Search found 35 matches
- Tue 02 Dec, 2014 11:02 pm
- Forum: Balance Discussion
- Topic: Terminator leveling
- Replies: 16
- Views: 6689
Re: Terminator leveling
i feel like the hammernators damage could go up with the levels as well. they only do 7 dps more that regular models in melee and for some time there was an even further debuff in the changelog for 2.3 to 40 dps. i feel like they dont really kill anything, they are not even good at countering verhic...
- Mon 01 Sep, 2014 10:47 am
- Forum: Balance Discussion
- Topic: Vengeance Devs vs Shieldwall TG
- Replies: 15
- Views: 7793
Re: Vengeance Devs vs Shieldwall TG
it should still be noticeable. the devs do 600 damage in one volley of 2 second. 75% vengeance rounds damage buff and 2.75 multiplier for short range, 0.25 accuracy vs large targets, 0.2 damage multiplier
--> 144 damage in 2 second, 77 in one. that does easily outgun the healthregen of 20hp/s
--> 144 damage in 2 second, 77 in one. that does easily outgun the healthregen of 20hp/s
- Tue 24 Jun, 2014 12:03 am
- Forum: Balance Discussion
- Topic: Them Chosen Plagues , first impressions
- Replies: 15
- Views: 7068
Re: Them Chosen Plagues , first impressions
it was about advanced healing. same link --> 2% per second.
- Wed 04 Jun, 2014 4:01 pm
- Forum: Community General Discussion
- Topic: New concept for a tournament series! Your opinions count!
- Replies: 51
- Views: 23303
Re: New concept for a tournament series! Your opinions count
Actually, I've been enjoying the 2v2-tournament(s) a hell of a lot. Also, bigger prices are divided here and it allows more people to join, while not going endlessly. I see an solution in this case, and I want to emphasize, that there is a lot more tension in teamgames where people are supporting ea...
- Thu 03 Apr, 2014 7:20 pm
- Forum: Balance Discussion
- Topic: Slugga boyz nob
- Replies: 91
- Views: 30990
Re: Slugga boyz nob
i feel like they should do a lot of damage, what irritates me is that they really do not bleed a lot, in comparison to like kcsm as sub zero pointed out, who in turn are supposed to be low model and tough squads.
maybe the health buff is slightly too high with the burnas buff already on them?
maybe the health buff is slightly too high with the burnas buff already on them?
- Thu 03 Apr, 2014 7:18 pm
- Forum: Balance Discussion
- Topic: Khorne marines
- Replies: 178
- Views: 58570
Re: Khorne marines
agree with all that. i think they just get overshadowed by the awesome straigh up buff of mot and the general awesomness of bloodletter, who are very cheap as well. i would agree with that they need some kind of love, my idea would be a combination of what tex said with an ability, like a rage in ge...
- Wed 02 Apr, 2014 1:28 pm
- Forum: Balance Discussion
- Topic: Slugga boyz nob
- Replies: 91
- Views: 30990
Re: Slugga boyz nob
burnas-sluggas defeat ac-heretics? o.O
got a replay of that?
got a replay of that?
- Tue 01 Apr, 2014 4:03 pm
- Forum: Community General Discussion
- Topic: Splash damage
- Replies: 12
- Views: 5130
Re: Splash damage
thanks guys.
ur all crazy as fuck
:*
ur all crazy as fuck
- Mon 31 Mar, 2014 6:43 pm
- Forum: Community General Discussion
- Topic: Splash damage
- Replies: 12
- Views: 5130
Splash damage
Heyho guys, does splash damage effect the single entity that has already been hit by the attack? or in other words, does a space dread do 150 dmg per swing to the model that got hit, or 190? this one would really interest me, cause i'm not sure. of course if it did, it would change the calculations ...
