Search found 16 matches

by MoraleBroken
Tue 22 May, 2018 8:14 pm
Forum: Modding
Topic: [Mod Release] Dawn of War II: Codex Edition (Unofficial Continuation)
Replies: 3
Views: 5484

Re: [Mod Release] Dawn of War II: Codex Edition (Unofficial Continuation)

LOCALgHOST wrote:Also if u just install it, it brokes some Elite mod assets in GameAssets folder


I'll look into this, might be some files left over where they shouldn't - will get it resolved for a patch or next update.
by MoraleBroken
Tue 22 May, 2018 4:19 am
Forum: Modding
Topic: [Mod Release] Dawn of War II: Codex Edition (Unofficial Continuation)
Replies: 3
Views: 5484

[Mod Release] Dawn of War II: Codex Edition (Unofficial Continuation)

http://www.moddb.com/mods/codexunofficial Hello all! I'm not sure if this is relevant to this section but I figure this might be the most appropriate place to share this with the Elite community. I've picked up where Gabriel Gorgutz and the talented folks working on the Codex Edition mod left off a...
by MoraleBroken
Mon 02 Apr, 2018 7:46 pm
Forum: Modding
Topic: Importing models into 3DS MAX
Replies: 3
Views: 3588

Re: Importing models into 3DS MAX

Hi all, I am currently trying to find a way to import models into 3DS MAX or Blender. However the old Santos tools don’t appear to work with the current 3DS MAX. As such, if anyone knows a way to update the scripts or have any ideas. I would be grateful Blarg354 I don't have the old install, but he...
by MoraleBroken
Sun 11 Feb, 2018 8:46 pm
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 9852

Re: Army Painter CTD

necron.rbf & tau.rbf from inside racebps, I just exported them from a non-exported state which seemed to solve the issue.
by MoraleBroken
Sun 11 Feb, 2018 8:24 pm
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 9852

Re: Army Painter CTD

If you are using codex edition which I assume is an older mod/not updated recently then you must have added the necron data yourself. If you did a straight copy from relic's sga then they will never work with your mod (assuming based on old CE). If instead you copied from our mod then it will be fi...
by MoraleBroken
Sun 11 Feb, 2018 7:48 pm
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 9852

Re: Army Painter CTD

Are you using elite's gameattrib_orig.sga or other? I think it's easier if you explained what you did with this mod, eg did you start it recently (after necron dlc) and what if any mod did you base it on? The reason is relic's last patch was severely mishandled (yet again) and set up a huge trap fo...
by MoraleBroken
Sun 11 Feb, 2018 6:54 pm
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 9852

Re: Army Painter CTD

There's your problem then, remove your modified tuning_info (also restore 005*). I deleted the tuning file and have a copy to hand just incase but I noticed that the army painter section is replaced by this? https://i.imgur.com/X9cXfnk.png Not sure if this is right? a lot of the tabs now seem to be...
by MoraleBroken
Sun 11 Feb, 2018 6:20 pm
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 9852

Re: Army Painter CTD

If the files were present and all data sga were loaded then I'm not sure why it would ctd. I would check warnings.txt if it reveals anything. If not perhaps removing necron/tau from tuning_info/ui/army_painter_unit_list is good enough for you. Warnings.txt doesn't seem to give me any error cause, i...
by MoraleBroken
Sun 11 Feb, 2018 5:59 pm
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 9852

Re: Army Painter CTD

Those are necrons and tau and are probably missing from your attrib tree (see attrib/racebps). Either you removed them or your sga attrib base is pre necron/tau dlc but you still load necron/tau data sgas in your .module. Solution: either add a more recent gameattrib.sga or don't load necron/tau da...
by MoraleBroken
Sun 11 Feb, 2018 5:02 pm
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 9852

Re: Army Painter CTD

You might have an older gameattrib_org.sga without necron entries. Replace it with ours and make sure your module file is alright Thanks for that. I've mostly fixed the army painter. I'm now having an issue trying to remove these two unknown entries, as clicking either of them will cause a CTD. htt...
by MoraleBroken
Sun 11 Feb, 2018 1:13 am
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 9852

Re: Army Painter CTD

Just to clarify, this isn't an issue with Elite Mod, I'm currently working on my own mod independent of Elite but I've noticed Elite has solved the issue of the army painter crashing after the Necron Overlrd DLC was released.
by MoraleBroken
Sat 10 Feb, 2018 10:59 am
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 9852

Army Painter CTD

Hello again! I''m currently running into a rather irritating issue in that, the army painter seems to cause me to crash to desktop when I select certain races, I think this is due to the Necron Overlord DLC but I've got no idea where the resources I may need to update are located, not exactly famili...
by MoraleBroken
Sat 27 Jan, 2018 3:48 am
Forum: Modding
Topic: Position of Weapon Firing FX
Replies: 5
Views: 3089

Re: Position of Weapon Firing FX

Just to update this, since I've figured it out, I messed up while making the model itself - the issue was that the flag wasn't linked with the model file, so if anyone else runs into this problem whilst using new models in 3DSMax, ensure that you are connecting the model itself to the bone from whic...
by MoraleBroken
Fri 26 Jan, 2018 1:49 am
Forum: Modding
Topic: Position of Weapon Firing FX
Replies: 5
Views: 3089

Re: Position of Weapon Firing FX

They're set in the model files, either base model or in weapon attachments. Load up Santos model editor and look for markers, they usually have names like mk_weapon_fx/fire_fx iirc. Download link for the model editor should be somewhere on the forum, just do a search. That's the ticket, thanks bud ...
by MoraleBroken
Wed 24 Jan, 2018 7:56 am
Forum: Modding
Topic: Position of Weapon Firing FX
Replies: 5
Views: 3089

Re: Position of Weapon Firing FX

Atlas wrote:This sounds like something right in Wise Windu's department. He hasn't been around lately, but either you can message him or I can send him a message for you?


If you could nudge him for me, that'd be great :)
by MoraleBroken
Wed 24 Jan, 2018 6:10 am
Forum: Modding
Topic: Position of Weapon Firing FX
Replies: 5
Views: 3089

Position of Weapon Firing FX

Hi all, I figure this is probably the most active community for retribution that also has a modding section, I'm looking for a way to change the position of where the weapon firing FX appears on a model, in this case I'm using a custom tau model - I'm not quite sure how to set the position from wher...

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