Search found 79 matches
- Mon 28 Apr, 2014 7:29 pm
- Forum: Community General Discussion
- Topic: Suggestion for new Chaos unit: Deathshroud Terminators
- Replies: 13
- Views: 5968
Re: Suggestion for new Chaos unit: Deathshroud Terminators
To be honest, that was just a random suggestion for an idea I had and I haven't given it much thought about how it would actually pan out in the game. After all, I just suggested this so it could maybe be discussed. If it brakes the game or is completely pointless, then it's fine not to add it, I di...
- Mon 28 Apr, 2014 3:03 pm
- Forum: Community General Discussion
- Topic: Suggestion for new Chaos unit: Deathshroud Terminators
- Replies: 13
- Views: 5968
Suggestion for new Chaos unit: Deathshroud Terminators
So, in Indrid's recent cast I heard that the Plague Champion is getting some unique melee Plague Marines as a call-in global. I thought that maybe he could instead get Deathshroud Terminators. What I'm thinking the unit will be like is: HP: Higer HP that the TH/SS loyalist terminators (about 200 mor...
- Wed 26 Mar, 2014 7:32 pm
- Forum: Technical Issues
- Topic: Unexpected game crashes.
- Replies: 3
- Views: 2606
Re: Unexpected game crashes.
OK it worked, looks like I had some files misplaced for some reason
. Re-installed and its fine.
- Tue 25 Mar, 2014 2:50 pm
- Forum: Technical Issues
- Topic: Unexpected game crashes.
- Replies: 3
- Views: 2606
Unexpected game crashes.
For a couple days now, whenever I try to host a match, Elite just turns off and the original Retribution starts playing or when I connect to a game and the host starts it, it says game has crashed, thought Steam is working just fine. Do you guys know why this could be? I have tried re-installing the...
- Thu 20 Mar, 2014 6:17 pm
- Forum: Balance Discussion
- Topic: Space Marine Assault Terminators for everyone.
- Replies: 86
- Views: 29515
Re: Space Marine Assault Terminators for everyone.
From my point of view, Chaos termies with LCs can tear up Vanguards any day. Now considering that, SM with no Force Commander have no access to reliable anti-Terminator melee. Of course, same goes against other races. Regular Terminators cannot go up against Nobz, Seer Council, LC Chaos termies. Hec...
- Mon 17 Mar, 2014 6:06 pm
- Forum: Balance Discussion
- Topic: Space Marine Assault Terminators for everyone.
- Replies: 86
- Views: 29515
Space Marine Assault Terminators for everyone.
So this has been floating around my mind for some time now. What is the reasoning behind only Force Commander getting Assault Termies? I mean, Chaos get both variants. I don't say that SM have any problems with melee squads (or I like Assaults Terminators ), it's just that I don't get it. Is there a...
- Sun 02 Mar, 2014 1:04 pm
- Forum: Random Stuff
- Topic: COMMISSAR BANEBLADE OR RIOT
- Replies: 39
- Views: 17253
Re: COMMISSAR BANEBLADE OR RIOT
ITEM 3)
We the people request that the Baneblade would be able to be infiltrated by the Inquisitor. We let Chaos get away with it. Why not let the Imperial Guard, the original creators of such tactical genius, share in this art?
You mean, CREEEEEEEEEDING the Baneblade?
- Mon 24 Feb, 2014 8:46 pm
- Forum: Random Stuff
- Topic: The Knights are back
- Replies: 13
- Views: 7450
Re: The Knights are back
I agree with Alexander, with all the aforementioned things becoming a norm now, the Imperial Knight is needed. And in fact they can be taken by any army (expect to see 3 Wraithknights with a couple Imperial Knights
). Only Tyranids cannot get one, because no one loves them
.
- Mon 24 Feb, 2014 8:40 pm
- Forum: Strategy Discussion
- Topic: Help me Nom Nom them! Nids getting hungry!
- Replies: 6
- Views: 4115
Re: Help me Nom Nom them! Nids getting hungry!
and still intrested if the fex get the synapse...
Whoops, I totally missed that
- Mon 24 Feb, 2014 1:42 pm
- Forum: Strategy Discussion
- Topic: Help me Nom Nom them! Nids getting hungry!