- Sat 22 Mar, 2014 9:47 pm
- Forum: Balance Discussion
- Topic: Apothecary Purification Vials
- Replies: 55
- Views: 19960
Re: Apothecary Purification Vials
i can sign that from visual experience. so, the sword does like 83 dps power melee against melee units, commanders and stuff like tacs. the only t1 weapon as strong as that should be the lictors claws... maybe bang bang hammer, in terms of dps. i really think that it is strong, with blight grenade-f...
- Mon 17 Mar, 2014 8:04 pm
- Forum: Modding
- Topic: Illustrator would like to contribute :)
- Replies: 641
- Views: 368132
Re: Illustrator would like to contribute :)
that is...
who needs war when there is so much love to give to ig?
who needs war when there is so much love to give to ig?
- Wed 05 Mar, 2014 7:36 pm
- Forum: Balance Discussion
- Topic: Why remove NF for GKI? SS Psykbolt
- Replies: 61
- Views: 22049
Re: Why remove NF for GKI?
Nothing is an Understatement yo , ,Sluggaz/BL/Seer council/Nobz,etc gives them a run for their money. sorry for bringing that up again, but that's just wrong. you would not believe how fast bloodletters get destroyed by geens. sluggas could put a good fight on them, i doubt they'll win though. and ...
- Sun 16 Feb, 2014 12:05 pm
- Forum: Balance Discussion
- Topic: Kasrkins
- Replies: 12
- Views: 5016
Re: Kasrkins
Thanks for the infos!
That weapon-list is a really good thing.
Work on nade launchers and meltas is as well.
That weapon-list is a really good thing.
Work on nade launchers and meltas is as well.
- Wed 12 Feb, 2014 9:30 pm
- Forum: Balance Discussion
- Topic: Kasrkins
- Replies: 12
- Views: 5016
Kasrkins
Since I can't find an adequate changelog/data-thing: How much dps do their hellguns do, how much their other weapons?and whats the valu with weapon experties, since i think it did a precentage-damage increase on plasma, but a fixed one on hellguns... i don't know either, how to read stats out of the...
- Thu 06 Feb, 2014 9:28 pm
- Forum: Balance Discussion
- Topic: Warp global
- Replies: 18
- Views: 7448
Re: Warp global
Orks are propably too stupid and might get angry with you afterwards. they love baseraping.
I feel like it is quite cheap for what it can do.
- Mon 03 Feb, 2014 4:53 pm
- Forum: Balance Discussion
- Topic: land Raider Redeemer
- Replies: 27
- Views: 13162
Re: land Raider Redeemer
was this post aimed at me? i know the three land raiders 
he talked about the LRC being a tank destroyer, which it just isn't.
he talked about the LRC being a tank destroyer, which it just isn't.
- Sun 02 Feb, 2014 8:36 pm
- Forum: Community General Discussion
- Topic: Melee Resistance
- Replies: 37
- Views: 13509
Re: Melee Resistance
i thought everyone knew this o.O
it is very noticeable indeed, even for medium skilled and experienced players like me.
so every walker has this, apart from the bloodcrusher, and as a sub-unit the avatar? seems weird
it is very noticeable indeed, even for medium skilled and experienced players like me.
so every walker has this, apart from the bloodcrusher, and as a sub-unit the avatar? seems weird
- Sun 02 Feb, 2014 8:23 pm
- Forum: Balance Discussion
- Topic: land Raider Redeemer
- Replies: 27
- Views: 13162
Re: land Raider Redeemer
It's ability is very powerfull to , basicaly protecting it from it's 1 weeakness , melley combat. It's a good uit and seems to fit in nicley IMO. Not good to get evrey game but when u need , can afford it it really is nice to have . P.S. Now the GK land raider , that thing is a fucking BEAST. Im sh...
- Sun 26 Jan, 2014 2:33 pm
- Forum: Balance Discussion
- Topic: Warpspider's Heavy Gauge Death Spinner needs a tweak
- Replies: 20
- Views: 9090
Re: Warpspider's Heavy Gauge Death Spinner needs a tweak
does the death spinner standart-attack give a damage boost to the spider? and how big is the damage boost with the ability activated?
