Deprecated: Return type of Spot\Entity::jsonSerialize() should either be compatible with JsonSerializable::jsonSerialize(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Spot\Config implements the Serializable interface, which is deprecated. Implement __serialize() and __unserialize() instead (or in addition, if support for old PHP versions is necessary) in
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Deprecated: Sabre\Event\EventEmitterTrait::emit(): Implicitly marking parameter $continueCallBack as nullable is deprecated, the explicit nullable type must be used instead in
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Deprecated: Return type of Spot\Query::count() should either be compatible with Countable::count(): int, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Query::getIterator() should either be compatible with IteratorAggregate::getIterator(): Traversable, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Query::offsetExists($key) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Query::offsetGet($key) should either be compatible with ArrayAccess::offsetGet(mixed $offset): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Query::offsetSet($key, $value) should either be compatible with ArrayAccess::offsetSet(mixed $offset, mixed $value): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Query::offsetUnset($key) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Query::jsonSerialize() should either be compatible with JsonSerializable::jsonSerialize(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\BelongsTo::offsetExists($key) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\BelongsTo::offsetGet($key) should either be compatible with ArrayAccess::offsetGet(mixed $offset): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\BelongsTo::offsetSet($key, $value) should either be compatible with ArrayAccess::offsetSet(mixed $offset, mixed $value): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\BelongsTo::offsetUnset($key) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\HasMany::count() should either be compatible with Countable::count(): int, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\HasMany::getIterator() should either be compatible with IteratorAggregate::getIterator(): Traversable, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\HasMany::offsetExists($key) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\HasMany::offsetGet($key) should either be compatible with ArrayAccess::offsetGet(mixed $offset): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\HasMany::offsetSet($key, $value) should either be compatible with ArrayAccess::offsetSet(mixed $offset, mixed $value): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\HasMany::offsetUnset($key) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::current() should either be compatible with Iterator::current(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::next() should either be compatible with Iterator::next(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::key() should either be compatible with Iterator::key(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::valid() should either be compatible with Iterator::valid(): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::rewind() should either be compatible with Iterator::rewind(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::count() should either be compatible with Countable::count(): int, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::offsetExists($key) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::offsetGet($key) should either be compatible with ArrayAccess::offsetGet(mixed $offset): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::offsetSet($key, $value) should either be compatible with ArrayAccess::offsetSet(mixed $offset, mixed $value): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::offsetUnset($key) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::jsonSerialize() should either be compatible with JsonSerializable::jsonSerialize(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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- ESL
- Log
- 55923413
| 10:28 | Rutank | so basically you try not to take any fights early game as SM ? |
| 10:33 | Rutank | and just keep kiting? |
| 10:44 | StJimmy | i have no idea |
| 11:01 | Rutank | i literally did the same game plan as them but i never get the same outcomes |
| 11:07 | StJimmy | as any race i lose like 95% of the game |
| 11:15 | StJimmy | cause i always: |
| 11:21 | Rutank | oh you're a different st |
| 11:21 | StJimmy | 1 lose the map control |
| 11:26 | Rutank | there's a stjimmy 501 |
| 11:31 | Rutank | that guy is like 2k esl |
| 11:34 | StJimmy | 2 they come and bash my gens |
| 11:37 | StJimmy | or |
