Search found 11 matches
- Wed 13 Jul, 2016 1:07 am
- Forum: Community General Discussion
- Topic: Possible Tyranid Additions
- Replies: 10
- Views: 5365
Re: Possible Tyranid Additions
Hey all! I just though I'd throw out some ideas for some Tyranids units and see if anything sticks: Broodlord: T3 upgrade for the genestealer squad. Deals heavy melee damage and has The Horror ability, which suppresses enemy units around it. m Hive Guard: T2 unit that upgrades from the Tyrant Guard...
- Sat 18 Jun, 2016 10:59 pm
- Forum: Community General Discussion
- Topic: Possible Tyranid Additions
- Replies: 10
- Views: 5365
Possible Tyranid Additions
Hey all! I just though I'd throw out some ideas for some Tyranids units and see if anything sticks: Broodlord: T3 upgrade for the genestealer squad. Deals heavy melee damage and has The Horror ability, which suppresses enemy units around it. m Hive Guard: T2 unit that upgrades from the Tyrant Guard....
- Sat 18 Jun, 2016 10:33 pm
- Forum: Community General Discussion
- Topic: Catachan Command Squad
- Replies: 12
- Views: 6220
Re: Catachan Command Squad
Tarre wrote:While we are at it rename Imperial Guard to Astra Militarum
Wait... NO! NOT THAT MATT WARD SHIT! PLEASE! OH GOD!
- Sat 18 Jun, 2016 12:55 am
- Forum: Balance Discussion
- Topic: Catachan Devils-Why are they good in Close Combat?
- Replies: 7
- Views: 4862
Re: Catachan Devils-Why are they good in Close Combat?
Yes, my derpy ass now understands why you would keep a high melee skill. But I still believe you shouldn't have them going head to head with melee squads. Use them to be buffers and disrupt and tie down the melee units while your ranged units blast them. There are plenty of ways to keep them an ant...
- Sat 18 Jun, 2016 12:40 am
- Forum: Community General Discussion
- Topic: Dow 3 Comp or casual?
- Replies: 15
- Views: 9036
Re: Dow 3 Comp or casual?
The thing that concerns me is the unit diversity. PC Gamer magazine said that the terminators would be apart of their pick 3 (or 5) slot thing. This worries me about the number of normal units you can get. On a side note: PC Gamer said that the game would include Heavy weapons squads, Assault Squads...
- Sat 18 Jun, 2016 12:31 am
- Forum: Community General Discussion
- Topic: Catachan Command Squad
- Replies: 12
- Views: 6220
Re: Catachan Command Squad
Ok. Point taken. :3
*Dun rekt*
*Dun rekt*
- Sat 18 Jun, 2016 12:16 am
- Forum: Community General Discussion
- Topic: Catachan Command Squad
- Replies: 12
- Views: 6220
Re: Catachan Command Squad
I thought this would be a good compromise. You get to keep the unit in its intended role and I don't feel so off about having average Joe Guardsmen be good in close combat (because they wouldn't be average Joe Guardsmen). Are you guys just resentful to me? Because right now I feel as though people a...
- Fri 17 Jun, 2016 11:41 pm
- Forum: Community General Discussion
- Topic: Catachan Command Squad
- Replies: 12
- Views: 6220
Re: Catachan Command Squad
happystickman wrote:They don't need machetes, their massive steel balls are their power weapons.
Well would we at least change the name?
- Fri 17 Jun, 2016 11:10 pm
- Forum: Community General Discussion
- Topic: Catachan Command Squad
- Replies: 12
- Views: 6220
Catachan Command Squad
So it was late last night and being a bit cranky and I decided to make a more offensive post about how I felt the Catachan Devils didn't really suit the lore well. m They don't represent the tabletop well and it bothers me. So I was thinking that we should at least change their name to something mor...
- Fri 17 Jun, 2016 10:08 pm
- Forum: Balance Discussion
- Topic: Catachan Devils-Why are they good in Close Combat?
- Replies: 7
- Views: 4862
Re: Catachan Devils-Why are they good in Close Combat?
This is a classic example of what happens when you consider lore and fluff to be primary and superseding balance and game design choices. They are supposed to work hand in hand. It's why Nids don't have set up teams and scouts have 3 models. Yes, my derpy ass now understands why you would keep a hi...
- Fri 17 Jun, 2016 11:53 am
- Forum: Balance Discussion
- Topic: Catachan Devils-Why are they good in Close Combat?
- Replies: 7
- Views: 4862
Catachan Devils-Why are they good in Close Combat?
I don't mean to rub the IG players the wrong way, but the IG is composed of mere humans. They aren't genetically enhanced, bear no psychic powers, and have no cybernetic enhancements. The only ones who have such gifts are those of high command. So why does it make sense to have a squad of IG beating...
