Search found 25 matches
- Fri 04 Oct, 2013 5:31 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 99672
Re: I can't stop talking about Tacs n' Sternguard...
The problem with that salty is termis are very late game. Many games end before you can effectively field them. Even in longer games where they will see use I don't they would get over lvl 2. I'd much rather just keep their stats as is OR just allow them to level to 2 max and make it take as much xp...
- Wed 02 Oct, 2013 11:14 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 99672
Re: I can't stop talking about Tacs n' Sternguard...
There is no doubt in my mind that the reinforce cost between the two is of significant importance. This econ upgrade in terms of a power bleed reduction most certainly must be looked at and part of the consideration. You're trading higher req bleed and xp feed for no power bleed. TSM vs SGSM is pret...
- Wed 02 Oct, 2013 10:11 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 99672
Re: I can't stop talking about Tacs n' Sternguard...
Yeah, it's my understanding that the special ammo uses the base damage of the bolters which is about 14.5 (before leveling) and then applies special modifiers based on what kind of target they are shooting. Now I may very well be incorrect in how special ammo damage is calculated. Clarification from...
- Wed 02 Oct, 2013 9:50 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 99672
Re: I can't stop talking about Tacs n' Sternguard...
the difference between a level one Sternguard Squad and a level two Sternguard Squad. I can do this! Lvl1 Hp:1450 Rdps: 58.32 Mdps: 76 lvl2 Hp:1667.5 Rdps: 61.24 Mdps: 83.6 lvl 2 gains 15% more hp, 5% more ranged dps, and 10% more melee dps. All level increases for sterns are the same except 3 to 4...
- Wed 02 Oct, 2013 8:37 pm
- Forum: Community General Discussion
- Topic: Beginner's Tourny?
- Replies: 32
- Views: 16069
Re: Beginner's Tourny?
only kids will assume this I highly doubt that "kids" are the only ones who will assume this. There are plenty of idiot adults just as there are plenty of idiot kids. I don't think using steam time as a measure of skill is an argument perpetrated simply by individuals of less than 13 year...
- Wed 02 Oct, 2013 8:01 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 99672
Re: I can't stop talking about Tacs n' Sternguard...
Let’s get the math in here on what a level 1 SG squad's dps and hp looks like compared to level 2. Then we can all have a good hard look at it. Tac squad lvl 2: 1595 ranged dps with sarg: 62.35 melee dps with sarg: 91.465 (also has special attack) Stern lvl 1: 1450 ranged dps: 58.32 melee dps: 76 O...
- Wed 02 Oct, 2013 5:49 pm
- Forum: Balance Discussion
- Topic: GK intorceptor squades
- Replies: 98
- Views: 36025
Re: GK intorceptor squades
and it is also why it is a horrible av option. wana counter it , just throw some random infantry squad in front of your tank , unit countered . I personally think the rhino is just terrible period, it just feels completely out of place in t1. It feels like an attempt to be different for the simple ...
- Wed 02 Oct, 2013 4:14 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 99672
Re: I can't stop talking about Tacs n' Sternguard...
Excuse me? I will happily noob stomp and laugh at you if you feel like trolling me some more I love how this dude posting far more "flame" ridden comments is accusing me of trolling yet all that was stated is that his comment made me laugh at him and not kvek... Since when is laughing at ...
- Wed 02 Oct, 2013 4:09 pm
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 32829
Re: GK Balance Suggestions
Oh yeah! Forgot to add. Increase the size of the blue flame graphic when using the +20% range/sight special ability so that the flame actually extends to where the damage is being applied.
- Wed 02 Oct, 2013 3:05 pm
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 32829
Re: GK Balance Suggestions
They probably just deserve a buff of hp in t2 naturally to about 1200 from 900. An AoE suppression effect too would really finish the squad off imo. Give them the option to upgrade to a 4th model in t2 (which would get them to 1200 life). This 4th model would have either a sword and storm bolter or...
- Wed 02 Oct, 2013 3:00 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 99672
Re: I can't stop talking about Tacs n' Sternguard...
Panda wrote:
2. For god's sake of course 80 extra upkeep is worse than some bleed, it's like saying 30 degrees Fahrenheit is hotter than some temperatures.
This one made me laugh, but more at you, not at kvek.
- Wed 02 Oct, 2013 2:57 pm
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 32829
Re: GK Balance Suggestions
FiSH wrote:that'd be unfair. they basically do what setup teams are meant to do. having all the weapon dps on one guy will make them a setup team that doesn't need to setup.
This is quite a questionable point of view...
- Wed 02 Oct, 2013 2:49 pm
- Forum: Balance Discussion
- Topic: GK intorceptor squades
- Replies: 98
- Views: 36025
Re: GK intorceptor squades
rhinos have the stupid habit of not shooting at the correct target when you kite this is one of the largest issues with the game and has been a fundamental flaw since DOW2 CB till preset (both in retail and elite). This behavior is also not limited to the twin linked las rhino, it seems to be an is...
