Search found 135 matches
- Sun 02 Aug, 2015 5:29 pm
- Forum: Balance Discussion
- Topic: Grey Knight vs SM Matchup
- Replies: 36
- Views: 15619
Re: Grey Knight vs SM Matchup
Operatives are barely comparable to GUOs or Avatars or Baneblades... nobody compared them. Getting multiple GUOs would be a game breaking feature. without testing it, my intuition strongly tells me no. you could probably put the same amount of resources into GUO hard counters and most likely beat i...
- Sun 02 Aug, 2015 4:26 pm
- Forum: Balance Discussion
- Topic: Grey Knight vs SM Matchup
- Replies: 36
- Views: 15619
Re: Grey Knight vs SM Matchup
I am always loosing 90% (if only I am lucky enough) of a squads health when there are 3 Opretavies around. Sneak in and wipe out infantry. I think they need a production limit like in first DoW. So we don't have to only nerf them. I strongly detest artificial build limits like this on units - like ...
- Fri 31 Jul, 2015 10:58 pm
- Forum: Strategy Discussion
- Topic: GK counter to CSM spam in this situation?
- Replies: 16
- Views: 8605
Re: GK counter to CSM spam in this situation?
Crewfinity wrote:To answer your original question...
Good analysis. Next time I think I'll do the counter-spam in T1 in order not to be overrun, then save for vehicle in T2.
EDIT: Plus forestradio's idea.
- Fri 31 Jul, 2015 5:25 pm
- Forum: Strategy Discussion
- Topic: GK counter to CSM spam in this situation?
- Replies: 16
- Views: 8605
Re: GK counter to CSM spam in this situation?
ok good thoughts from every poster - i will consider it all.
question: who do you think has the biggest burden at my skill level if the chaos player spams 5 csm? him or me?
question: who do you think has the biggest burden at my skill level if the chaos player spams 5 csm? him or me?
- Fri 31 Jul, 2015 4:08 pm
- Forum: Strategy Discussion
- Topic: GK counter to CSM spam in this situation?
- Replies: 16
- Views: 8605
Re: GK counter to CSM spam in this situation?
I've not crunched the numbers but I'm confident TCSM would have defeated your composition had you went ahead with your plan. As the others have mentioned, getting a dreadnought might have been the best option (although that would be a difficult task due to bleed and losing map control, going with t...
- Fri 31 Jul, 2015 4:05 pm
- Forum: Strategy Discussion
- Topic: GK counter to CSM spam in this situation?
- Replies: 16
- Views: 8605
Re: GK counter to CSM spam in this situation?
As an exercise, lets assume that he didn't upgrade all 5 csm with tzeench, but maybe 2. Lets further assume that I didn't want to go dread right away (maybe he has some AV on the field like plague marines or a lascannon or something). Would getting a couple of psy-cannons equalize the situation?
- Fri 31 Jul, 2015 3:29 pm
- Forum: Strategy Discussion
- Topic: GK counter to CSM spam in this situation?
- Replies: 16
- Views: 8605
Re: GK counter to CSM spam in this situation?
If he really went 4-5 CSM, and then got TCSM... yes, go Dreadnought. Like, TCSM have meh anti-vehicle, but they have INSANE anti-infantry and anti-heavy armor damage. You just have to go for a vehicle when they just spam TCSM. Sounds reasonable. I'll wait to see if anyone else chimes in, then will ...
- Fri 31 Jul, 2015 2:35 pm
- Forum: Strategy Discussion
- Topic: GK counter to CSM spam in this situation?
- Replies: 16
- Views: 8605
GK counter to CSM spam in this situation?
was playing gk today. rolled a chaos player who spammed chaos marines in t1. i just spammed strike squads back at him. he kept spamming csm in t1, trying to overwhelm me, so i kept spamming strike squads back at him. we both kept doing that until i finally had 5 strikes and overwhelmed his 4-5 csm i...
- Wed 29 Jul, 2015 3:34 pm
- Forum: Balance Discussion
- Topic: Yo Dawg I heard u liek map control: Sentinel chat
- Replies: 16
- Views: 7973
Re: Yo Dawg I heard u liek map control: Sentinel chat
Not really if you consider the fact that the player must micro the Sentinel, babysit it, take units away to repair it, and/or take of field or away from enemy range when low health. I get that. The question is, even taking all of that into account, whether it is OP or not. If it is putting an unfai...
