Search found 75 matches
- Thu 11 May, 2017 7:52 am
- Forum: Balance Discussion
- Topic: Further 2.7 Balance discussion
- Replies: 63
- Views: 30256
Re: Further 2.7 Balance discussion
I think the problem with FDs is that they're anti-everything. Melta weapons in general should have lower accuracy against small targets. FDs should only be anti-vehicle and anti-terminators (or non-small targets in general) in my opinion. (effectively anyway) Maybe they could also have a lower rate ...
- Sat 06 May, 2017 10:02 pm
- Forum: Releases
- Topic: 2.7 Preview Changelog ONLY
- Replies: 76
- Views: 51672
Re: 2.7 Preview Changelog ONLY
Don't like the Terminator losing large size, especially since OM Terms don't get the same treatment. Consistency! Exactly! It's not only confusing when two similar units/weapons have wildly varying attributes, but also a huge kick in the keister for lore and realism. Some differences are fine, but ...
- Wed 22 Mar, 2017 7:59 pm
- Forum: Community General Discussion
- Topic: Hard to start Elite Mod - Bad Mannered players
- Replies: 14
- Views: 8729
Re: Hard to start Elite Mod - Bad Mannered players
Trying to improve things while accepting that eventually you'll have BMs thrown at you and preparing for such case isn't mutually exclusive, which is the point I probably haven't communicated too well. Same concept as preparing for the worst and hoping for the best. Otherwise, the BM will just hit ...
- Wed 22 Mar, 2017 4:37 pm
- Forum: Community General Discussion
- Topic: Hard to start Elite Mod - Bad Mannered players
- Replies: 14
- Views: 8729
Re: Hard to start Elite Mod - Bad Mannered players
Wishful thinking won't change the fact that it's been happening ever since team games with random people existed. At this point it's part of some games' culture, like some MOBAs. "People aren't chocolates. Do you know what they are mostly? Bastards. Bastard coated bastards with bastard filling...
- Wed 22 Mar, 2017 3:28 pm
- Forum: Community General Discussion
- Topic: Hard to start Elite Mod - Bad Mannered players
- Replies: 14
- Views: 8729
Re: Hard to start Elite Mod - Bad Mannered players
You may try to hide your own faults by calling you a begginner, even you were over lvl 20 and no begginner, but after some point you have to accept your own mistakes. He didn't say he didn't make mistakes nor that he didn't accept it, he just said that he didn't want to be berated for it. And level...
- Mon 20 Mar, 2017 8:36 pm
- Forum: Community General Discussion
- Topic: Hard to start Elite Mod - Bad Mannered players
- Replies: 14
- Views: 8729
Re: Hard to start Elite Mod - Bad Mannered players
I know the feeling, and I'm afraid it might not get better with experience. I've played this game for a very long time but lately I feel even more players than usual are rude and insulting to me and others. I'm a mid level player and whenever I play DoW2 I'm just hoping for a few fun games, but almo...
- Tue 13 Dec, 2016 6:41 pm
- Forum: Balance Discussion
- Topic: Webway gates and farsight
- Replies: 9
- Views: 5324
Re: Webway gates and farsight
Agreed on gate build time. IIRC the build time was increased a few patches back, when the red cost was reduced to 50. Now that it has gone back up, the build time could be reverted or at least decreased (and being able to "carry" 7 units is a pretty minor buff, unless your units would also...
- Thu 23 Jun, 2016 9:03 pm
- Forum: Balance Discussion
- Topic: How satisfied are you with each race's nuke?
- Replies: 16
- Views: 7869
Re: How satisfied are you with each race's nuke?
About the Tyranoformation. I'm just a rookie Tyranid player, but I think it's a good nuke for the reasons Noobus and Riku mentioned, but... It might help make the nuke more appealing (at least for newer Tyranid players) if you could see where the other towers will emerge when placing the nuke (i.e. ...
- Sun 29 May, 2016 11:54 am
- Forum: Balance Discussion
- Topic: SM balance
- Replies: 33
- Views: 18182
Re: SM balance
What's this about diminishing return on base heal? Never heard of it, and wouldn't it effect everyone equally? "Allied infantry units within a radius of 25 of the HQ take 50% reduced damage, can reinforce and are healed for 1% of their maximum health every second . Heroes are healed for 2.5% of...
- Fri 27 May, 2016 12:57 pm
- Forum: Strategy Discussion
- Topic: How do I deal with FC storm shield? (as Eldar)
- Replies: 5
- Views: 4177
How do I deal with FC storm shield? (as Eldar)
Faced a force commander with storm shield in my lane on a 3v3 map. I played Eldar (Farseer). I had 2x DAs, Shuriken platform and Banshees (though I lost the banshees early because I was sloppy). I got the doombringer for my Farseer (I was expecting ASM). FC had 2x Tacs and Scouts. Got the storm shie...
