Weapon statistics


ig_guardsmen_shotgun


Basic

weapon familyshotgun_pvpsetup time0data versionlatest (rbf)
damage typepiercing_pvpteardown time0
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range0–26health damage17.6courage damage1
–distant0–distant1–distant0.5
–long0–long1–long0.5
–medium0–medium1–medium0.7
–short0–short1–short1.5

Firing pattern

wind up0.1burst duration0–0reload frequency0–0rate of fire-
wind down0.6cooldown1reload duration0–0projectiles0

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]