- Tue 28 Jul, 2015 11:39 pm
- Forum: Balance Discussion
- Topic: Yo Dawg I heard u liek map control: Sentinel chat
- Replies: 16
- Views: 7973
Re: Yo Dawg I heard u liek map control: Sentinel chat
The sentinal is on my list of... I'll be polite... potentially OP units. It has many of the classic hallmarks of OP units. For instance one such hallmark is that if it costs more in terms of resources, time, energy, micro, or whatever else, to combat, counter, or deal with something than it does for...
- Tue 28 Jul, 2015 6:30 pm
- Forum: Community General Discussion
- Topic: Why the WG spam?
- Replies: 20
- Views: 9637
Re: Why the WG spam?
Adeptus Noobus wrote:Also, getting double WG is not "spamming".
Never said "double."
- Mon 27 Jul, 2015 10:15 pm
- Forum: Community General Discussion
- Topic: Why the WG spam?
- Replies: 20
- Views: 9637
Re: Why the WG spam?
Maybe you play always against the same people, and those spam WG now? They are all different - I write their names down so I don't play them again It's weird - just since 2.4, every eldar player is doing the exact same thing. If we assume that WGs are op at low level (aka easy to use and good to ma...
- Mon 27 Jul, 2015 1:32 pm
- Forum: Community General Discussion
- Topic: Why the WG spam?
- Replies: 20
- Views: 9637
Re: Why the fotm WG spam?
Swiftsabre wrote:Probably because FOTM is regarded as a large buff to their performance even if they don't use it.
wait... i am confused. to me "fotm" means "flavor of the month." what does it mean to you here?
- Mon 27 Jul, 2015 1:19 pm
- Forum: Community General Discussion
- Topic: Why the WG spam?
- Replies: 20
- Views: 9637
Why the WG spam?
at least at the lower skill levels (i make no comment about anything beyond that), every eldar i have encountered in online play since 2.4 does one thing and one thing only: try to get to T2 as quickly as possible, and then spam as many WG as possible. anyone know why? i'm not asking why someone wou...
- Sun 26 Jul, 2015 8:17 pm
- Forum: Balance Discussion
- Topic: Storm shield over-performing in team games
- Replies: 20
- Views: 8284
Re: Storm shield over-performing in team games
I never saw GK played until after 2.4. It took me literally a minute to find: m And this was from 2.1! So what does that say about the rest of your COMPLETELY AND UTTERLY ANECDOTAL arguments? I'm talking about me playing online, moron. I never versed a gk online until after 2.4. What on earth is wr...
- Sun 26 Jul, 2015 1:04 pm
- Forum: Balance Discussion
- Topic: Storm shield over-performing in team games
- Replies: 20
- Views: 8284
Re: Storm shield over-performing in team games
Hellstar look, you're arguing with one of the biggest, baddest, bestest of them all SM players out there right now But arguing with him on what? - On how to play the game correctly? ANSWER: NO. - On what my own experience was/is? ANSWER: YES. Going from literally 0 winrate, to "pretty good&quo...
- Sun 26 Jul, 2015 10:45 am
- Forum: Balance Discussion
- Topic: Storm shield over-performing in team games
- Replies: 20
- Views: 8284
Re: Storm shield over-performing in team games
This is no exaggeration. like hell it is! Honestly now, how would you know? You've never seen me play a game. I've seen me play every game I've played. Are you qualified to comment on my gameplay and how it might have gone up or down? People play marine variants for a reason. No shit Sherlock. They...
- Sat 25 Jul, 2015 8:45 pm
- Forum: Strategy Discussion
- Topic: Raptors.
- Replies: 48
- Views: 20673
Re: Raptors.
zerglings are definitely ripped off of tyranids. they arent little balls of pus, they're chitinous little beasties with lots of spikes and teeth. I agree. We aren't communicating. They took **THE NAME**, repeat **THE NAME** from nurglings. They took the physical concept from tyranids (in fact they ...
- Sat 25 Jul, 2015 5:22 pm
- Forum: Strategy Discussion
- Topic: Raptors.
- Replies: 48
- Views: 20673
Re: Raptors.
I don't see how Zerglings come from Nurglings, more like Rippers. Putting ing on the end isn't a GW only nuance. You always have to disagree with anything I say, no matter how small or trivial it is, and if you can't do that, you take some other issue with my post, like saying I should read the OP ...
- Fri 24 Jul, 2015 8:45 pm
- Forum: Balance Discussion
- Topic: Storm shield over-performing in team games
- Replies: 20
- Views: 8284
Re: Storm shield over-performing in team games
I don't know enough about war gear to comment on storm shield. I'll just say that marine variant races (sm, chaos, gk) are the OP races in this game, period, paragraph, end of story. This is no exaggeration. My in-game performance has literally gone up by several thousand percent since I started pla...
