| weapon family | power_melee_pvp | setup time | 0 | data version | latest (rbf) |
| damage type | melee_power_weapons_pvp | teardown time | 0 | ||
| fire while moving | yes | moving accuracy | 1 | ||
| is melee | yes | damage to retreating | 1 |
| range | 0–0 | health damage | 100 | courage damage | 0 |
| –distant | 0 | –distant | 1 | –distant | 1 |
| –long | 0 | –long | 1 | –long | 1 |
| –medium | 0 | –medium | 1 | –medium | 1 |
| –short | 0 | –short | 1 | –short | 1 |
| wind up | 0.4 | burst duration | 0–0 | reload frequency | 0–0 | rate of fire | - |
| wind down | 0.6 | cooldown | 0 | reload duration | 0–0 | projectiles | 0 |
These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.
[
{
"special_attack": {
"actions": [],
"chance": 0.5,
"duration": 2,
"name": "01",
"on_hit_action_delay": 1.1,
"self_actions": {
"delay": {
"$REF": "actions/ability/delay",
"delay": 1.1,
"delayed_actions": [
{
"target_action": {
"$REF": "actions/ability/target_action",
"area_info": {
"angle_left": -60,
"angle_right": 60,
"area_type": "Pie",
"line_length": 0,
"radius": 5,
"radius_inner": 0
},
"die_with_creator": true,
"do_recalc_targets": false,
"duration": 0.2,
"stationary": false,
"subactions": [
{
"knockback_action": {
"$REF": "actions/ability/knockback_action",
"crush_type": "passability/light_crusher",
"domino_strength": 60,
"flight_distance": 6,
"flight_loft": 0.8,
"knockback_type": "weapon_knockback",
"levitate": {
"duration": 0,
"scatter_angle": 0
},
"scatter_angle": 0,
"scatter_flight": 30,
"specials": {
"ignore_pathfinding": false,
"knock_towards_executer": false
}
}
},
{
"damage": {
"$REF": "actions/ability/damage",
"application_type": "simulate_weapon_hit",
"courage_damage": 0,
"damage": 65,
"damage_type": "weapons/weapon_damage/pvp/melee_heavy",
"death_type": {
"$REF": "weapons/weapon_death_type",
"gibbing": 0,
"ragdoll": 0
},
"extreme_kills": [],
"leveling_weapon_type_damage": "unapplicable",
"morale_damage": 0,
"percentage": false,
"show_health_kicker": false
}
}
],
"sweep_type": "none",
"targets": [
{
"entity_type_to_choose": ""
},
{
"exclude_self": true
},
{
"prefer_squads": false
},
{
"target_info": {
"$REF": "types/targets/enemy"
}
}
],
"use_direction": false
}
}
],
"display_progress_bar": false
}
},
"trigger_on_hit_actions": false
}
}
]
[
{
"requirement_action": {
"$REF": "actions/ability/requirement_action",
"apply_to_target": false,
"kill_action_on_failed_requirements": true,
"requirements": [
{
"required_player_upgrade": {
"$REF": "requirements/required_player_upgrade",
"is_present": true,
"max_completed": 2147483647,
"min_completed": 1,
"only_check_in_progress": false,
"reason": "usage",
"skip_upgrade_requirement_check": false,
"ui_name": 9109700,
"upgrade_name": "upgrade/pvp/race_chaos/wargear/acc_chaos_lord_blood_runes"
}
}
],
"subactions": [
{
"target_action": {
"$REF": "actions/ability/target_action",
"area_info": {
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"angle_right": 0,
"area_type": "Circle",
"line_length": 0,
"radius": 0,
"radius_inner": 0
},
"die_with_creator": true,
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"duration": 0,
"stationary": false,
"subactions": [
{
"target_action": {
"$REF": "actions/ability/target_action",
"area_info": {
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"area_type": "Circle",
"line_length": 0,
"radius": 10,
"radius_inner": 0
},
"die_with_creator": true,
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"duration": 0,
"stationary": false,
"subactions": [
{
"heal_action": {
"$REF": "actions/ability/heal_action",
"amount": 2.5,
"heal_type": "health_boost_percentage",
"only_unconscious": false,
"target_info": {
