Search found 23 matches
- Sun 12 May, 2013 6:20 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 65326
Re: Eldar Topic
well im impressed that cael actually wrote such a huge wall of text to tell me that im a noob and that i should gtfo and l2p anyway its good to see that there are some other people that agree with my point of view - read the post above pls oh and on a side note i think there was a chat with relic ba...
- Sat 11 May, 2013 5:32 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 65326
Re: Eldar Topic
what other potent chaser units have special that might hinder that retreat kill potential ? uhm shees and sluggas 2 units that we all hate ;]
just admit guys that some mod changes didnt rly workout that well
just admit guys that some mod changes didnt rly workout that well
- Sat 11 May, 2013 3:19 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 65326
Re: Eldar Topic
whait what ?!?!? no melee special on reetreat ? why were they removed in the first place ? anyway this needs to be reverted to fix shees more or less ^_^
- Sat 11 May, 2013 9:05 am
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 65326
Re: Eldar Topic
i think sluggas lost their +1 to speed that the nob was providing them - the reason to hate t2 sluggas on retail ;]
- Fri 10 May, 2013 3:02 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 58376
Re: Imperial Guard Topic
only atack-move race i know are orks - atack move your shoota blob with weirdo and this works most of the time other races require micro where is is for me on the first place closely followed by ig and the mod nids
- Wed 08 May, 2013 7:16 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 58376
Re: Imperial Guard Topic
ogryns are a lil bit tricky to balance they are a t2 walker substitute that wasnt rly designed for total melee dominance ogryns are a frontline combat / linebreaker unit ig t2 is in general power hungry because relic planned for ig to fast tech without much power investment - thats was just poor des...
- Wed 08 May, 2013 11:44 am
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 86269
Re: Chaos Space Marine Topic
shrines allready have that little extra heal every few seconds on top of reinforce shrines are good they dont need to be beefed up like gates and towers pls maybe we could make that from t2 on nurgle worship could stack because the nerfed worship does little form t2 especialy when it does little to ...
- Wed 08 May, 2013 6:36 am
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 65326
Re: Eldar Topic
i might get shouted now hard but whatever i think shees are to potent at chasing atm ( lets exclude the warlock global for now ) lets talk based on a typical situation - lets say you have a hero or a single unit stainding there you notice shees aproaching from the fog of war you press retreat usualy...
- Wed 08 May, 2013 5:55 am
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 86269
Re: Chaos Space Marine Topic
well i never trully understood why nurgle got nerfed and actually i think it wasnt needed because a 2 csm start ist so good in elite because there are sev far better options i mean 2 csm is a common 3v3 start but then again we shouldn't balance the game on 3v3 i would personaly revert that change to...
- Tue 07 May, 2013 4:20 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 65326
Re: Eldar Topic
that shit again kvek ? doom is countered with retreat or just pulling your "doomed" unit for the duration back guided shees are countered by knockback ;] shees need 3 seconds to get up from shootie skill and guide lasts 10 seconds so i nice timed kb will totaly negate it and there are many...
- Tue 07 May, 2013 4:15 pm
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 86269
Re: Chaos Space Marine Topic
ToN is fine 150 red for a very easy to predict global - oh look some lone tics charging head on my whole army i wonder what will they do >_> cloud is so much better but it costs 200 red PC is fine if you want to see some op shit try the bile gun for lots of wtf moments
- Tue 07 May, 2013 5:05 am
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 86269
Re: Chaos Space Marine Topic
heya guys ive been playing some chaos recently and ive noticed that the health nerf on tics kinda doesnt pay off so good - while i understand that this got changed to balance their strong melee but this change made them kinda very wulnerable to some aoe pokes like the all so sommon WL that can 1 sho...
- Mon 06 May, 2013 4:37 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 65326
Re: Eldar Topic
5 well palced gates can win you games just as a well placed eldrich so i dont see any problem with it
- Mon 06 May, 2013 3:21 pm
- Forum: Balance Discussion
- Topic: Eldar Topic
- Replies: 154
- Views: 65326
Re: Eldar Topic
gates are a pain they are dirt cheap and have no pop cost i remember that gates started first with a cost of 125 no cloaking and 5 pop cost but later they got buffed and in mod they got totaly hyped to the sky ;]
i sugest 100 red and 5 pop - FIXED
i sugest 100 red and 5 pop - FIXED
- Fri 03 May, 2013 5:50 pm
- Forum: Balance Discussion
- Topic: Chaos Space Marine Topic
- Replies: 208
- Views: 86269
Re: Chaos Space Marine Topic
maybe give if possible some damage reduction to vehicles only affected by nugle worship since nurgle is all about being tanky :]
- Fri 03 May, 2013 11:36 am
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 58376
Re: Imperial Guard Topic
banewolf is a great unit - strong flamer that bashes inf/hi and gens a multipurpose slow that affects vehicles the problem is that it comes late because of its red cost it was designed to be a fast t2 shock unit that hits the field before some heavy av is build in the current meta that would be your...
- Fri 03 May, 2013 6:16 am
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 58376
Re: Imperial Guard Topic
if you mean that the t3 fist work on allies then i can confirm that it does so on retail too
and the idea behind it was to give ig a chance to live thru those pesky nukes and some heavy aoe skills we could argue if it should work on ally forces
and the idea behind it was to give ig a chance to live thru those pesky nukes and some heavy aoe skills we could argue if it should work on ally forces
- Fri 03 May, 2013 5:45 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 320060
Re: Bugs/Issues Thread
ive noticed ser new bugs to the recent releases commie flare doesnt work vs missle sent while it works vs the nomal one ( Freeman can confirm this) its common now that units tend to die to a deleyed death when they retreated with low hp ( lost severeal units and commander to this bug ) and ive had s...
- Wed 01 May, 2013 12:19 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 58376
Re: Imperial Guard Topic
yep thats tru but you have to remember that with t2 most races unlock very trong ranged upgrades that tend to tear thru the sents hp im mere seconds ( you have to babysit is constantly ) the missle upgrade is one of the most cost efficient first buys you can do as ig because of the great early av yo...
- Wed 01 May, 2013 12:00 pm
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 58376
Re: Imperial Guard Topic
t1 sent is perfectly fine the problem is in t2 where it tends to die and painfull and fast death and it hurts especialy when you buy the not so cheap missle upgrade :/
- Wed 01 May, 2013 10:42 am
- Forum: Balance Discussion
- Topic: Please please can we fix Cata bleed?
- Replies: 86
- Views: 35786
Re: Please please can we fix Cata bleed?
cata bleed was fixed on retail with the removal of the 1hp knife models the only problem that occures afterwards was thx to BC screwing the damage values on the models we ended with an op unit in both ranged and melee retail catas from the start have 120 ranged and 150 power melee where the ranged d...
- Wed 01 May, 2013 10:26 am
- Forum: Balance Discussion
- Topic: Imperial Guard Topic
- Replies: 135
- Views: 58376
Re: Imperial Guard Topic
i find ig kinda balanced atm sure i would change i few things here and there like catas could use less models like in retail so you dont have to worry so much agaist that pesky aoe that tends to rape catas or some transition problems from t1 into t2 for the sent missle luncher could add some hp or m...
- Wed 01 May, 2013 10:13 am
- Forum: Balance Discussion
- Topic: Tyranid Topic
- Replies: 122
- Views: 54473
Re: Tyranid Topic
towers are a pain in the mod the main problem with those is that hte auras stack and there is no penalty for spamming those all around the map ( same is for waaagh banners ) i remember that on retail banners had a 5 pop ( not totaly sure if they had upkeep too ) which was a simple way to counter spa...
