“!!!”
The Imperial Guardsmen are the basic infantry units of the Imperial Guard, leading the charges in battlefields across the galaxy. They are numerous and expendable, and the lists of new recruits and toll of casualties can run into the millions in a single day. Not powerful by themselves, the Guardsmen rely on numbers and attrition to overcome the Emperor's enemies.
| type | infantry |
| squad | 6 |
| health | 600 |
| energy | 100 |
| courage | 100 |
| type | infantry |
| armor | infantry |
| size | small |
| xp | 50 |
| global | 3 |
| health | 100 |
| melee skill | 50 |
| speed | 5 |
| rotation | 1000 |
| sight | 40 (5) |
| charge speed | - |
| charge range | - |
| charge duration | - |
| charge cooldown | - |
| leap | no |
| type | infantry |
| armor | infantry |
| size | small |
| xp | 50 |
| global | 10 |
| health | 140 |
| melee skill | 50 |
| speed | 5 |
| rotation | 1000 |
| sight | 40 (5) |
| charge speed | - |
| charge range | - |
| charge duration | - |
| charge cooldown | - |
| leap | no |
| type | infantry |
| armor | infantry |
| size | small |
| xp | 50 |
| global | 10 |
| health | 140 |
| melee skill | 50 |
| speed | 5 |
| rotation | 1000 |
| sight | 40 (5) |
| charge speed | - |
| charge range | - |
| charge duration | - |
| charge cooldown | - |
| leap | no |
produce | 230 |
produce | 0 |
produce | 6 |
produce | 18 |
produce | 0 |
reinforce | 19 |
reinforce | 0 |
reinforce | 1 |
reinforce | 2 |
upkeep | 2.55 |
produce | 75 |
produce | 0 |
produce | 2 |
produce | 15 |
produce | 0 |
reinforce | - |
reinforce | - |
reinforce | - |
reinforce | - |
upkeep | 5.1 |
produce | 85 |
produce | 20 |
produce | 2 |
produce | 15 |
produce | 0 |
reinforce | - |
reinforce | - |
reinforce | - |
reinforce | - |
upkeep | 5.1 |
| 1 | 2 | 3 | 4 | |
| health | 100 | 115 | 132 | 152 |
| health regen | 0.5 | 0.53 | 0.55 | 0.58 |
| energy | 100 | 115 | 130 | 150 |
| energy regen | 1 | 1.05 | 1.1 | 1.16 |
| melee skill | 50 | 51 | 52 | 53 |
| melee damage | 1 | 1.1 | 1.21 | 1.33 |
| range damage | 1 | 1.05 | 1.1 | 1.16 |
| 1 | 2 | 3 | 4 | |
| health | 140 | 161 | 185 | 213 |
| health regen | 0.5 | 0.53 | 0.55 | 0.58 |
| energy | 100 | 115 | 130 | 150 |
| energy regen | 1 | 1.05 | 1.1 | 1.16 |
| melee skill | 50 | 51 | 52 | 53 |
| melee damage | 1 | 1.1 | 1.21 | 1.33 |
| range damage | 1 | 1.05 | 1.1 | 1.16 |
| 1 | 2 | 3 | 4 | |
| health | 140 | 161 | 185 | 213 |
| health regen | 0.5 | 0.53 | 0.55 | 0.58 |
| energy | 100 | 115 | 130 | 150 |
| energy regen | 1 | 1.05 | 1.1 | 1.16 |
| melee skill | 50 | 51 | 52 | 53 |
| melee damage | 1 | 1.1 | 1.21 | 1.33 |
| range damage | 1 | 1.05 | 1.1 | 1.16 |
|
ig_guardsmen_lasgun
piercing_pvp damage |
|
ig_guardsmen_fist
melee_pvp damage |
|
ig_guardsman_flamer
flame_pvp damage |
|
ig_guardsmen_plasma_gun
plasma_pvp damage |
|
ig_guardsmen_leader_sword
melee_pvp damage |
|
ig_guardsmen_leader_pistol
piercing_pvp damage |
|
ig_guardsmen_squad_commissar_sword
melee_pvp damage |
|
ig_guardsmen_squad_commissar_pistol
piercing_pvp damage |
|
Deployable CoverConstruct cover (30 health, building, small) in the field. Cover blocks enemy melee troops and grants directional (heavy/green) cover to units behind it. Build time is 10/# of models building (up to six). |
|
Multi-laser Turret
|
|
Repair
|
|
Summary ExecutionThe Commissar executes one of the Guardsmen for cowardice, instantly breaking the squad's retreat. Cooldown 60 seconds. Requires the Commissar upgrade. |
Sergeant | T1
| ![]() |
Flamer | T1
| ![]() |
Commissar | T2
| ![]() |
Plasma Guns | T2
| ![]() |