Weapon statistics


ig_sentinel_heavy_flamer


Basic

weapon familyflamer_pvpsetup time0data versionlatest (rbf)
damage typeflame_pvpteardown time0
fire while movingyesmoving accuracy1
is meleenodamage to retreating1

Base damage & range

range0–20health damage50courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst duration3–5reload frequency5–6rate of fire1
wind down0cooldown0reload duration3–3projectiles0

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left-40area | distant30damage | distant1damage to friendly0
angle right40area | long30damage | long1
area radius4area | medium30damage | medium1
area typeCirclearea | short30damage | short1

On kill actions

[
  {
    "on_self": {
      "animator_set_action": {
        "$REF": "actions/ability/animator_set_action",
        "action_name": "abilities/space_marine/caster_power_sm_small",
        "delay": 0,
        "fire_and_forget": true
      },
      "target_action": {
        "$REF": "actions/ability/target_action",
        "area_info": {
          "angle_left": 0,
          "angle_right": 0,
          "area_type": "Circle",
          "line_length": 0,
          "radius": 35,
          "radius_inner": 0
        },
        "die_with_creator": true,
        "do_recalc_targets": false,
        "duration": 15,
        "stationary": false,
        "subactions": [
          {
            "apply_modifiers_action": {
              "$REF": "actions/ability/apply_modifiers_action",
              "duration": 0,
              "modifiers": [
                {
                  "received_courage_damage_squad_modifier": {
                    "$REF": "modifiers/squad_modifiers/received_courage_damage_squad_modifier",
                    "application_type": "apply_to_squad",
                    "exclusive": false,
                    "exclusive_type": "tp_modifier",
                    "show_modifier_decorator": true,
                    "target_type_name": "",
                    "usage_type": "multiplication",
                    "value": 0.9
                  }
                },
                {
                  "damage_weapon_modifier": {
                    "$REF": "modifiers/weapon_modifiers/damage_weapon_modifier",
                    "application_type": "apply_to_weapon",
                    "exclusive": false,
                    "exclusive_type": "tp_modifier",
                    "probability_of_applying": 1,
                    "show_modifier_decorator": true,
                    "target_type_name": "hardpoint_01",
                    "usage_type": "multiplication",
                    "value": 1.05
                  }
                }
              ],
              "permanent": false
            }
          },
          {
            "damage": {
              "$REF": "actions/ability/damage",
              "application_type": "apply_damage",
              "courage_damage": -20,
              "damage": 0,
              "damage_type": "weapons/weapon_damage/pvp/piercing_pvp",
              "death_type": {
                "$REF": "weapons/weapon_death_type",
                "gibbing": 0,
                "ragdoll": 0
              },
              "extreme_kills": [],
              "leveling_weapon_type_damage": "unapplicable",
              "morale_damage": 0,
              "percentage": false,
              "show_health_kicker": false
            }
          },
          {
            "animator_set_action": {
              "$REF": "actions/ability/animator_set_action",
              "action_name": "filter_waaagh_boost_start",
              "delay": 0,
              "fire_and_forget": false
            }
          },
          {
            "animator_set_action": {
              "$REF": "actions/ability/animator_set_action",
              "action_name": "filter_waaagh_boost_stop",
              "delay": 15,
              "fire_and_forget": true
            }
          }
        ],
        "sweep_type": "none",
        "targets": [
          {
            "entity_type_to_choose": ""
          },
          {
            "exclude_self": true
          },
          {
            "prefer_squads": false
          },
          {
            "target_info": {
              "$REF": "types/targets/binary_expr",
              "operation": "and",
              "targets": [
                {
                  "allied": {
                    "$REF": "types/targets/allied"
                  }
                },
                {
                  "unary_expr": {
                    "$REF": "types/targets/unary_expr",
                    "operation": "not",
                    "target": {
                      "$REF": "types/targets/has_unit_type",
                      "unit_type": "terminator"
                    }
                  }
                },
                {
                  "has_unit_type": {
                    "$REF": "types/targets/has_unit_type",
                    "unit_type": "infantry"
                  }
                }
              ]
            }
          }
        ],
        "use_direction": false
      }
    }
  },
  {
    "on_target": {}
  }
]