Search found 47 matches
- Thu 14 Jul, 2016 6:52 pm
- Forum: Balance Discussion
- Topic: Veterans...
- Replies: 13
- Views: 5896
Re: Veterans...
But i digress, it would also be another totally unnecessary addition to the game. Yes, i realise how a Bloodcrusher works Noobus, i'm merely lightly touching on how in 2v2s and 3v3s they can go down extremely quickly when you could have other units that do the same job with less fragility. Please d...
- Thu 14 Jul, 2016 1:54 pm
- Forum: Balance Discussion
- Topic: Veterans...
- Replies: 13
- Views: 5896
Re: Veterans...
As awesome as it sounds to have Tics exploding all over the place in pretty colours, it's very complicated, would probably be tricky to balance and isn't really all that necessary. Tics are now a cannon fodder and utility unit - their damage dealing days are pretty much behind them. Any serious dama...
- Sun 10 Jul, 2016 11:53 am
- Forum: Balance Discussion
- Topic: Poll for Re-introduction of Auto-targetable Power Nodes (Read the Post First)
- Replies: 28
- Views: 12830
Re: Poll for Re-introduction of Auto-targetable Power Nodes (Read the Post First)
+1 Oddnerd
If i have to exchange one problem for another, i'd rather things stayed the way they were. And the addition of a cease fire button would be sweeeeeeeeeeeeeet!
If i have to exchange one problem for another, i'd rather things stayed the way they were. And the addition of a cease fire button would be sweeeeeeeeeeeeeet!
- Sat 09 Jul, 2016 11:38 pm
- Forum: Releases
- Topic: THE SCREAMING NIGHT
- Replies: 6
- Views: 5610
Re: THE SCREAMING NIGHT

Including DOW3.
- Fri 08 Jul, 2016 4:45 pm
- Forum: Balance Discussion
- Topic: Blight Nades against orcs,ig and nids OP ?
- Replies: 19
- Views: 8957
Re: Blight Nades against orcs,ig and nids OP ?
The only combo that I feel is slightly OP is with the bile spewer ability (I'm not sure what it's called). I think it actually has more range than the blight grenade throw. You can shut down a blob with it and then move in to toss the grenade without your opponent being able to do much about it. I'...
- Wed 06 Jul, 2016 11:52 am
- Forum: Balance Discussion
- Topic: Blight Nades against orcs,ig and nids OP ?
- Replies: 19
- Views: 8957
Re: Blight Nades against orcs,ig and nids OP ?
Seems like a summary would be: 1. PC is painfully slow compared to other heroes and the wargear that gives him the highest hp boost slows him down even more . You should be focus firing him and taking him down before he can waddle his butt close enough to your army. 2. The nades range is tiny, so he...
- Sun 26 Jun, 2016 1:03 pm
- Forum: Balance Discussion
- Topic: How satisfied are you with each race's nuke?
- Replies: 16
- Views: 7887
Re: How satisfied are you with each race's nuke?
I agree, the damage isn't fantastic but it does snare units better than most nukes and can be very annoying in retreat paths. It can cover larger areas than most nukes without being locked in to a disk shape so it's easier to catch larger number of infantry, which is a good thing imo. Heavy hitting ...
- Sat 25 Jun, 2016 5:41 pm
- Forum: Balance Discussion
- Topic: Balance is Perfect
- Replies: 12
- Views: 6712
Re: Balance is Perfect
No really.
Screw Fire Dragons

Screw Fire Dragons

- Sat 25 Jun, 2016 1:52 pm
- Forum: Balance Discussion
- Topic: Balance is Perfect
- Replies: 12
- Views: 6712
Re: Balance is Perfect
It's a little soppy but I fucking love you guys. I couldn't even manage playing retail after having downloaded this mod - I never looked back. It sounds silly but out of all the changes, the thing I love most is the visual changes. All those coloured indicators, the new units, changing the chaos nuk...
- Fri 24 Jun, 2016 11:26 pm
- Forum: Balance Discussion
- Topic: How satisfied are you with each race's nuke?
- Replies: 16
- Views: 7887
Re: How satisfied are you with each race's nuke?
I really don't understand a lot of the hate that the SM OB gets - you can choose where to place multiple beams whereas most other nukes (excluding Rocket Run and OM OB of course), you are locked in to a disk shaped AOE. It also snares infantry in such a way that you can't even retreat to escape, at ...
