Search found 8 matches
- Sun 20 Dec, 2015 8:24 am
- Forum: Community General Discussion
- Topic: Melee skill across heroes when switching from melee/ranged weapons
- Replies: 4
- Views: 2984
Melee skill across heroes when switching from melee/ranged weapons
A lot of the Commanders, as well as some units can switch between melee and ranged weapons, and this usually increases their melee skill. Some cases are not specifically stated though, I was wondering if anyone knew whether or not for a fact the melee skill changes are consistent when a hero switche...
- Wed 16 Dec, 2015 10:26 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 272258
Re: Patch 2.5 (WIP)
Any reason why the Chaos Terminator Autocannon is taking a straight nerf instead of a nerf by degrees? It overperformed a bit as a mobile platform with no drawback on the upgrade, but at the same time, using it at range meant you took counter fire from long range AV weapons. Would a damage reduction...
- Thu 29 Oct, 2015 6:56 am
- Forum: Balance Discussion
- Topic: Size Adjustment for Commanders
- Replies: 15
- Views: 7343
Size Adjustment for Commanders
This was just an offhand idea from a bunch of small changes I've always had in my mind. Premise: Commander sizes are not completely intuitive, can there be small adjustments? Currently among the Commanders ingame, the following are classified 'Medium' sized: Terminator FC Chaos Lord Hive Tyrant Is t...
- Mon 26 Oct, 2015 5:06 pm
- Forum: Community General Discussion
- Topic: Pointless change wishlist
- Replies: 35
- Views: 18657
Pointless change wishlist
Some things have always bothered me even back before Elite came out, which I'm sure never bothered anything else. Small things that probably wouldn't tip balance of the game either way, but somehow I always wished would change. The Lord General's sniper rifle. I wish it was not fire on the move. Jus...
- Mon 14 Oct, 2013 9:12 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 854
- Views: 319950
Re: Bugs/Issues Thread
I think Psykout grenades for the GK aren't working properly. Either that or the tooltip is wrong.
They drain energy. However, the tooltip claims they are supposed to also cause suppression, but from testing they don't seem to do this.
They drain energy. However, the tooltip claims they are supposed to also cause suppression, but from testing they don't seem to do this.
Re: 2.2 beta
Problem fixed
- Mon 07 Oct, 2013 4:07 am
- Forum: Community General Discussion
- Topic: Plague Marine bolter revert
- Replies: 10
- Views: 5488
Re: Plague Marine bolter revert
That's good to hear. Just recently started playing again after downloading Elite, and I'm having a good time, and that small issue just happened to stand out. The only other thing I'd have on my wishlist would be a redux of the old advanced tooltips mod, but I think I read somewhere that its a WIP p...
- Mon 07 Oct, 2013 2:26 am
- Forum: Community General Discussion
- Topic: Plague Marine bolter revert
- Replies: 10
- Views: 5488
Plague Marine bolter revert
Was wondering if I'm the only one who after all these years sometimes wishes they could revert the default bolter for the plague marine after he upgrades. He's one of the heroes whose default weapon is actually decent enough in its own right and is not replaced by any of his upgraded wargear. Would ...