- Replies: 6
- Views: 4115
Re: Help me Nom Nom them! Nids getting hungry!
Hello there, Many people have problems with Tyranids as they have a very unique play style. I compare them with Eldar, as they have units that can hit hard but cannot take very much damage (unless you do the monster spam, that everyone likes ). Anyway, let's get right into the topic. 1) Tyranids do ...
- Wed 01 Jan, 2014 9:32 am
- Forum: Random Stuff
- Topic: Space Marine Devastator Centurions
- Replies: 49
- Views: 24125
Re: Space Marine Devastator Centurions
Do SM need a unit filling this role? mmm, did IG needed karskins? did chaos needed raptors?. But if they can be implemented why not? But, but... CSM did need a T1 jump squad. The only method of dealing with set-up teams was the GL tics. Also, if we go on the "why not" front, why not imple...
- Mon 23 Dec, 2013 12:26 pm
- Forum: Strategy Discussion
- Topic: Best Race for Newbie?
- Replies: 27
- Views: 15487
Re: Best Race for Newbie?
For Chaos, I think that the Plague Champion is the simplest. He has great globals for beginner and all around play and also, as he doesn't start with any abilities, he does not need too much micro. Additionaly he starts ranged, so he's not very risky regarding Retreat. (unless he is in a very bad po...
- Thu 19 Dec, 2013 8:50 pm
- Forum: Community General Discussion
- Topic: Knockback in Retreat
- Replies: 15
- Views: 6617
Knockback in Retreat
So I have noticed that sometimes things like Plasma Cannons and even Special attacks occasionaly knockback models in retreat. I guess that is a bug but I just wanted to be sure. (about the Plasma Cannon mostly, the Special attacks KB is definitely a bug
)
- Wed 11 Dec, 2013 10:45 am
- Forum: Community General Discussion
- Topic: Grey knights and sisters of battle (together)
- Replies: 18
- Views: 9593
Re: Grey knights and sisters of battle (together)
Well, Grey Knights are all psykers and Sisters of Battle hate psykers...
- Fri 15 Nov, 2013 1:54 pm
- Forum: Community General Discussion
- Topic: Minor Visual Changes
- Replies: 93
- Views: 33878
Re: Minor Visual Changes
The Dark Reaper is from the Eldar codex right? I don't think it's allowed to use copyrighted GW material.
- Wed 13 Nov, 2013 7:18 pm
- Forum: Strategy Discussion
- Topic: Teaching Players how to Beacon.
- Replies: 34
- Views: 13640
Re: Teaching Players how to Beacon.
Maybe they can't handle the sheer epicness of a teleporter beacon 
Seriously though, unless the beacon is in a (very) defensive position I don't think its easy to try and disable it so you can retreat to base in the middle of a combat.
Seriously though, unless the beacon is in a (very) defensive position I don't think its easy to try and disable it so you can retreat to base in the middle of a combat.
- Mon 11 Nov, 2013 12:54 pm
- Forum: Modding
- Topic: New GK unit: Dreadknight
- Replies: 38
- Views: 22273
Re: New GK unit: Dreadknight
Looks good. Has anyone thought how it will work in game?
- Thu 07 Nov, 2013 6:09 pm
- Forum: Community General Discussion
- Topic: Unit Preview: Vindicare Assassin
- Replies: 123
- Views: 54843
Re: Unit Preview: Vindicare Assassin
It will deal vehicle damage, as well as disable the vehicle. I was speculating about making it actually able to disable/stun everything, but I wanted to keep it more reasonable as a starting point. Wouldn't then the Turbo-Penetrator be too powerful? I mean, it is a combination of the Hunter-Killer ...
- Wed 30 Oct, 2013 6:59 pm
- Forum: Releases
- Topic: New GK Unit: Vindicare Assassin
- Replies: 76
- Views: 41697
Re: New GK Unit: Vindicare Assassin
Can't wait to see this in-game, great work. 
- Fri 25 Oct, 2013 8:58 am
- Forum: Community General Discussion
- Topic: Units passively gain xp?
- Replies: 5
- Views: 4561
Re: Units passively gain xp?
Ok, got it guys. Thanks a lot. 
- Thu 24 Oct, 2013 6:27 pm
- Forum: Community General Discussion
- Topic: Units passively gain xp?
