Kommando Stab'ems are masters of the arts of stealth, ambush, and unconventional tactics, striking where the enemy is most vulnerable, wreaking havoc and dealing damage that would be impossible through a frontal assault.
Model stats — Melee Kommando
| type | infantry |
| armor | infantry |
| size | small |
| xp | 150 |
| global | 9 |
| health | 250 |
| melee skill | 65 |
| speed | 5.5 |
| rotation | 1000 |
| sight | 44 (30) |
| charge speed | + 3 |
| charge range | 12 |
| charge duration | 4 |
| charge cooldown | 6 |
| leap | no |
Model stats — Melee Kommando Nob
| type | infantry |
| armor | infantry |
| size | small |
| xp | 350 |
| global | 11 |
| health | 350 |
| melee skill | 70 |
| speed | 5.5 |
| rotation | 1000 |
| sight | 44 (30) |
| charge speed | + 3 |
| charge range | 12 |
| charge duration | 4 |
| charge cooldown | 6 |
| leap | no |
Kommando Squad
produce | 400 |
produce | 50 |
produce | 15 |
produce | 25 |
produce | 0 |
reinforce | 40 |
reinforce | 5 |
reinforce | 3 |
reinforce | 4 |
upkeep | 7.65 |
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Kommando Nob
produce | |
produce | |
produce | 5 |
produce | |
produce | |
reinforce | - |
reinforce | - |
reinforce | - |
reinforce | - |
upkeep | 12.75 |
Melee Kommando
| | 1 | 2 | 3 | 4 |
| health | 250 | 288 | 331 | 380 |
| health regen | 1 | 1.05 | 1.1 | 1.16 |
| energy | 100 | 115 | 130 | 150 |
| energy regen | 1 | 1.05 | 1.1 | 1.16 |
| melee skill | 65 | 66 | 67 | 68 |
| melee damage | 1 | 1.1 | 1.21 | 1.33 |
| range damage | 1 | 1.05 | 1.1 | 1.16 |
Melee Kommando Nob
| | 1 | 2 | 3 | 4 |
| health | 350 | 403 | 463 | 532 |
| health regen | 0.5 | 0.53 | 0.55 | 0.58 |
| energy | 100 | 115 | 130 | 150 |
| energy regen | 1 | 1.05 | 1.1 | 1.16 |
| melee skill | 70 | 71 | 72 | 73 |
| melee damage | 1 | 1.1 | 1.21 | 1.33 |
| range damage | 1 | 1.05 | 1.1 | 1.16 |
Default
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melee_power_weapons_pvp damage
30 damage per hit
30 damage per second
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piercing_pvp damage
1 damage per hit
0.64 damage per second
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Nob Leader
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melee_heavy damage
150 damage per hit
50 damage per second
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Melee Resistance Aura
This unit takes 40% less damage from melee weapons. Passive ability.
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Weirdboy Recharge Aura
Any allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability.
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No Muckin' About
This unit captures and decaptures Strategic Points at a 50% faster rate than normal. Passive ability. Only activates once Tier 3 is reached.
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Infiltrate 10 and then 1 per second
Get sneaky! Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units.
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