Search found 34 matches

by The_Convertant
Wed 13 Jul, 2016 6:12 am
Forum: Community General Discussion
Topic: Possible Tyranid Additions
Replies: 10
Views: 5362

Re: Possible Tyranid Additions

firatwithin wrote:
Black Relic wrote:If I wanted to add something to nid it would be able to purchase rippers from the HQ at t2. They take a fair amount of time and cost somewhere around 150/5 or something.


can't you do that from those tyranid towers now?

He means to purchase them from HQ directly. That saves time and red.
by The_Convertant
Sat 09 Jul, 2016 6:55 am
Forum: Balance Discussion
Topic: Poll for Re-introduction of Auto-targetable Power Nodes (Read the Post First)
Replies: 28
Views: 12807

Re: Poll for Re-introduction of Auto-targetable Power Nodes (Read the Post First)

Avoid it at all costs, it makes all tanks and dreds to go full retard. They would have the cease fire ability if that matters Honesty I agree that there should be a cooldown on purchasing power nodes. I forgot how i was able to do it though... Might be able to set a timed sim variable on the captur...
by The_Convertant
Tue 28 Jun, 2016 2:32 pm
Forum: Balance Discussion
Topic: Cadian Kasrkin Squad with grenade launchers.
Replies: 60
Views: 29566

Re: Cadian Kasrkin Squad with grenade launchers.

To test more. Yap. Tripl Cadians do some work with its grenade launchers. But its 1500 rec and 240 power costs. Its more than Baneblade. More than 2 leman. How of players choose 3 Cadian questionable detachment, instead of confident tanks? By the way it is often seen from players for IG, even when ...
by The_Convertant
Mon 27 Jun, 2016 6:27 am
Forum: Community General Discussion
Topic: Stormtrooper hellguns seem to hit secondary targets
Replies: 11
Views: 6400

Re: Stormtrooper hellguns seem to hit secondary targets

Almost every unit will missfire.
Try putting your sentinel in front of your guardmen when they are shooting. He will always complain there are traitors hitting his arse.
by The_Convertant
Sun 19 Jun, 2016 1:03 pm
Forum: Community General Discussion
Topic: Possible Tyranid Additions
Replies: 10
Views: 5362

Re: Possible Tyranid Additions

Hive guard addition in this way will be most unrealistic (if it is ever necessary to add another AV unit for nids). Tyrant guard and hive guard shares similar appearance, but they are completely different units. Just like you won't think upgrading hormaguant to termagant will be a thing.
by The_Convertant
Tue 24 May, 2016 1:05 pm
Forum: Balance Discussion
Topic: Guys, do you think the FC is balanced?
Replies: 16
Views: 8155

Re: Guys, do you think the FC is balanced?

FC has been broken since someone decided to swap the most awesome Diomedes model with that-lame-eldar-lover-who-had-unleashed-a-freaking-daemon-that-has-been-haunting-the-entire-chapters-asses-until-M42-and-had-gotten-beaten-to-cybersuperman-that-can-jump-and-slam-with-his-thunderhammer-in-terminato...
by The_Convertant
Mon 09 May, 2016 1:46 am
Forum: Random Stuff
Topic: FPS: Space Hulk Deathwing
Replies: 60
Views: 33421

Re: FPS: Space Hulk Deathwing

Gnaerold Ghostwolf wrote:The Emperor protects, but it does no harm to double-check!

I find this ironic.
by The_Convertant
Tue 03 May, 2016 9:31 am
Forum: General Discussion
Topic: It's happening.
Replies: 214
Views: 123035

Re: It's happening.

Dong of War: Saltstorm HD remake here we go
by The_Convertant
Mon 11 Apr, 2016 1:58 am
Forum: Strategy Discussion
Topic: Servo Skull?
Replies: 8
Views: 6431

Re: Servo Skull?

