Warboss

“I'm the biggest Ork 'dere is!”

An Ork Warboss is a large, aggressive Ork chieftain who is the proven leader of an Ork warband as well as the physically largest and most powerful Ork in the WAAAGH!. Unyeildingly aggressive and armed to the teeth, the Warboss charges into battle and crushes all opposition. Which will only make him bigger...

Unit stats
typehero
squad1
health920
energy100
courage150
Model stats
typehero
armorcommander
sizesmall
xp500
global30
health920
melee skill70
speed5
rotation600
sight40 (5)
charge speed+ 3
charge range12
charge duration4
charge cooldown6
leapno
12345678910
health92096610141065111811741233129513591427
health regen0.50.530.550.580.610.640.670.70.740.78
energy100110120130140155165175185200
energy regen11.051.11.161.221.281.341.411.481.55
melee skill70717273747576777879
melee damage11.051.091.141.181.221.251.291.331.36
range damage11.021.041.061.081.11.131.151.171.2

Default


ork_warboss_huge_choppa

melee_pvp damage
85 damage per hit
42.5 damage per second

ork_twin-linked_shoota_warboss_standard

piercing_pvp damage
20 damage per hit
10.37 damage per second

Bang Bang Hammer


ork_warboss_bang_bang_hammer

melee_pvp damage
150 damage per hit
75 damage per second

ork_twin-linked_shoota_warboss_standard

piercing_pvp damage
20 damage per hit
10.37 damage per second

Enhanced Kustom Shoota


ork_twin-linked_shoota_warboss

piercing_pvp damage
65 damage per hit
33.7 damage per second

ork_warboss_huge_choppa_kustom

melee_pvp damage
85 damage per hit
42.5 damage per second

Power Klaw


ork_wp1_warboss_power_claw

melee_heavy damage
190 damage per hit
95 damage per second

ork_twin-linked_shoota_warboss_standard

piercing_pvp damage
20 damage per hit
10.37 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Biggest and da Meanest

The Warboss has medium crush capabilites, essentially preventing him from using cover. Passive ability.

Stomp
50 40

Stomps the ground, doing 30 melee damage and weapon knockback to enemies in radius 10.

Shoot 'em Good
50 45

Unleashes a barrage of fire on a single infantry model for 5 seconds, doing 35 piercing per second. It fires 10 shots poer second, with each shot having a 40% chance of a 3 second stun on hit. Cannot stun an individual model more than once every 4 seconds. Range 30.

Big Stomp
40 30

Performs a huge stomp, doing 50 explosive damage, weapon knockback, and stunning enemy infantry in radius 10 for 7 seconds.

Now I'm Angry
50 40

The Warboss charges at the targeted location, increasing speed by 4 during the charge, doing ability knockback to everything within radius 6 of the Warboss. Increases the Warboss' melee damage by 6% for 15 seconds every time he creates light cover craters (every 1.5 seconds). Health regen is increased by 5 hp/s and speed is increased by 1 for 15 seconds. Grants Heavy Crush to the WB for the first 5 seconds of ability upon activation. Range 60.

Bang Bang Hammer  | T1
120 25 15

Equips the Warboss with a heavy hammer. Each time he smacks a git or anyfin that's not a building, allied infantry in radius 28 have their damage increased by 5% and speed increased by 0.15 for 10 seconds. 75 melee DPS.

Cybork Implants  | T1
110 20 15

Increases health by 200, health regen by 0.5, speed by 0.5 and upgrades the Stomp ability to Big Stomp, which damages and stuns surrounding enemy infantry.

Angry Bits  | T1
120 25 15

Grants the Now I'm Angry ability which lets the Warboss charge at the enemy, increasing his damage by 35%, his speed by 1.5, his health regeneration by 7.5 HP/s, and knocking back enemies in his path. Grants Heavy Crush to the WB for the first 5 seconds of ability upon activation.

Enhanced Kustom Shoota  | T1
125 25 15

Equip an enhanced Kustom Shoota. Effective against infantry and grants the Shoot 'em Good ability. 33 range, 33.7 piercing DPS, 42.5 melee DPS.

Spiky Armor  | T1
100 25 15

Passively deals 4 power melee DMG to enemies in radius 3 when the Warboss is hit in melee. Increases health by 250 and health regeneration by 2 HP/s.

Boss Pole  | T1
115 25 15

Gives the Warboss a Boss Pole that keeps da boyz in line. Allied infantry in radius 25 of the Warboss receive 50% less suppression and have 20% increased health.

Power Klaw  | T2
150 50 15

Equips the Warboss with a massive Power Klaw, effective against all targets. 95 heavy melee DPS.

'eavy Armor  | T3
180 50 15

Equips the Warboss's biggest set of armor, increasing his health by 900 and his health regeneration by 1.5 HP/s.

Trophy Rack  | T2
115 30 15

Gives the Warboss a trophy rack that frightens enemy infantry in radius 25, reducing their damage by 25%.

Call da Boyz!  | T1
200 200 90

Instantly reinforce squads in a radius 50 around your hero for 5 seconds. Increases unit speed by 1.5 and damage output by 15% for all infantry units in your army for 20 seconds. Cooldown 90 seconds.

'Ard Boyz  | T1
75 50

Increase a unit's resistance to damage by 25% for 20 seconds.

Use Yer Choppas!  | T1
75 120

Increase the melee damage of a target squad by 25% and increase its melee skill by 20 for 25 seconds. Cooldown 120 seconds.

Gretchins  | T1
150 50 180

Runty gitz dat can build and repair. Can build Da Boyz Hut, an inexpensive garrison building and can be upgraded for medical or improved repair duties.

Roks  | T3
500 120

Targets an area for an orbiting Ork Rok to drop an assortment of smaller rokks on. The barrage includes 33 very small rokks that do 65 explosive damage in radius 2, 6 small rokks that do 85 explosive damage in radius 3, 3 medium rokks that do 175 explosive damage in radius 4, 3 large rokks that do 250 explosive damage in radius 6, 3 huge rokks that do 250 explosive damage in radius 8, and one very huge rokk that does 275 explosive damage in radius 8. The first huge rokk falls after a 4 second delay, and all rokks do ability knockback on hit.