- Thu 23 Jun, 2016 6:26 pm
- Forum: Community General Discussion
- Topic: buffs and abilities
- Replies: 22
- Views: 12377
Re: buffs and abilities
Ah well, it's a shame but i guess i'll just have to try and micro better. I'll play around with shrine + worship and see if it actually makes much difference to engagements anyway - it probably won't by much.
- Wed 22 Jun, 2016 7:53 pm
- Forum: Community General Discussion
- Topic: buffs and abilities
- Replies: 22
- Views: 12377
Re: buffs and abilities
I wish we had a cease fire button and therefore could be done with that part of infiltration. Sounds good to me, has this been discussed on the forums before...? Is it much of an issue for other units in other races? Would it be difficult to implement? I don't personally feel like it's a massive is...
- Wed 22 Jun, 2016 11:30 am
- Forum: Community General Discussion
- Topic: buffs and abilities
- Replies: 22
- Views: 12377
Re: buffs and abilities
Good point. I think I'll stick to just regular worship as opposed to worshipping the Tzneetch shrine - the Doombolts can be potent but a 30% damage reduction - even if it is for the back lines - plus some slow DBs still seems more appealing. They're so cheap too, I should use them more often. Thanks...
- Tue 21 Jun, 2016 7:01 pm
- Forum: Community General Discussion
- Topic: buffs and abilities
- Replies: 22
- Views: 12377
Re: buffs and abilities
Cool, thanks Asmon. Yeh, i realise it's a bit of a moot point since pretty much everyone has a detector unit in T2 but still, good to know.
- Mon 20 Jun, 2016 2:51 pm
- Forum: Community General Discussion
- Topic: buffs and abilities
- Replies: 22
- Views: 12377
Re: buffs and abilities
What about chaos shrines and worship? The Tzneetch shrine says it gives a 10% reduction to ranged damage but regular Tic worship infiltration gives a 20% reduction. Does this mean if i worship with Tics near a shrine i get a 30% damage reduction or a multiplication of the two? If it doesn't stack to...
- Sat 18 Jun, 2016 7:25 pm
- Forum: Community General Discussion
- Topic: LF suggestions from beginners
- Replies: 13
- Views: 5766
Re: LF suggestions from beginners
I'd quite like to see something about playing well with your team mates. I see a lot of good players using single units to make up for gaps in their team mates composition while moving their own army around too. Also choosing how and when to push with team mates, keeping map control and using zoning...
- Sat 11 Jun, 2016 2:01 pm
- Forum: Balance Discussion
- Topic: Tics need to give less xp
- Replies: 91
- Views: 42374
Re: Tics need to give less xp
It's definitely a very early engagement problem - obviously Chaos have plenty of answers to melee but in T1 you can no longer counter melee without spending power. This is a real sticking point for me - CL has KTW and high HP so he's already decent in melee but the CS has too little health to make m...
- Wed 08 Jun, 2016 11:48 am
- Forum: Balance Discussion
- Topic: Grey night flamer suppression is kind of OP
- Replies: 6
- Views: 4005
Re: Grey night flamer suppression is kind of OP
Noise Marines disable ranged weaponry, something that pretty much no other unit in the whole game does - at least passively while the weapon is firing.
Are you saying this because you're having problems dealing with them or...?
Are you saying this because you're having problems dealing with them or...?
- Wed 08 Jun, 2016 11:44 am
- Forum: Balance Discussion
- Topic: Tics need to give less xp
- Replies: 91
- Views: 42374
Re: Tics need to give less xp
It also barely helps against commanders, high model units like Interceptors and power armour races. There's nothing wrong with not being so good against a certain type of unit but I felt Tics raw damage + DB mitigated this somewhat. Now it's more noticeable and the SoF flame damage doesn't help all ...
- Wed 08 Jun, 2016 11:31 am
- Forum: Balance Discussion
- Topic: Tics need to give less xp
- Replies: 91
- Views: 42374
Re: Tics need to give less xp
One of the ways you can support your tics is to get the sword of flame as early you can - I really feel it's almost a necessity now that tics have their damage reduced and it's kind of a shame - I rarely get the staff anymore, even though that plasma cannon-like ability is really good, it's just not...