- Tue 01 Oct, 2013 2:00 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 99672
Re: I can't stop talking about Tacs n' Sternguard...
De leveling and overly nerfed vengeance rounds are the major issues here... As people have stated, sterns do not compare well to many tier 2 and tier 3 units. In the vast majority of situations you're far better off taking a specific weapon for tacs and saving the resources you would have wasted on ...
- Thu 26 Sep, 2013 2:52 pm
- Forum: Balance Discussion
- Topic: GK Balance Suggestions
- Replies: 102
- Views: 32829
Re: GK Balance Suggestions
make the BC's daemon hammer heavy melee. that will give walker's something to think about. no, it already counters melee, and does a shitload of damage, if it had 100heavy melee damage, his other melee wargears would be poor, Meh, maybe i'm teribad (probably) but I find the halberd to be far more u...
- Wed 25 Sep, 2013 5:36 pm
- Forum: Balance Discussion
- Topic: Grey Knight Rhino in t1
- Replies: 31
- Views: 12641
Re: Grey Knight Rhino in t1
Suppression on a very fast platform that cannot be tied up is a very bad idea, i'd rather see a dedicated psycannon team (With a T2 upgrade to make it AV)that acts like all the setup teams in T1 and the rhino moved in T2. while leaving the purgation as a form of close-anti blobbing by increasing th...
- Wed 25 Sep, 2013 5:13 pm
- Forum: Balance Discussion
- Topic: Grey Knight Rhino in t1
- Replies: 31
- Views: 12641
Re: Grey Knight Rhino in t1
It would be fine if it came along with the heavy bolter upgrade, making it cost 75/30. This gives me an idea. Grey knights obviously lack suppression, which has been of large concern in terms of this armies overall balance. Maybe the rhino could have 3 possible upgrades? Twin linked las, as is pres...
- Wed 25 Sep, 2013 4:51 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 99672
Re: I can't stop talking about Tacs n' Sternguard...
Allways kinda asumed that the level reset is primarly a technical restriction. Having them replaced with another unit with the same amount of XP I could imagine would be hard to mod. I think the major issue is that tacs and sterms gain a different % increase in hp as they level. The % hp increase p...
- Wed 25 Sep, 2013 4:43 pm
- Forum: Balance Discussion
- Topic: Grey Knight Rhino in t1
- Replies: 31
- Views: 12641
Re: Grey Knight Rhino in t1
I don't think giving grey knights a mobile reinforce point in tier 1 would be a good idea... That being said, an upgrade choice in tier 2 (either las cannon or reinforce upgrade at a higher cost) could be interesting.
- Wed 25 Sep, 2013 4:03 pm
- Forum: Balance Discussion
- Topic: I can't stop talking about Tacs n' Sternguard...
- Replies: 283
- Views: 99672
Re: I can't stop talking about Tacs n' Sternguard...
Agreed, strenguard and vanguards are questionable upgrades. Reverting them to lvl 1 is simply just a slap in the face tbh.
- Wed 25 Sep, 2013 3:55 pm
- Forum: Strategy Discussion
- Topic: GK woes vs ?
- Replies: 3
- Views: 2641
Re: GK woes vs ?
Imo GK still need a bit of work. A couple more heroes and some rounding out of their army would not be a bad idea. An assassin (tier 2 wargear chooses what type) and an inquisitor with crusader/deathcult squad depending on wargear choices (or something) would be cool. Retarded walking thrones and fo...
- Wed 25 Sep, 2013 2:33 pm
- Forum: Balance Discussion
- Topic: Grey Knight Rhino in t1
- Replies: 31
- Views: 12641
Re: Grey Knight Rhino in t1
I'm okay with storm bolter for vanilla rhino. No more than 15-20dps tho. 10-15 dps with range 40 would probably be all that's needed. Having it do more dps than a single tac or strike marine is not needed. It's my understanding that the dps values on ranged weapons is including reload times for sai...
- Tue 24 Sep, 2013 12:12 pm
- Forum: Balance Discussion
- Topic: Grey Knight Rhino in t1
- Replies: 31
- Views: 12641
Re: Grey Knight Rhino in t1
How about add a pintle mounted storm bolter? The Phobos used to have one of those I think, but it caused bugs/problems I believe. Dont know how if this was just a problem with the tank itself or with the gun mechanics. Word, lets "assume" for a second that everything would work perfectly ...
- Tue 24 Sep, 2013 11:34 am
- Forum: Balance Discussion
- Topic: Grey Knight Rhino in t1
- Replies: 31
- Views: 12641
Re: Grey Knight Rhino in t1
How about add a pintle mounted storm bolter?
- Fri 20 Sep, 2013 6:04 pm
- Forum: Balance Discussion
- Topic: Land Raider Phobos
- Replies: 93
- Views: 35029
Re: Land Raider Phobos
The pathing issues are the major problem with all of the Land raiders. Fix this and allot of complaints about them will probably disappear.