- Replies: 5
- Views: 4561
Re: Units passively gain xp?
Isn't there like a time limit to that? For example, if my CL shoots some tacs and then after 2 mins a tac dies, the CL gets the exp?
- Thu 24 Oct, 2013 6:09 pm
- Forum: Community General Discussion
- Topic: Units passively gain xp?
- Replies: 5
- Views: 4561
Units passively gain xp?
I have noticed that sometimes during a game, a hero/unit randomly gets levels up while they are in base. They were close to leveling prior to being in base, but is that intended or a bug?
- Sat 19 Oct, 2013 12:57 pm
- Forum: Releases
- Topic: New GK Unit: Vindicare Assassin
- Replies: 76
- Views: 41697
Re: New GK Unit: Vindicare Assassin
I take it you mean 3-4 sniper shots?
Yes, I meant shots, sorry.
i hope ur kidding. 3-4 sniper scouts in t1 is the most lame build and is super-easily countered.
I was making a comparison with the Vindicare's damage. If it is a viable built or not is irrelevant
- Fri 18 Oct, 2013 1:00 pm
- Forum: Releases
- Topic: New GK Unit: Vindicare Assassin
- Replies: 76
- Views: 41697
Re: New GK Unit: Vindicare Assassin
couldn't a V.A snipe a librarian sub commander or even your hero in 2-3 shots?
That's the whole point of the unit. Kill or force a retreat. Same thing is with 3-4 sniper scouts and that's even a T1 built.
- Sun 06 Oct, 2013 11:39 am
- Forum: Releases
- Topic: New GK Unit: Vindicare Assassin
- Replies: 76
- Views: 41697
Re: New GK Unit: Vindicare Assassin
Maybe make him switch ammo instead of ability different bullets? Like the Sternguard, he would require more micro to be effective, since without the right ammo type he would be useless. So here is my suggested change: Hellfire Rounds: Large burst damage to Infantry, HI, SHI and Commander armor types...
- Fri 04 Oct, 2013 12:56 pm
- Forum: Strategy Discussion
- Topic: Chaos Lord tactics/builds, need opinions.
- Replies: 7
- Views: 4726
Re: Chaos Lord tactics/builds, need opinions.
Wow, just the time it took you to write such a good explanation should be rewarded Kilgarn
Thanks a lot
. One question now, Daemonic Visage reduces both ranged and melee damage right?
- Fri 04 Oct, 2013 11:37 am
- Forum: Strategy Discussion
- Topic: Chaos Lord tactics/builds, need opinions.
- Replies: 7
- Views: 4726
Chaos Lord tactics/builds, need opinions.
I've been playing mostly Chaos since I started on Elite mod and recently I have started playing the Chaos Lord (I used to play Sorcerer). I have toyed around with lots of builds and I found that the Claws + Mantle of Hate/Armour of the Inferno + Icon of Khorne/Visage works great. It gives you a very...
- Thu 03 Oct, 2013 11:59 am
- Forum: Community General Discussion
- Topic: Changing Wargear Names
- Replies: 9
- Views: 4791
Re: Changing Wargear Names
Like I think the melee weapon for the GK dread is? Not sure here. Its supposed to be changed to be Nemesis Doomfist, that's how GK call their dread CC weapons. Also, I'm too against name changes, since you don't get to play a named commander. It makes no sence giving the Staff of Ahriman to a rando...
- Sun 29 Sep, 2013 10:29 am
- Forum: Community General Discussion
- Topic: Possibility of Combi-Weapons
- Replies: 12
- Views: 5959
Re: Possibility of Combi-Weapons
That would totaly break balance in my opinion. Giving a full 3-man SM unit the possibility to gain 3 plasma guns, even for 10 seconds or so, is just broken. Assuming that each marine does about 24(?) dps with a regular plasma gun, triple that and you get something that can possibly kill a sentinel w...
- Sat 28 Sep, 2013 7:04 pm
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 319950
Re: Bugs/Issues Thread
I think this is known already, but has anyone found how to solve the unit suffle problem? You know, when you buy a new unit and it replaces you hero portrait or another unit's protrait. I know you can just assign the keys accordingly, but it's frustrating for those of us you rely on the unit portrai...