- Sat 04 Jun, 2016 11:25 am
- Forum: Balance Discussion
- Topic: Blood Letters
- Replies: 14
- Views: 7075
Re: Blood Letters
Nurgle worship adds an extra 3.5 hp/s to the 10 hp/s regen rate. Daemonic Immune to suppression. Regains 10 health and 1.5 energy per second when worshipped by Heretics in addition to any other effects. Regains an additional 3.5 health per second when under Nurgle worship. Passive ability. Wow, tha...
- Sat 04 Jun, 2016 10:00 am
- Forum: Balance Discussion
- Topic: Blood Letters
- Replies: 14
- Views: 7075
Re: Blood Letters
I'm not Chaos master but Bloodletters are an extremely awesome unit and possibly my favourite for Chaos. But they are very micro intensive and simply a bad purchase against some army compositions. A few things that helped me and may help you: The best targets for BL are units that suck in melee. You...
- Wed 11 May, 2016 10:46 am
- Forum: Balance Discussion
- Topic: Fire Dragon -- Move to T3
- Replies: 53
- Views: 23203
Re: Fire Dragon -- Move to T3
I have an specific idea but I don't know can the modders make it ; give them their own damage type. It would definitely encourage more people to get DRs when they need to deal with HI or WG (since they still do that nice splash damage against infantry too) if FDs did less damage to regular infantry...
- Mon 09 May, 2016 12:05 am
- Forum: Balance Discussion
- Topic: Fire Dragon -- Move to T3
- Replies: 53
- Views: 23203
Re: Fire Dragon -- Move to T3
Thanks Forest! I'll try some of these tips out. Really appreciate the replays. Time to study up me thinks. *puts on big boy pants* And yeh, I realise that 2 x MoT CSM is probably the best way to really make an Eldar player panic since they can out range and out damage FD's but I just can't justify s...
- Sat 07 May, 2016 12:47 am
- Forum: Balance Discussion
- Topic: Fire Dragon -- Move to T3
- Replies: 53
- Views: 23203
Re: Fire Dragon -- Move to T3
FD spam is a thing and i know I'm not the only one who thinks so. I really hope more people speak up about it. Fire dragons are countered by plasma weaponry. So defeat a fire dragon spam with a plasma weaponry spam. Yeh, i do get that that is what I'm supposed to be doing but I'm really having prob...
- Fri 06 May, 2016 2:50 pm
- Forum: Balance Discussion
- Topic: Fire Dragon -- Move to T3
- Replies: 53
- Views: 23203
Re: Fire Dragon -- Move to T3
I'm not going to oversell my knowledge here but FDs are a real problem at the moment. A lot of people have been complaining about them and it's pretty easy to see why, they are an anti everything unit without the normal weaknesses of those kind of units. I guess it's supposed to be their range but w...
- Tue 19 Apr, 2016 4:39 pm
- Forum: Strategy Discussion
- Topic: 2v2 strategies
- Replies: 25
- Views: 13036
Re: 2v2 strategies
Lol that is just cruel aha. How about the teleport armour for the Sorc, then teleport into almost any army and warp in something nasty . MoK Dred? LC Termies? Seer Council? or think even bigger... Avatar or even GUO Its a lot of red if your doing it often and it'll be on cooldown so once you've comm...
- Sat 16 Apr, 2016 1:50 pm
- Forum: Balance Discussion
- Topic: Tics need to give less xp
- Replies: 91
- Views: 42374
Re: Tics need to give less xp
[quote="BloatedChamp] I cannot afford 25 power AC in t1 for his lack-luster benefits. [/quote] I agree. I don't even bother in T1 anymore, T1.5 units or teching faster is way more appealing. [quote="Tex":46128q0q]Your starting unit cannot be used in any fighting capacity at all withou...
- Fri 15 Apr, 2016 10:17 pm
- Forum: Balance Discussion
- Topic: Tics need to give less xp
- Replies: 91
- Views: 42374
Re: Tics need to give less xp
Lichtbringer wrote:Are Chaosplayers going for no Tic builds? Does Chaos lose all the time?
N-n-n-no Tic build!?
But how will we worship the great powers?!?
- Fri 15 Apr, 2016 10:12 pm
- Forum: Community General Discussion
- Topic: 2.5.1 Bugs/Issues
- Replies: 185
- Views: 88689
Re: 2.5.1 Bugs/Issues
No real biggie but sometimes when I Warp out a Dred with the Sorcerer it gets teleported, then dies. Could this just be some kind of DoT that is still lingering...? Obviously it's my fault for not Warping earlier but it really sucks to lose a Dred and waste 100 red when you thought you got away wit...