One more question: do enemies know you scan them? Iike an indicator on the location? would you pick it over a invulnerability AND speed buff for a MELEE commander who's lacking synergy with her army and relies heavily on her brokenness? I think now it is no longer the no brain purchase since elite m...
by The_Convertant
Sun 10 Apr, 2016 11:54 am
Forum: Strategy Discussion
Topic: Servo Skull?
Replies: 8
Views: 6431

Re: Servo Skull?

Only one tactic should be enough for you to understand; combine it with Manticore. Sudden rockets out of nowhere. You won't give a chance to enemy to understand it. Pretty cool in my opinion. I also use it to open the path of my army. If there are 2 ork players coming for me, I basicially back off ...
by The_Convertant
Sun 10 Apr, 2016 11:10 am
Forum: Strategy Discussion
Topic: Servo Skull?
Replies: 8
Views: 6431

Servo Skull?

That wargear from inquisitor I have not been seeing people using. In what circumstances should one consider this upgrade? At first when I looked at this thing I was like "skull scout into nuke wow so cool much skills". And of course I never pulled this out. I tried to use it in different w...
by The_Convertant
Thu 07 Apr, 2016 6:14 am
Forum: Community General Discussion
Topic: 2.5.1 Bugs/Issues
Replies: 185
Views: 88489

Re: 2.5.1 Bugs/Issues

Sorcerer wrote:Are banshees supposed to be immune to explosive shot's knockback while leaping?

Everything that can leap/jump in melee cannot be knocked back during the leap animation.
by The_Convertant
Sun 03 Apr, 2016 11:28 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 71864

Re: IG imbalances

Good Points. Possible fixes for the Problem Convertant mentioned.... such upgrade must be pricy! And certainly lower Sentinels movingspeed. Personally I'd prefer the extra armor upgrade from vanilla, but with less "building time". Anyway,I dont know if real vehicle_armor would conflict wi...
by The_Convertant
Sun 03 Apr, 2016 11:03 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 71864

Re: IG imbalances

Would asking for an sentinel armor "heavy infantry -> vehicle" T2 upgrade be too radical? "Extra armor" is way too questionable since it doesn't bump overall hp and it's likely going to cost power if implemented anyway vehicle armour sentinel means it can walk onto someone's fac...
by The_Convertant
Sun 03 Apr, 2016 10:11 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 71864

Re: IG imbalances

I don't think inquisitor should get a radius stun for just 20 power, but straight nerfing xbow to the bottom doesn't help. 4 second immobilize is underwhelming. It needs a redesign. Inquisitor has way too many CCs in general. Playing inquisitor is weird as the rest of the army is basically following...
by The_Convertant
Mon 21 Mar, 2016 5:28 am
Forum: Community General Discussion
Topic: Not 100% Elite related but..
Replies: 5
Views: 3457

Re: Not 100% Elite related but..

Sure the last stand makes sense! A couple badasses got tired from their respective factions and they decided to secede and ally for their own reason with the appropriate reaction from their race. Or in the case of the bloodied colosseum it's just chaos doing chaos stuff. Hive tyrant reviving people...
by The_Convertant
Sun 20 Mar, 2016 3:51 am
Forum: Random Stuff
Topic: Warhammer 40,000: Eternal Crusade (MMO)
Replies: 312
Views: 159320

Re: Warhammer 40,000: Eternal Crusade (MMO)

Honestly i thought that you could only be an ork nob as a player and would have a few boy npc's following you around. And the npc's would either have a shoota or a slugga and a choppa depending on what you have equip (range or melee combat specialization. And as a player you could customize what we...
by The_Convertant
Fri 18 Mar, 2016 1:07 pm
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 71864

Re: IG imbalances

Stop right there or I call the police.



Back to the topic, I believe the imperial gurads have no direct counter to turrents too. Everytime my opponent PC or Tech dropped down a HB turrent I felt I had to abandon the push and wait for Spotters or go fast t2. Is there a better way?
by The_Convertant
Fri 18 Mar, 2016 12:21 pm
Forum: Community General Discussion
Topic: ESL, how does it work ?
Replies: 9
Views: 5570

Re: ESL, how does it work ?

