Search found 75 matches

by Lesten
Thu 11 May, 2017 7:52 am
Forum: Balance Discussion
Topic: Further 2.7 Balance discussion
Replies: 63
Views: 30256

Re: Further 2.7 Balance discussion

I think the problem with FDs is that they're anti-everything. Melta weapons in general should have lower accuracy against small targets. FDs should only be anti-vehicle and anti-terminators (or non-small targets in general) in my opinion. (effectively anyway) Maybe they could also have a lower rate ...
by Lesten
Sat 06 May, 2017 10:02 pm
Forum: Releases
Topic: 2.7 Preview Changelog ONLY
Replies: 76
Views: 51672

Re: 2.7 Preview Changelog ONLY

Don't like the Terminator losing large size, especially since OM Terms don't get the same treatment. Consistency! Exactly! It's not only confusing when two similar units/weapons have wildly varying attributes, but also a huge kick in the keister for lore and realism. Some differences are fine, but ...
by Lesten
Wed 22 Mar, 2017 7:59 pm
Forum: Community General Discussion
Topic: Hard to start Elite Mod - Bad Mannered players
Replies: 14
Views: 8729

Re: Hard to start Elite Mod - Bad Mannered players

Trying to improve things while accepting that eventually you'll have BMs thrown at you and preparing for such case isn't mutually exclusive, which is the point I probably haven't communicated too well. Same concept as preparing for the worst and hoping for the best. Otherwise, the BM will just hit ...
by Lesten
Wed 22 Mar, 2017 4:37 pm
Forum: Community General Discussion
Topic: Hard to start Elite Mod - Bad Mannered players
Replies: 14
Views: 8729

Re: Hard to start Elite Mod - Bad Mannered players

Wishful thinking won't change the fact that it's been happening ever since team games with random people existed. At this point it's part of some games' culture, like some MOBAs. "People aren't chocolates. Do you know what they are mostly? Bastards. Bastard coated bastards with bastard filling...
by Lesten
Wed 22 Mar, 2017 3:28 pm
Forum: Community General Discussion
Topic: Hard to start Elite Mod - Bad Mannered players
Replies: 14
Views: 8729

Re: Hard to start Elite Mod - Bad Mannered players

You may try to hide your own faults by calling you a begginner, even you were over lvl 20 and no begginner, but after some point you have to accept your own mistakes. He didn't say he didn't make mistakes nor that he didn't accept it, he just said that he didn't want to be berated for it. And level...
by Lesten
Mon 20 Mar, 2017 8:36 pm
Forum: Community General Discussion
Topic: Hard to start Elite Mod - Bad Mannered players
Replies: 14
Views: 8729

Re: Hard to start Elite Mod - Bad Mannered players

I know the feeling, and I'm afraid it might not get better with experience. I've played this game for a very long time but lately I feel even more players than usual are rude and insulting to me and others. I'm a mid level player and whenever I play DoW2 I'm just hoping for a few fun games, but almo...
by Lesten
Tue 13 Dec, 2016 6:41 pm
Forum: Balance Discussion
Topic: Webway gates and farsight
Replies: 9
Views: 5324

Re: Webway gates and farsight

Agreed on gate build time. IIRC the build time was increased a few patches back, when the red cost was reduced to 50. Now that it has gone back up, the build time could be reverted or at least decreased (and being able to "carry" 7 units is a pretty minor buff, unless your units would also...
by Lesten
Thu 23 Jun, 2016 9:03 pm
Forum: Balance Discussion
Topic: How satisfied are you with each race's nuke?
Replies: 16
Views: 7869

Re: How satisfied are you with each race's nuke?

About the Tyranoformation. I'm just a rookie Tyranid player, but I think it's a good nuke for the reasons Noobus and Riku mentioned, but... It might help make the nuke more appealing (at least for newer Tyranid players) if you could see where the other towers will emerge when placing the nuke (i.e. ...
by Lesten
Sun 29 May, 2016 11:54 am
Forum: Balance Discussion
Topic: SM balance
Replies: 33
Views: 18182

Re: SM balance

What's this about diminishing return on base heal? Never heard of it, and wouldn't it effect everyone equally? "Allied infantry units within a radius of 25 of the HQ take 50% reduced damage, can reinforce and are healed for 1% of their maximum health every second . Heroes are healed for 2.5% of...
by Lesten
Fri 27 May, 2016 12:57 pm
Forum: Strategy Discussion
Topic: How do I deal with FC storm shield? (as Eldar)
Replies: 5
Views: 4177