- Thu 23 Jul, 2015 4:40 pm
- Forum: Community General Discussion
- Topic: Tyranid gaunts
- Replies: 43
- Views: 18280
Re: Tyranid gaunts
And like I said before, the Synapse it gives out should indicate part of its purpose. Sure, it indicates part of its purpose. Health regen on zonathropes indicates part of its purpose. I could go down the roster of every unit for every race, and every ability for every unit would indicate part of i...
- Thu 23 Jul, 2015 1:04 pm
- Forum: Community General Discussion
- Topic: Tyranid gaunts
- Replies: 43
- Views: 18280
Re: Tyranid gaunts
hiveminion wrote:It emits Basic Synapse, too.
No. Don't you dare talk about basic synapse. Nobody in this thread gets to mention basic synapse.
- Thu 23 Jul, 2015 11:13 am
- Forum: Community General Discussion
- Topic: Tyranid gaunts
- Replies: 43
- Views: 18280
Re: Tyranid gaunts
Everything is counter-intuitive when you know next to nothing about it. Is it that it is counter-intuitive because I know next to nothing about it, or is it that I know next to nothing about it because it is counter-intuitive and nearly impossible to get the knowledge without either playing 1000 ho...
- Thu 23 Jul, 2015 11:00 am
- Forum: Community General Discussion
- Topic: Tyranid gaunts
- Replies: 43
- Views: 18280
Re: Tyranid gaunts
What I noticed about your play in our game was there was the HT plus two or three warrior units. As the warrior buffs don't stack, it seemed a bit excessive Right. Well if I was getting them with the thought of "I gotta get synapse" it was excessive. But if I was getting them with the tho...
- Thu 23 Jul, 2015 8:55 am
- Forum: Community General Discussion
- Topic: Tyranid gaunts
- Replies: 43
- Views: 18280
Re: Tyranid gaunts
According to this video: m Warriors win, although by a small margin, and their health has been lowered by 60 across the whole squad since then. Still not a huge difference, so they shouldn't lose by much 1v1. I was able to conduct a test under controlled conditions after my initial post regarding t...
- Thu 23 Jul, 2015 8:43 am
- Forum: Community General Discussion
- Topic: Tyranid gaunts
- Replies: 43
- Views: 18280
Re: Tyranid gaunts
I'm not arguing balance here per se (I'm qualified to do it, but it's another discussion). I mean yeah, I was arguing balance when I was under the misguided notion that a tyranid warrior's role was melee anti- heavy infantry (hmmm... wonder where I could have gotten that idea?). But if you say that'...
- Thu 23 Jul, 2015 12:01 am
- Forum: Community General Discussion
- Topic: Tyranid gaunts
- Replies: 43
- Views: 18280
Re: Tyranid gaunts
Warriors are as much a dedicated melee unit as a Strike Squad in that they both aren't one. LOL. Would be nice if the tooltip said, in big red letters - "NOT A DEDICATED MELEE UNIT." Oh, I'm sure some of you people think that's obvious. It isn't. Comparing their performance in 1v1 combat ...
- Wed 22 Jul, 2015 11:51 pm
- Forum: Community General Discussion
- Topic: Tyranid gaunts
- Replies: 43
- Views: 18280
Re: Tyranid gaunts
Warriors are largely a support unit. Boy, that's news to me. The first rule of anything is that things should be intuitive. These things have power melee weapons, heavy armor, and come default melee. You look at that and think "ah, that's the thing I use to melee enemy heavy infantry" (sa...
- Wed 22 Jul, 2015 11:10 pm
- Forum: Community General Discussion
- Topic: Tyranid gaunts
- Replies: 43
- Views: 18280
Re: Tyranid gaunts
After you get better you'll have a much better understanding on balance and looking back at these posts you'll probably disagree with most of your arguments here. Well what's the argument that tyranid warriors should lose to strike squads in melee? Doesn't that seem grossly counter-intuitive, at th...
- Wed 22 Jul, 2015 11:06 pm
- Forum: Community General Discussion
- Topic: Tyranid gaunts
- Replies: 43
- Views: 18280
Re: Tyranid gaunts
Why does costing power and having power melee make them a dedicated melee unit. I didn't say that costing power makes them a dedicated melee unit. I didn't say that having power melee makes them a dedicated melee unit. I just said that, at least in their default state, they are a dedicated melee un...