- Tue 24 May, 2016 10:36 pm
- Forum: Strategy Discussion
- Topic: Understanding IG vs Eldar match up
- Replies: 10
- Views: 6243
Re: Understanding IG vs Eldar match up
They don't get the damage reduction in T1.Oddnerd wrote:The exarchs only worsen this by adding substantial ranged damage reduction (which is, of course, the only form of damage that an IG army has in T1)
- Mon 28 Mar, 2016 11:08 am
- Forum: Balance Discussion
- Topic: I promise to make Tzeentch great again...
- Replies: 8
- Views: 4821
Re: I promise to make Tzeentch great again...
The Bad Road wrote:I get it guys mouth shut and Chaos fled, if I want to be a sneaky, sorcerous bastard (or bitch) I'll go Eldar instead...otherwise I'll stick with the good ol PC.
Or you could continue playing the sorcerer and realize that he's a strong commander with some incredibly powerful (and sneaky) tricks

- Sun 20 Mar, 2016 4:52 pm
- Forum: Balance Discussion
- Topic: 2.5.X Balance
- Replies: 196
- Views: 100573
Re: 2.5.X Balance
More often than not they reach squads with full model squads, something that most melee squads in t1 don't do. They only get the damage reduction from FoF if they have their Exarch (which is T2). Also, I have almost the complete opposite experience; that they more often than not DO lose a model bef...
- Wed 16 Mar, 2016 12:38 am
- Forum: Balance Discussion
- Topic: Autarch upgrades
- Replies: 53
- Views: 21046
Re: Autarch upgrades
Fair enough 
But regardless who started the thread and why, people have made valid points about the upgrades.

But regardless who started the thread and why, people have made valid points about the upgrades.
- Tue 15 Mar, 2016 10:50 pm
- Forum: Balance Discussion
- Topic: Autarch upgrades
- Replies: 53
- Views: 21046
Re: Autarch upgrades
Of course it's easy to just say that there's nothing to discuss and that we should stop talking about it, but if everyone agreed on that we wouldn't have this thread. And it's not like the thread hasn't led anywhere, even if most of the ideas in the original post have been rejected (and rightfully s...
- Tue 15 Mar, 2016 1:11 am
- Forum: Balance Discussion
- Topic: Warp Spiders call-in
- Replies: 41
- Views: 17198
Re: Warp Spiders call-in
Since warp spiders aren't as crazy as they are in vanilla, I think a red cost reduction wouldn't be the end of the world. I don't play the WSE but I can imagine you would rather use your red for something else if the cost is 200. Drop Pod - 350/0/100 - t1 Discount - 100 req Bonuses: Free reinforceme...
- Sun 13 Mar, 2016 8:20 pm
- Forum: Balance Discussion
- Topic: 2.5.X Balance
- Replies: 196
- Views: 100573
Re: 2.5.0 Balance
Maybe if the knockback on the leap could only trigger once every X seconds, if such a thing is possible (just the knockback, not the leap itself). There already exists a 12 second cooldown for the leap. He can't just jump all over the map as he pleases. Hmm, I suspected as much, though he seems to ...
- Sun 13 Mar, 2016 6:53 pm
- Forum: Balance Discussion
- Topic: 2.5.X Balance
- Replies: 196
- Views: 100573
Re: 2.5.0 Balance
ChokoBambus wrote:Question:
Noise marine artillery fire KDs through shimmer orb. Intended?
Yes. From 2.4 changelog:
- Shimmer Orb no longer makes units inside the orb immune to special attacks/knockdown.
- Sun 13 Mar, 2016 3:04 pm
- Forum: Balance Discussion
- Topic: 2.5.X Balance
- Replies: 196
- Views: 100573
Re: 2.5.0 Balance
Maybe if the knockback on the leap could only trigger once every X seconds, if such a thing is possible (just the knockback, not the leap itself). Though obviously a preferred solution would be to fix the leap bug somehow. Removing the leap knockback from the WL would be a shame, it's such a fitting...
- Thu 10 Mar, 2016 9:51 pm
- Forum: Balance Discussion
- Topic: Patch 2.5.1
- Replies: 162
- Views: 74240
Re: Patch 2.5.1
Falcon vision reduced to 40 from 45. (Note that it's 3 weapons have a range of 38/44/45. Falcon is a weird bird, but I don't think it should be a scout IIRC Falcon sight range was increased from 40 to 45 a few patches ago, probably because it was supposed to be more "scouty". I think it's...