How do I deal with FC storm shield? (as Eldar)

Faced a force commander with storm shield in my lane on a 3v3 map. I played Eldar (Farseer). I had 2x DAs, Shuriken platform and Banshees (though I lost the banshees early because I was sloppy). I got the doombringer for my Farseer (I was expecting ASM). FC had 2x Tacs and Scouts. Got the storm shie...
by Lesten
Tue 24 May, 2016 10:36 pm
Forum: Strategy Discussion
Topic: Understanding IG vs Eldar match up
Replies: 10
Views: 6243

Re: Understanding IG vs Eldar match up

Oddnerd wrote:The exarchs only worsen this by adding substantial ranged damage reduction (which is, of course, the only form of damage that an IG army has in T1)
They don't get the damage reduction in T1.
by Lesten
Mon 28 Mar, 2016 11:08 am
Forum: Balance Discussion
Topic: I promise to make Tzeentch great again...
Replies: 8
Views: 4821

Re: I promise to make Tzeentch great again...

The Bad Road wrote:I get it guys mouth shut and Chaos fled, if I want to be a sneaky, sorcerous bastard (or bitch) I'll go Eldar instead...otherwise I'll stick with the good ol PC.

Or you could continue playing the sorcerer and realize that he's a strong commander with some incredibly powerful (and sneaky) tricks ;)
by Lesten
Sun 20 Mar, 2016 4:52 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 100573

Re: 2.5.X Balance

More often than not they reach squads with full model squads, something that most melee squads in t1 don't do. They only get the damage reduction from FoF if they have their Exarch (which is T2). Also, I have almost the complete opposite experience; that they more often than not DO lose a model bef...
by Lesten
Wed 16 Mar, 2016 12:38 am
Forum: Balance Discussion
Topic: Autarch upgrades
Replies: 53
Views: 21046

Re: Autarch upgrades

Fair enough :)
But regardless who started the thread and why, people have made valid points about the upgrades.
by Lesten
Tue 15 Mar, 2016 10:50 pm
Forum: Balance Discussion
Topic: Autarch upgrades
Replies: 53
Views: 21046

Re: Autarch upgrades

Of course it's easy to just say that there's nothing to discuss and that we should stop talking about it, but if everyone agreed on that we wouldn't have this thread. And it's not like the thread hasn't led anywhere, even if most of the ideas in the original post have been rejected (and rightfully s...
by Lesten
Tue 15 Mar, 2016 1:11 am
Forum: Balance Discussion
Topic: Warp Spiders call-in
Replies: 41
Views: 17198

Re: Warp Spiders call-in

Since warp spiders aren't as crazy as they are in vanilla, I think a red cost reduction wouldn't be the end of the world. I don't play the WSE but I can imagine you would rather use your red for something else if the cost is 200. Drop Pod - 350/0/100 - t1 Discount - 100 req Bonuses: Free reinforceme...
by Lesten
Sun 13 Mar, 2016 8:20 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 100573

Re: 2.5.0 Balance

Maybe if the knockback on the leap could only trigger once every X seconds, if such a thing is possible (just the knockback, not the leap itself). There already exists a 12 second cooldown for the leap. He can't just jump all over the map as he pleases. Hmm, I suspected as much, though he seems to ...
by Lesten
Sun 13 Mar, 2016 6:53 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 100573

Re: 2.5.0 Balance

ChokoBambus wrote:Question:

Noise marine artillery fire KDs through shimmer orb. Intended?

Yes. From 2.4 changelog:
- Shimmer Orb no longer makes units inside the orb immune to special attacks/knockdown.
by Lesten
Sun 13 Mar, 2016 3:04 pm
Forum: Balance Discussion
Topic: 2.5.X Balance
Replies: 196
Views: 100573

Re: 2.5.0 Balance

Maybe if the knockback on the leap could only trigger once every X seconds, if such a thing is possible (just the knockback, not the leap itself). Though obviously a preferred solution would be to fix the leap bug somehow. Removing the leap knockback from the WL would be a shame, it's such a fitting...
by Lesten
Thu 10 Mar, 2016 9:51 pm
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 74240

Re: Patch 2.5.1

Falcon vision reduced to 40 from 45. (Note that it's 3 weapons have a range of 38/44/45. Falcon is a weird bird, but I don't think it should be a scout IIRC Falcon sight range was increased from 40 to 45 a few patches ago, probably because it was supposed to be more "scouty". I think it's...
by Lesten
Thu 10 Mar, 2016 1:34 pm
Forum: Balance Discussion
Topic: Patch 2.5.1
Replies: 162
Views: 74240