Your opponent can report the game too, no?
by The_Convertant
Fri 18 Mar, 2016 11:58 am
Forum: Balance Discussion
Topic: IG imbalances
Replies: 166
Views: 71864

Re: IG imbalances

The biggest problem of imperial guards is that they are imperial guards. Everyone being fragile when no having tecnomagic like the eldars, but it's not unplayable. Catachan and sent are still good. They we're just toned down to normal. Rebuffing them to the Godzilla vanilla version isn't helping any...
by The_Convertant
Wed 16 Mar, 2016 12:17 pm
Forum: Balance Discussion
Topic: The only thing more toxic...
Replies: 7
Views: 4352

Re: The only thing more toxic...

Change their armour type to salt heavy infantry and they will be fine.
by The_Convertant
Wed 16 Mar, 2016 11:06 am
Forum: Random Stuff
Topic: Warhammer 40,000: Eternal Crusade (MMO)
Replies: 312
Views: 159320

Re: Warhammer 40,000: Eternal Crusade (MMO)

Caeltos wrote:Well, it's a shame it's turning out more like Heroes & Generals, instead of Planetside-scale warfare. (I hope they eventually stray towards the planetside scaling eventually, and I believe they've said they want to) but I really have my doubts.

At least whistling is not a thing in EC. :)
by The_Convertant
Wed 16 Mar, 2016 5:42 am
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 100573

Re: 2.5.0 Balance

Atlas wrote:What is the soft detection in Chaos again?

Tics are quite soft IMO lol
by The_Convertant
Mon 14 Mar, 2016 11:25 am
Forum: Balance Discussion
Topic: Noise Marines
Replies: 11
Views: 6153

Re: Noise Marines

Well Pdevs are the only ability kb artillery squad (d-cans have it on singularity i suppose). So a quick comparison between Pdevs and NM: Assblasters are a cheap upgrade to a T1 squad (though upgrade + base price makes them more expensive), have more hp and arguably more disruption and a faster pro...
by The_Convertant
Mon 14 Mar, 2016 5:51 am
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 74240

Re: Patch 2.5.1

I do not understand what you are saying. He don't understand how cost affects performance. Which is weird, since it's pretty basic. For an ex. ----------------------------------------------------------------------------- A Sword in a game costs 600 gold, and gives you +10 damage. Next patch - Sword...
by The_Convertant
Mon 14 Mar, 2016 5:11 am
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 74240

Re: Patch 2.5.1

Nurland wrote:
CSM Emperor wrote:the thing is DoW 2 is laughable, you change a cost to 5 power and 20 requisition and you call that balance ??? Thats LOOOOOOL. DoW 1 mods UA and FoK are STRATEGY and no stock market.


I do not understand what you are saying.

He don't understand how cost affects performance.
by The_Convertant
Sun 13 Mar, 2016 3:31 pm
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 74240

Re: Patch 2.5.1

Dark Riku wrote:It has 30 range and not range 22 like most pistols...

It still has a shorter range than normal range weapons like the bolter (38)
As a range weapon wargear upgrade that costs 25 power, will having the same range with most range weapons be too good?
by The_Convertant
Sun 13 Mar, 2016 8:55 am
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 74240

Re: Patch 2.5.1

Would love to see the LG's melta gun get a bit of love. I need to test the ability to see what it even does. Is it ever better than the sniper rifle? Inquisitor auspex scan could maybe last 2 more seconds, it is currently very brief. Also, either brazier or crossbow needs to go up to 25 power, prob...
by The_Convertant
Thu 10 Mar, 2016 10:29 am
Forum: Random Stuff
Topic: What Music Do You Listen To
Replies: 16
Views: 12107

Re: What Music Do You Listen To

http://m.youtube.com/watch?v=ocW3fBqPQkU
Glory to Serbium, purge the spess elfs.
by The_Convertant
Thu 10 Mar, 2016 10:22 am
Forum: Community General Discussion
Topic: Worst matchups in the game?
Replies: 10
Views: 5728

Re: Worst matchups in the game?

firatwithin wrote: - MIRRORS

IG 3v3 mirrors = cold war :D

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