- Thu 10 Mar, 2016 1:34 pm
- Forum: Balance Discussion
- Topic: Patch 2.5.1
- Replies: 162
- Views: 74240
Re: Patch 2.5.1
I'm not sure about Dark Reapers. Though I probably just don't know how to use them. They will be a bit better in T3 I guess, but not sure why I should get them in T2. They will be more expensive and their bleed will cost more, and they will do 10% less damage in T2. They get pinning fire for free, s...
- Tue 08 Mar, 2016 2:06 pm
- Forum: Balance Discussion
- Topic: Sniper damage
- Replies: 18
- Views: 10623
Re: Sniper damage
Lol bro you've overdone it. I mean I'm not even sure Caeltos wasn't already aware of his pattern, I for sure was but do not consider it as the main issue. Still well done I suppose. I like overdoing things. Though this didn't take that long and once I had done one unit it was pretty easy to do the ...
- Tue 08 Mar, 2016 1:20 pm
- Forum: Balance Discussion
- Topic: Sniper damage
- Replies: 18
- Views: 10623
Re: Sniper damage
I've done an extensive chart of sniper damage scaling vs various units and the pattern is pretty clear. If both units are leveled, the sniper becomes less and less useful. Most infantry units level their health in one of two patterns: Lvl 1 / lvl 2 / lvl 3 / lvl4 >> 1 / 1,15 / 1,32 / 1,52 OR Lvl 1 /...
- Mon 07 Mar, 2016 10:27 pm
- Forum: Balance Discussion
- Topic: Sniper damage
- Replies: 18
- Views: 10623
Re: Sniper damage
I'll do a comparison with a few other infantry units and come up with a more concrete suggestion when I have the time (later this week). Quick question first though: if level 2 multiplies damage by 1.05 and sniper damage is multiplied by 1.3 vs heavy armor, do you multiply each instance at a time or...
- Sun 06 Mar, 2016 10:56 am
- Forum: Balance Discussion
- Topic: Sniper damage
- Replies: 18
- Views: 10623
Sniper damage
Had a thought about sniper damage (Rangers and Scout snipers). First off, I think snipers are more reasonable now that they don't one-shot everything, but it would be nice with something that improved their T2 and T3 performance. My suggestions is that sniper rifle damage should increase much more w...
- Fri 04 Mar, 2016 5:36 pm
- Forum: Balance Discussion
- Topic: TimeField
- Replies: 52
- Views: 20611
Re: TimeField
As I see it the purpose of the Time Field is to slow down the enemy army to give the Eldar, notoriously bad in prolonged engagements, some breathing room and stop them from being shot to pieces for a few valuable seconds. It's not really meant to be an offensive tool IMO. I'm gonna be narcissistic a...
- Fri 04 Mar, 2016 5:18 pm
- Forum: Balance Discussion
- Topic: Autarch upgrades
- Replies: 53
- Views: 21046
Re: Autarch upgrades
The grenade drop of the autarch call-in is easily as good as other mini-nukes, like dark flames or hellfury, but those nukes don't require you to temporarily lose a strong unit that would be very helpful to keep in the field. You could argue that "well, you get a new unit with the call-in"...
- Thu 03 Mar, 2016 9:50 pm
- Forum: Balance Discussion
- Topic: Banshee scaling, or lack of
- Replies: 22
- Views: 11632
Re: Banshee scaling, or lack of
Cheaper rebuy for exarch (and other squad leaders) and problem fixed imo. Alternatively better positioning for her so she won't die first. Leveled banshees can still wreck faces in T2. I often prefer dual swords on exarch over spear, but depends on matchup. Fleetness indirectly improves their surviv...
- Wed 02 Mar, 2016 9:53 am
- Forum: Balance Discussion
- Topic: Eldar Design notes & questions
- Replies: 83
- Views: 35388
Re: Eldar Design notes & questions
Dark Riku wrote:All detection leaders are die last models...
I don't think DA exarchs die last. (Could be wrong, haven't played 2.5 that much yet.)
- Tue 01 Mar, 2016 8:16 pm
- Forum: Balance Discussion
- Topic: Autarch upgrades
- Replies: 53
- Views: 21046
Re: Autarch upgrades
GrootOpperhoofd wrote:Dark Riku wrote:You didn't look at the link did you?
Now I didOk, I was wrong fuk u all
The definition of sub-commander is a very strange thing to get upset about


Ok, I was wrong fuk u all