Re: Patch 2.5.1

I'm not sure about Dark Reapers. Though I probably just don't know how to use them. They will be a bit better in T3 I guess, but not sure why I should get them in T2. They will be more expensive and their bleed will cost more, and they will do 10% less damage in T2. They get pinning fire for free, s...
by Lesten
Tue 08 Mar, 2016 2:06 pm
Forum: Balance Discussion
Topic: Sniper damage
Replies: 18
Views: 10623

Re: Sniper damage

Lol bro you've overdone it. I mean I'm not even sure Caeltos wasn't already aware of his pattern, I for sure was but do not consider it as the main issue. Still well done I suppose. I like overdoing things. Though this didn't take that long and once I had done one unit it was pretty easy to do the ...
by Lesten
Tue 08 Mar, 2016 1:20 pm
Forum: Balance Discussion
Topic: Sniper damage
Replies: 18
Views: 10623

Re: Sniper damage

I've done an extensive chart of sniper damage scaling vs various units and the pattern is pretty clear. If both units are leveled, the sniper becomes less and less useful. Most infantry units level their health in one of two patterns: Lvl 1 / lvl 2 / lvl 3 / lvl4 >> 1 / 1,15 / 1,32 / 1,52 OR Lvl 1 /...
by Lesten
Mon 07 Mar, 2016 10:27 pm
Forum: Balance Discussion
Topic: Sniper damage
Replies: 18
Views: 10623

Re: Sniper damage

I'll do a comparison with a few other infantry units and come up with a more concrete suggestion when I have the time (later this week). Quick question first though: if level 2 multiplies damage by 1.05 and sniper damage is multiplied by 1.3 vs heavy armor, do you multiply each instance at a time or...
by Lesten
Sun 06 Mar, 2016 10:56 am
Forum: Balance Discussion
Topic: Sniper damage
Replies: 18
Views: 10623

Sniper damage

Had a thought about sniper damage (Rangers and Scout snipers). First off, I think snipers are more reasonable now that they don't one-shot everything, but it would be nice with something that improved their T2 and T3 performance. My suggestions is that sniper rifle damage should increase much more w...
by Lesten
Fri 04 Mar, 2016 5:36 pm
Forum: Balance Discussion
Topic: TimeField
Replies: 52
Views: 20611

Re: TimeField

As I see it the purpose of the Time Field is to slow down the enemy army to give the Eldar, notoriously bad in prolonged engagements, some breathing room and stop them from being shot to pieces for a few valuable seconds. It's not really meant to be an offensive tool IMO. I'm gonna be narcissistic a...
by Lesten
Fri 04 Mar, 2016 5:18 pm
Forum: Balance Discussion
Topic: Autarch upgrades
Replies: 53
Views: 21046

Re: Autarch upgrades

The grenade drop of the autarch call-in is easily as good as other mini-nukes, like dark flames or hellfury, but those nukes don't require you to temporarily lose a strong unit that would be very helpful to keep in the field. You could argue that "well, you get a new unit with the call-in"...
by Lesten
Thu 03 Mar, 2016 9:50 pm
Forum: Balance Discussion
Topic: Banshee scaling, or lack of
Replies: 22
Views: 11632

Re: Banshee scaling, or lack of

Cheaper rebuy for exarch (and other squad leaders) and problem fixed imo. Alternatively better positioning for her so she won't die first. Leveled banshees can still wreck faces in T2. I often prefer dual swords on exarch over spear, but depends on matchup. Fleetness indirectly improves their surviv...
by Lesten
Wed 02 Mar, 2016 9:53 am
Forum: Balance Discussion
Topic: Eldar Design notes & questions
Replies: 83
Views: 35388

Re: Eldar Design notes & questions

Dark Riku wrote:All detection leaders are die last models...

I don't think DA exarchs die last. (Could be wrong, haven't played 2.5 that much yet.)
by Lesten
Tue 01 Mar, 2016 8:16 pm
Forum: Balance Discussion
Topic: Autarch upgrades
Replies: 53
Views: 21046

Re: Autarch upgrades

GrootOpperhoofd wrote:
Dark Riku wrote:You didn't look at the link did you? :)

Now I did :oops: Ok, I was wrong fuk u all

The definition of sub-commander is a very strange thing to get upset about :?

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