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The Tyranid Warrior is one of the most common type of troops used by a Tyranid swarm. Warriors are among the most important Tyranid species deployed by a Hive Fleet in battle as well, as not only are they powerful and deadly creatures in their own right, but they also serve as Tyranid synapse creatures.
| type | infantry |
| squad | 3 |
| health | 975 |
| energy | 100 |
| courage | 100 |
| type | infantry |
| armor | heavy_infantry |
| size | small |
| xp | 225 |
| global | 11 |
| health | 325 |
| melee skill | 60 |
| speed | 5.5 |
| rotation | 800 |
| sight | 55 (30) |
| charge speed | + 3 |
| charge range | 12 |
| charge duration | 5 |
| charge cooldown | 12 |
| leap | yes |
produce | 300 |
produce | 30 |
produce | 15 |
produce | 24 |
produce | 0 |
reinforce | 50 |
reinforce | 5 |
reinforce | 5 |
reinforce | 6 |
upkeep | 12.75 |
| 1 | 2 | 3 | 4 | |
| health | 325 | 358 | 393 | 433 |
| health regen | 0.5 | 0.53 | 0.55 | 0.58 |
| energy | 100 | 115 | 130 | 150 |
| energy regen | 1 | 1.05 | 1.1 | 1.16 |
| melee skill | 60 | 61 | 62 | 63 |
| melee damage | 1 | 1.1 | 1.21 | 1.33 |
| range damage | 1 | 1.05 | 1.1 | 1.16 |
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tyr_scything_talons_warrior
melee_power_weapons_pvp damage |
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tyr_barbed_strangler_warrior
barbed_strangler damage |
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tyr_scything_talons_warrior
melee_power_weapons_pvp damage |
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tyr_scything_talons_warrior_heavy
melee_heavy damage |
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Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
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Basic SynapseReduces the received ranged and melee damage, and received suppression of non-Warrior, non-hero Tyranids by 20%. Ranged damage reduction is increased to 24%/28%/31% at level 2/3/4. Also increases Tyrant Guard speed by 1.5. Radius 32. Passive ability. |
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Synapse BacklashWhen a Warrior model dies, its synapse connection to surrounding Tyranid units is torn away. In a radius 25, Hormagaunts, Termagants, Raveners, Rippers, and the Tier 3 Lictor all take damage equal to 14% of their maximum health; Genestealers take damage equal to 18% of their maximum health; Carnifexes and Tyrant Guards take damage equal to 10% of their maximum health. Weapon knockback is dealt to the aforementioned units as well. The Synapse Backlash can only occur once every 1.5 seconds. Passive ability. |
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Melee SynapseAllied Hormagaunts, Genestealers, and non-Devourer Raveners in radius 32 have their health increased by 40%, melee skill increased by 10, and Hormagaunt's charge range is increased to 14. Requires the Adrenal Glands upgrade. Passive ability. |
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Desiccator Larvae
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Electroshock Grub
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Barbed Strangler | T1
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Adrenal Glands | T2
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Thorax Swarm | T2
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