"$REF": "types/targets/all"
}
}
},
{
"animator_set_action": {
"$REF": "actions/ability/animator_set_action",
"action_name": "ui/abilities/medkit",
"delay": 0,
"fire_and_forget": true
}
}
],
"sweep_type": "none",
"targets": [
{
"entity_type_to_choose": ""
},
{
"exclude_self": false
},
{
"prefer_squads": false
},
{
"target_info": {
"$REF": "types/targets/binary_expr",
"operation": "and",
"targets": [
{
"own": {
"$REF": "types/targets/own"
}
},
{
"has_unit_type": {
"$REF": "types/targets/has_unit_type",
"unit_type": "hero"
}
}
]
}
}
],
"use_direction": false
}
}
],
"sweep_type": "none",
"targets": [
{
"entity_type_to_choose": ""
},
{
"exclude_self": false
},
{
"prefer_squads": false
},
{
"target_info": {
"$REF": "types/targets/binary_expr",
"operation": "or",
"targets": [
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "commander"
}
},
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "heavy_infantry"
}
},
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "infantry"
}
},
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "infantry_fire_resist"
}
},
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "super_heavy_infantry"
}
}
]
}
}
],
"use_direction": false
}
}
],
"validate": false,
"validate_subactions": true
}
},
{
"requirement_action": {
"$REF": "actions/ability/requirement_action",
"apply_to_target": false,
"kill_action_on_failed_requirements": true,
"requirements": [
{
"required_player_upgrade": {
"$REF": "requirements/required_player_upgrade",
"is_present": true,
"max_completed": 2147483647,
"min_completed": 1,
"only_check_in_progress": false,
"reason": "usage",
"skip_upgrade_requirement_check": false,
"ui_name": 9160188,
"upgrade_name": "upgrade/pvp/race_chaos/wargear/arm_chaos_lord_enrage_armor"
}
}
],
"subactions": [
{
"target_action": {
"$REF": "actions/ability/target_action",
"area_info": {
"angle_left": 0,
"angle_right": 0,
"area_type": "Circle",
"line_length": 0,
"radius": 0,
"radius_inner": 0
},
"die_with_creator": true,
"do_recalc_targets": false,
"duration": 0,
"stationary": false,
"subactions": [
{
"target_action": {
"$REF": "actions/ability/target_action",
"area_info": {
"angle_left": 0,
"angle_right": 0,
"area_type": "Circle",
"line_length": 0,
"radius": 10,
"radius_inner": 0
},
"die_with_creator": true,
"do_recalc_targets": false,
"duration": 0,
"stationary": false,
"subactions": [
{
"modify_energy_action": {
"$REF": "actions/ability/modify_energy_action",
"energy_adjust": 5,
"give_difference_to_caster": false
}
}
],
"sweep_type": "none",
"targets": [
{
"entity_type_to_choose": ""
},
{
"exclude_self": false
},
{
"prefer_squads": false
},
{
"target_info": {
"$REF": "types/targets/own"
}
}
],
"use_direction": false
}
}
],
"sweep_type": "none",
"targets": [
{
"entity_type_to_choose": ""
},
{
"exclude_self": false
},
{
"prefer_squads": false
},
{
"target_info": {
"$REF": "types/targets/binary_expr",
"operation": "or",
"targets": [
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "commander"
}
},
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "heavy_infantry"
}
},
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "infantry"
}
},
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "infantry_fire_resist"
}
},
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "super_heavy_infantry"
}
}
]
}
}
],
"use_direction": false
}
},
{
"target_action": {
"$REF": "actions/ability/target_action",
"area_info": {
"angle_left": 0,
"angle_right": 0,
"area_type": "Circle",
"line_length": 0,
"radius": 0,
"radius_inner": 0
},
"die_with_creator": true,
"do_recalc_targets": false,
"duration": 2,
"stationary": false,
"subactions": [
{
"target_action": {
