Deprecated: Return type of Spot\Entity::jsonSerialize() should either be compatible with JsonSerializable::jsonSerialize(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Spot\Config implements the Serializable interface, which is deprecated. Implement __serialize() and __unserialize() instead (or in addition, if support for old PHP versions is necessary) in
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Deprecated: Sabre\Event\EventEmitterTrait::emit(): Implicitly marking parameter $continueCallBack as nullable is deprecated, the explicit nullable type must be used instead in
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Deprecated: Return type of Spot\Query::count() should either be compatible with Countable::count(): int, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Query::getIterator() should either be compatible with IteratorAggregate::getIterator(): Traversable, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Query::offsetExists($key) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Query::offsetGet($key) should either be compatible with ArrayAccess::offsetGet(mixed $offset): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Query::offsetUnset($key) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Query::jsonSerialize() should either be compatible with JsonSerializable::jsonSerialize(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\BelongsTo::offsetExists($key) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\BelongsTo::offsetUnset($key) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\HasMany::count() should either be compatible with Countable::count(): int, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\HasMany::getIterator() should either be compatible with IteratorAggregate::getIterator(): Traversable, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Relation\HasMany::offsetUnset($key) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::current() should either be compatible with Iterator::current(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::key() should either be compatible with Iterator::key(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::rewind() should either be compatible with Iterator::rewind(): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::count() should either be compatible with Countable::count(): int, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::offsetExists($key) should either be compatible with ArrayAccess::offsetExists(mixed $offset): bool, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::offsetGet($key) should either be compatible with ArrayAccess::offsetGet(mixed $offset): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::offsetUnset($key) should either be compatible with ArrayAccess::offsetUnset(mixed $offset): void, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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Deprecated: Return type of Spot\Entity\Collection::jsonSerialize() should either be compatible with JsonSerializable::jsonSerialize(): mixed, or the #[\ReturnTypeWillChange] attribute should be used to temporarily suppress the notice in
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- ESL
- Log
- 63041399
Jarilo's Forge • 16:51Sat 23 Nov 2024 @ 1:42
DoW II Elite
ID: 63041399/195087
DL Zog it| 00:30 | andylyn | Dullahan is gonna go double prugs again, this poor guy hahaha |
| 01:10 | Vormont | just a off day from today and yesterday |
| 01:17 | andylyn | Yea |
| 01:28 | andylyn | He will figure it out again I'm sure lmao |
| 01:52 | Vormont | pretty much, hes an rts expert |
| 02:06 | andylyn | Yea lots of starcraft |
| 02:08 | Vormont | doesnt matter if hes new to eltite mod |
| 02:26 | Vormont | hes got lots of epxerience |
| 04:58 | Vormont | do u play total warhammmer 3? |
| 05:02 | andylyn | Yea |
| 05:06 | andylyn | It's pretty fun |
| 05:14 | andylyn | Campaign mostly |
| 05:25 | Vormont | have u played multiplayer |
| 05:39 | andylyn | A little, I would not mind playing multiplayer tho |
| 05:53 | Vormont | sometimes its easy to exploit thje computers play style |
| 06:09 | andylyn | O yea ai is most warhammer games is pretty bad lols |
| 06:17 | Vormont | i seen legend of total war do things to bots that u cant do to real players |
| 06:38 | andylyn | Yea Bots don't seem to understand a lot of what the game is |
| 06:47 | andylyn | There are some mods that make them a little better though |
| 06:49 | Vormont | make them run in circles while the ranged units shioo them |
| 06:51 | Vormont | shoot |
| 06:55 | andylyn | yea yea |
| 07:24 | Vormont | use catapults to shoot lords and waste ammo |
| 07:38 | Vormont | got the point |
| 07:45 | andylyn | For sure lols |
| 07:52 | Vormont | but theyll have huge armies |
| 08:04 | Vormont | to outnumber yours |
| 08:18 | andylyn | I usually play Goblins |
| 08:24 | andylyn | They are so fun |
| 08:25 | Vormont | in legendary or very hard difficulty |
| 08:32 | andylyn | Legendary |
| 08:38 | andylyn | Gobos are super cheap |
| 08:42 | andylyn | Only with gobos tho |
| 08:50 | andylyn | I am not great with factions that are not orks |
| 08:59 | Vormont | damn |
| 09:02 | andylyn | yup lols |
| 09:22 | Vormont | maybe we should play sometime on multiplayer |
| 09:24 | Vormont | 1v1 |
| 09:31 | andylyn | Yea for sure, I would be down |
| 09:39 | Vormont | what is ur timezonw |
| 09:47 | Vormont | what time is it |
| 09:53 | Vormont | dont telll me country\ |
| 09:56 | Vormont | though |
| 10:04 | andylyn | Pacific |
| 10:33 | Vormont | its 8:49 pm at my timezone |
| 10:37 | Vormont | what about u |
| 10:42 | andylyn | 5:49 |
| 10:45 | andylyn | pm |
| 11:06 | Vormont | what time are u available |
| 11:10 | Vormont | in ur time zone |
| 11:28 | andylyn | Whenever I'm on which is most of the time |
| 11:35 | andylyn | It changes depending on shifts |
| 11:37 | Vormont | great |
| 12:06 | Vormont | well once ur online we can play total warhammer 3 |
| 12:12 | andylyn | Sounds good |
| 12:13 | Vormont | im quite new to it |
| 12:28 | Vormont | only 45 hours about |
| 12:38 | andylyn | O yea I got like 600 hours? |
| 12:44 | andylyn | Might be a little skewed lols |
| 12:56 | Vormont | darn |
| 13:00 | andylyn | Yup |
| 13:18 | Vormont | well it cant be like elite mod where u need thousands of hours to get good |
| 13:30 | Vormont | or 800 something |
| 13:35 | andylyn | Kinda but it should be fine |
| 13:47 | andylyn | It's not nearly as burtal as this game for sure tho |
| 14:08 | Vormont | you know in total warhammmer 3 u have op build orders against certain factions |
| 14:20 | Vormont | sometimes micro si not enough |
| 14:27 | andylyn | Sometimes yea |
| 14:41 | andylyn | Guessing and knowledge helps for a lot tho |
| 14:51 | andylyn | and there are games modes kinda like this that are good |
| 15:04 | Vormont | but how will u know the opponents build order? |
| 15:08 | andylyn | The capture the hill gamemode with buying units is fun |
| 15:15 | andylyn | By what faction they play |
| 15:26 | andylyn | Most factions go for what they are strong with |
| 15:34 | andylyn | Bretonnia will go Cav |
| 15:41 | andylyn | Empire cav and missles |
| 15:57 | andylyn | Orks got two builds they can do since gobbos are kinda not bad |
| 16:12 | Vormont | usulay only have one cav unit |
| 16:32 | Vormont | and lots of line infantry even though they suck |
| 16:38 | Vormont | i outnumnber |
| 16:42 | andylyn | Some line is really good |
| 16:44 | andylyn | But most suck yea |
| 16:48 | Dullahan | gg |