_pvp damage
2 damage per hit
2 damage per second

Mortar Shell

Calls a Mortar Shell to the target location, dealing 30 grenade launcher damage and disrupting units with weapon knockback in Radius 10. Range 65, cooldown 40 seconds.

Smoke Shell

Call a smoke-emitting mortar shell to the target location, decreasing the sight radius and weapon range of affected units by 50% for 10 seconds in radius 10. Range 65, cooldown 40 seconds.

Flare Shell

Call in a flare on the targeted area, granting vision and revealing all cloaked units in a radius of 35 for 20 seconds. Cooldown 40 seconds. Shares cooldown with Smoke Shell.

Incendiary Shell

Call an incendiary shell to the target location, burning enemy units over time. Up to 15 flame damage on impact in radius 10, followed by 10 ability flame DPS for 10 seconds in the affected area (DOT reduced to 2 DPS vs retreating units). Range 65, cooldown 40 seconds. Shares a cooldown with the Mortar Shell abilities. Requires the Incendiary Shells upgrade.

Improved Mortar Shell

Calls an Improved Mortar Shell to the target location, dealing 40 grenade launcher damage and disrupting units with weapon knockback in Radius 10. Range 65, cooldown 40 seconds. Requires the Incendiary Shells upgrade.

Heavy Mortar Shell

Calls a Heavy Mortar Shell to the target location, dealing 50 grenade launcher damage and disrupting units with weapon knockback in Radius 10. Range 65, cooldown 40 seconds. Requires the Heavy Mortar Cannon upgrade.

Incendiary Shells  | T2
75 15

Unlocks the Incendiary Shell ability that burns enemies in an area over time. Also increases Mortar Shell damage from 30 to 40.

Flare Shell  | T2
75 10 15

Unlocks the Flare Shell ability that reveals an area including infiltrated enemies.

Heavy Mortar Cannon  | T3
75 15

Upgrades the squad's off-map support to a heavy mortar, further increasing Mortar Shell damage from 40 to 50.