Kommando Stab'ems

“!!!”

Kommando Stab'ems are masters of the arts of stealth, ambush, and unconventional tactics, striking where the enemy is most vulnerable, wreaking havoc and dealing damage that would be impossible through a frontal assault.

Unit stats
typeinfantry
squad5
health1250
energy100
courage100
Model stats — Melee Kommando
typeinfantry
armorinfantry
sizesmall
xp150
global9
health250
melee skill65
speed5.5
rotation1000
sight44 (30)
charge speed+ 3
charge range12
charge duration4
charge cooldown6
leapno
Model stats — Melee Kommando Nob
typeinfantry
armorinfantry
sizesmall
xp350
global11
health350
melee skill70
speed5.5
rotation1000
sight44 (30)
charge speed+ 3
charge range12
charge duration4
charge cooldown6
leapno
Kommando Squad
produce400
produce50
produce15
produce25
produce0
reinforce40
reinforce5
reinforce3
reinforce4
upkeep7.65

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Kommando Nob
produce
produce
produce5
produce
produce
reinforce-
reinforce-
reinforce-
reinforce-
upkeep 12.75
Melee Kommando
1234
health250288331380
health regen11.051.11.16
energy100115130150
energy regen11.051.11.16
melee skill65666768
melee damage11.11.211.33
range damage11.051.11.16
Melee Kommando Nob
1234
health350403463532
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16

Default


ork_choppa_stormboy

melee_power_weapons_pvp damage
30 damage per hit
30 damage per second

ork_slugga

piercing_pvp damage
1 damage per hit
0.64 damage per second

Nob Leader


ork_hammer_nob_kommando

melee_heavy damage
150 damage per hit
50 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Weirdboy Recharge Aura

Any allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability.

No Muckin' About

This unit captures and decaptures Strategic Points at a 50% faster rate than normal. Passive ability. Only activates once Tier 3 is reached.

Waaagh!!!
15 90

Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 30. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 130 energy. Effects last 30 seconds and stack with other uses of the same ability.

Infiltrate
10 and then 1 per second

Get sneaky! Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units.

Throw em' Close
50 45

Tosses 5 grenades, each doing up to 58 grenade damage and weapon knockback in radius 4.5. Effective at dealing with units in cover or garrisoned infantry. Range 8-30.

Stunbomb
50 50

Throw a grenade that stuns any troops in radius 7 for 7 seconds. Range 25

Tank Bomb
40 48

Throws a Melta Bomb that sticks to enemy vehicles and explodes after 4 seconds, dealing 200 melta damage. It does not snare

Throw em' Far
35 45

Tosses two long range Stikkbombz, grenades that do up to 40 stikkbomb damage and weapon knockback in radius 4.5. Effective at dealing with units in cover or garrisoned infantry. Range 15-60

Kommando Nob  | T3
75 25 15

Dis big guy gots an 'Uge Hammer (60 heavy melee DPS). Grant +0.5 E/s regen.