"$REF": "actions/ability/target_action",
"area_info": {
"angle_left": 0,
"angle_right": 0,
"area_type": "Circle",
"line_length": 0,
"radius": 10,
"radius_inner": 0
},
"die_with_creator": true,
"do_recalc_targets": false,
"duration": 2,
"stationary": false,
"subactions": [
{
"animator_set_action": {
"$REF": "actions/ability/animator_set_action",
"action_name": "ui/abilities/energy_up",
"delay": 0,
"fire_and_forget": false
}
}
],
"sweep_type": "none",
"targets": [
{
"entity_type_to_choose": ""
},
{
"exclude_self": false
},
{
"prefer_squads": false
},
{
"target_info": {
"$REF": "types/targets/own"
}
}
],
"use_direction": false
}
}
],
"sweep_type": "none",
"targets": [
{
"entity_type_to_choose": ""
},
{
"exclude_self": false
},
{
"prefer_squads": false
},
{
"target_info": {
"$REF": "types/targets/binary_expr",
"operation": "or",
"targets": [
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "commander"
}
},
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "heavy_infantry"
}
},
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "infantry"
}
},
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "infantry_fire_resist"
}
},
{
"has_armour_type": {
"$REF": "types/targets/has_armour_type",
"armour_type": "super_heavy_infantry"
}
}
]
}
}
],
"use_direction": false
}
}
],
"validate": false,
"validate_subactions": true
}
},
{
"requirement_action": {
"$REF": "actions/ability/requirement_action",
"apply_to_target": false,
"kill_action_on_failed_requirements": true,
"requirements": [
{
"required_player_upgrade": {
"$REF": "requirements/required_player_upgrade",
"is_present": true,
"max_completed": 2147483647,
"min_completed": 1,
"only_check_in_progress": false,
"reason": "usage",
"skip_upgrade_requirement_check": false,
"ui_name": 9109700,
"upgrade_name": "upgrade/pvp/race_chaos/wargear/acc_chaos_lord_daemonic_visage"
}
}
],
"subactions": [
{
"target_action": {
"$REF": "actions/ability/target_action",
"area_info": {
"angle_left": 0,
"angle_right": 0,
"area_type": "Circle",
"line_length": 0,
"radius": 25,
"radius_inner": 0
},
"die_with_creator": true,
"do_recalc_targets": false,
"duration": 5,
"stationary": false,
"subactions": [
{
"animator_set_action": {
"$REF": "actions/ability/animator_set_action",
"action_name": "ui/buffs/negative_buff",
"delay": 0,
"fire_and_forget": false
}
},
{
"apply_modifiers_action": {
"$REF": "actions/ability/apply_modifiers_action",
"duration": 5,
"modifiers": [
{
"damage_weapon_modifier": {
"$REF": "modifiers/weapon_modifiers/damage_weapon_modifier",
"application_type": "apply_to_weapon",
"exclusive": true,
"exclusive_type": "tp_modifier",
"probability_of_applying": 1,
"show_modifier_decorator": true,
"target_type_name": "hardpoint_01",
"usage_type": "multiplication",
"value": 0.75
}
}
],
"permanent": false
}
}
],
"sweep_type": "none",
"targets": [
{
"entity_type_to_choose": ""
},
{
"exclude_self": true
},
{
"prefer_squads": true
},
{
"target_info": {
"$REF": "types/targets/binary_expr",
"operation": "and",
"targets": [
{
"enemy": {
"$REF": "types/targets/enemy"
}
},
{
"unary_expr": {
"$REF": "types/targets/unary_expr",
"operation": "not",
"target": {
"$REF": "types/targets/has_armour_type",
"armour_type": "building"
}
}
},
{
"unary_expr": {
"$REF": "types/targets/unary_expr",
"operation": "not",
"target": {
"$REF": "types/targets/has_armour_type",
"armour_type": "building_light"
}
}
},
{
"unary_expr": {
"$REF": "types/targets/unary_expr",
"operation": "not",
"target": {
"$REF": "types/targets/has_armour_type",
"armour_type": "vehicle"
}
}
}
]
}
}
],
"use_direction": false
}
}
],
"validate": false,
"validate_subactions": true
}
}
]
[
{
"on_self": {}
},
{
"on_target": {}
}
]