Weapon statistics


sm_flame_cannon_land_raider_left


Basic

weapon familyflamer_pvpsetup time0data versionlatest (rbf)
damage typeflame_pvpteardown time0
fire while movingyesmoving accuracy1
is meleenodamage to retreating1

Base damage & range

range0–27health damage22courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst duration3–3reload frequency0–0rate of fire1
wind down0cooldown0reload duration0–0projectiles0

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left-40area | distant7damage | distant0.2damage to friendly0
angle right40area | long5damage | long0.4
area radius7area | medium3damage | medium0.6
area typeCirclearea | short1damage | short1

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]