Weapon statistics


eld_long_rifle_upgrade


Basic

weapon familysniper_hisetup time1.5data versionlatest (rbf)
damage typesniper_hiteardown time1
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range0–60health damage80courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0.2burst duration0–0reload frequency1–1rate of fire-
wind down0.8cooldown1reload duration3–3projectiles0

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]