Weapon statistics


tyr_acid_splatter_ravener


Basic

weapon familypower_melee_pvpsetup time0data versionlatest (rbf)
damage typemelee_power_weapons_pvpteardown time0
fire while movingyesmoving accuracy1
is meleeyesdamage to retreating1

Base damage & range

range0–0health damage85courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0.9burst duration0–0reload frequency0–0rate of fire-
wind down0.9cooldown0reload duration0–0projectiles0

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

On hit actions

[
  {
    "target_action": {
      "$REF": "actions/ability/target_action",
      "area_info": {
        "angle_left": 0,
        "angle_right": 0,
        "area_type": "Circle",
        "line_length": 0,
        "radius": 5,
        "radius_inner": 0
      },
      "die_with_creator": true,
      "do_recalc_targets": false,
      "duration": 0,
      "stationary": false,
      "subactions": [
        {
          "damage": {
            "$REF": "actions/upgrade/damage",
            "damage": 20,
            "damage_type": "weapons/weapon_damage/pvp/piercing_pvp",
            "percentage": false,
            "set": false
          }
        },
        {
          "animator_set_action": {
            "$REF": "actions/ability/animator_set_action",
            "action_name": "munition_type/up_poison/hitfx/default",
            "delay": 0,
            "fire_and_forget": false
          }
        }
      ],
      "sweep_type": "none",
      "targets": [
        {
          "entity_type_to_choose": ""
        },
        {
          "exclude_self": false
        },
        {
          "prefer_squads": false
        },
        {
          "target_info": {
            "$REF": "types/targets/binary_expr",
            "operation": "and",
            "targets": [
              {
                "enemy": {
                  "$REF": "types/targets/enemy"
                }
              },
              {
                "has_unit_type": {
                  "$REF": "types/targets/has_unit_type",
                  "unit_type": "infantry"
                }
              },
              {
                "is_conscious": {
                  "$REF": "types/targets/is_conscious"
                }
              }
            ]
          }
        }
      ],
      "use_direction": false
    }
  }
]

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]