| 11:46 | StJimmy | 3 they dont come and bash my gens but outtech me |
| 11:51 | Rutank | yeah power bash is game changer |
| 12:12 | StJimmy | well i actually played a couple of games against you, so you know the story |
| 12:25 | Rutank | dolphin won this game |
| 12:29 | Rutank | once SM gain a lead |
| 12:31 | StJimmy | i dont suck that much in 2v2s or 3v3 but in 1v1 i always lose in macro |
| 12:32 | Rutank | they win pretty hard |
| 12:43 | Rutank | 1v1 is the harderst |
| 12:49 | Rutank | 3's is pretty much easy mode |
| 12:53 | StJimmy | ye and what d u do with the dread? |
| 12:59 | Rutank | you can literally just gank all game long |
| 13:13 | StJimmy | plague marines arent going to counter it |
| 13:29 | Rutank | as chaos? |
| 13:33 | StJimmy | ye |
| 13:35 | Rutank | blood letters |
| 13:38 | Rutank | plague marines |
| 13:45 | Rutank | noise marines into lassgun |
| 13:51 | Rutank | chaos has a ton of av |
| 13:54 | Rutank | that's way better than SM |
| 13:56 | Rutank | sm is aids |
| 14:03 | StJimmy | but plague marines have no damage, hes just gona walk into them and theyre done for |
| 14:05 | Rutank | lass gun, rocket tacts are so slow |
| 14:17 | Rutank | they are tanky and when their rockets land they slow |
| 14:21 | StJimmy | ye so he needs havocs + plague marines |
| 14:25 | Rutank | it's like a melta bomb every time |
| 14:30 | StJimmy | ah ok |
| 14:35 | Rutank | you can also make the bloodletter mech |
| 14:41 | Rutank | that's like no energy and no req |
| 14:47 | Rutank | but super tanky and good vs everything |
| 14:52 | StJimmy | you mean the dog? |
| 15:01 | Rutank | it's the chaos vechile |
| 15:01 | StJimmy | bloodcrusher or whatever its called |
| 15:06 | Rutank | it has a blood letter on top of it |
| 15:08 | Rutank | yeah |
| 15:13 | Rutank | that thing is stupid OP |
| 15:24 | Rutank | for price it's dumb |
| 15:30 | Rutank | also has fear |
| 15:33 | StJimmy | oh yes, the thing that usually gets a melta up its ass and its also done for |
| 15:39 | Rutank | and rush |
| 15:42 | Rutank | to get out |
| 15:48 | Rutank | but yeah game is over |
| 15:53 | StJimmy | yeh now its over |
| 15:55 | Rutank | he has upgraded ASM and terminator FC |
| 16:00 | Rutank | that's GG |
| 16:09 | StJimmy | terminator with lightning claws |
| 16:27 | Rutank | this game was over a long time ago |
| 16:40 | Rutank | SM are really good once you gain an advantage |
| 16:52 | StJimmy | i think every race is? |
| 16:53 | Rutank | but yeah between vanguard ASM and FC |
| 17:02 | Rutank | i mean yeah but some are bettter early |
| 17:17 | StJimmy | i mean ig for example - they gain the advantage and then theyre t3 with leman russes |
| 17:30 | Rutank | yeah their tanks are stronger than anything |
| 17:36 | StJimmy | im gona cite you here, i dont understand this game |
| 17:44 | Rutank | like a normal tank vs thiers is like a 75% win 1v1 |
| 18:07 | StJimmy | leman russ with that executioner or whatever its called |
| 18:11 | Rutank | it's annoying b/c any melee that gen bashes takes like no ranged damage takes 25% le |
| 18:13 | Rutank | less |
| 18:15 | StJimmy | is just gona outrange anything else |
| 18:39 | Rutank | the better upgrade is the blue one that spams attacks |
| 18:59 | StJimmy | i thought its good vs infantry blobs |
| 19:07 | StJimmy | and that other one is vs vehicles |
| 19:11 | Rutank | it's good vs everything |
| 19:13 | StJimmy | cause of the range |
| 19:27 | Rutank | yeah for range but i prefer the blue upgarde b/c it's good vs everything |
| 19:35 | StJimmy | i mean that plasma spammer will it outshoot a sm/csm predator? |
| 19:54 | StJimmy | upgraded with lascannon of course |
| 20:47 | StJimmy | lol |
| 20:51 | StJimmy | that sneaky plague marine |
| 21:09 | Rutank | it has more dps and more HP |
| 21:16 | Rutank | so yeah ti'll outlast |
| 21:18 | StJimmy | leman russ? |
| 21:48 | StJimmy | oh now i see |
| 22:06 | StJimmy | the plague marines rockets slow indeed |
| 22:19 | Rutank | yeah and they have stupid amounts of HP |
| 22:29 | StJimmy | yes true |
| 22:47 | Rutank | they're what rocket tacts wish to be |
| 23:04 | StJimmy | do they have dot bolters as well? |
| 23:12 | StJimmy | or is it a regular sm/csm bolter? |
| 23:18 | Rutank | not sure |
| 23:26 | Rutank | they're pure AV |
| 23:38 | Rutank | so they're not used for infantry |
| 24:59 | StJimmy | dejavu |
| 25:18 | Rutank | those ASM at t3 |
| 25:21 | StJimmy | sorc already died to this dread @ this same place |
| 25:21 | Rutank | 2420 hp |
| 25:26 | Rutank | and they have power weapons |
| 25:37 | StJimmy | power melee? |
| 25:49 | Rutank | this game was over early when chaos couldn't outcap or beat up on SM |
| 25:50 | StJimmy | ye whats the difference between power and heavy? |
| 26:03 | Rutank | meaning they're good vs melee but also have some effect on vehicles |