Search found 3 matches
- Sun 09 Aug, 2015 6:36 am
- Forum: Releases
- Topic: Elite Mod 2.4.2
- Replies: 76
- Views: 73912
Re: Elite Mod 2.4.2
Alright, seems fair enough, a bit unbalanced tho, since he pretty much moved the tank and the dreadnought into my base and I couldn't do anything about it. But okay, we'll just not play orks.
- Sun 09 Aug, 2015 4:46 am
- Forum: Releases
- Topic: Elite Mod 2.4.2
- Replies: 76
- Views: 73912
Re: Elite Mod 2.4.2
So the mod is working and all, but I just played against my friend, who decided to try the orks, and the first truck, and the ork version of the Dreadnought, are pretty much invincible, wtf is that all about? My two turrets, and 4+ squads of eldars, + my Warlock, hitting the thing at the same time, ...
- Sun 09 Aug, 2015 1:05 am
- Forum: Modding
- Topic: Adding Population Cap
- Replies: 16
- Views: 24270
Re: Adding Population Cap
Hi guys! I managed to change the pop-cap, and worked smoothly. Now I'm wondering, is there any way to change the Resource Pop Ratio? I mean, how quickly power is generated, and the same for requisition?