- Fri 17 Jan, 2014 6:04 pm
- Forum: Modding
- Topic: Composer looking to contribute
- Replies: 36
- Views: 16462
Re: Composer looking to contribute
Wow! second elite-title on souncloud is quite awesome. really fitting its role in the main menu, i would think.
- Fri 10 Jan, 2014 6:35 pm
- Forum: Balance Discussion
- Topic: 3.0 - Things to be adressed
- Replies: 127
- Views: 47764
Re: 3.0 - Things to be adressed
thanks caeltos for getting in my terminator fc-topic on your list. i'm quite fine with that changes, though i think spotters smoke shell is the one to really look at, not the flame-one. i also tend to agree to make nobs' hammers cheaper instead of greatly buffing frenzy. carnifex venom-cannon, agree...
- Fri 13 Dec, 2013 11:58 am
- Forum: Balance Discussion
- Topic: Fc terminator and other stuff
- Replies: 58
- Views: 21260
Re: Fc terminator and other stuff
yep it's just under 60 dps now. it is situational and i personally don't prefer it, but it is right at the edge of okay. the claws aren't though.
- Fri 13 Dec, 2013 11:51 am
- Forum: Community General Discussion
- Topic: How does WAGH work exactly?
- Replies: 18
- Views: 7751
Re: How does WAGH work exactly?
so how does this stacking multiplication work?
for 3 times wagh, is it 1.135 multi or 1.045^3 multi?
uncle or caeltos, do you know that?
and how does it go for different abilities?
for 3 times wagh, is it 1.135 multi or 1.045^3 multi?
uncle or caeltos, do you know that?
and how does it go for different abilities?
- Wed 04 Dec, 2013 3:17 pm
- Forum: Community General Discussion
- Topic: Stacking damage buffs/debuffs
- Replies: 23
- Views: 8978
Re: Stacking damage buffs/debuffs
This whole thread confused me back when it got posted. And I got reminded of it after posting something in another thread. Labbing some stuff has made me confused. Banshee dmg per swing: 35 (power melee) Attacking a tactical squad: 27-28 damage per swing in the lab. Which would be supported by 35*0...
- Tue 03 Dec, 2013 10:13 pm
- Forum: Balance Discussion
- Topic: Flesh Hook on leaders that die last
- Replies: 51
- Views: 17517
Re: Flesh Hook on leaders that die last
to say something about the la again: i think not only the tendrils are nuts, but also those scything tallons. they bring him a good ability as a melee counter, although it is not as strong as the tendrils against kiting units, but he is able to kill any t1 squad with this, because of the ability and...
- Wed 20 Nov, 2013 5:58 pm
- Forum: Community General Discussion
- Topic: Stacking damage buffs/debuffs
- Replies: 23
- Views: 8978
Re: Stacking damage buffs/debuffs
you should be wrong, it wouldn't make sense. btw: stacking in dow2 is quite funny, i tried with a friend once, got 35 squads of 1-model-sluggas and used waaagh on a nob squad. they go absolutely insane, you got 35 times 1,045 dmg multiplier --> 4,6x damage. and an unbelieveable speedbuff. we put the...
- Thu 14 Nov, 2013 7:43 pm
- Forum: Balance Discussion
- Topic: Fc terminator and other stuff
- Replies: 58
- Views: 21260
Re: Fc terminator and other stuff
Orkfaeller wrote:M4573R_CH13f wrote:
Hammer and Stormshield o.O sounds awesome, but what is the target? he already is tanky and has splash power melee...
Terminator Hammers arent Powermelee/Splash, they're Heavy Melee.
Sorry for that, somehow i read Thunderhammer.
- Wed 13 Nov, 2013 3:48 pm
- Forum: Balance Discussion
- Topic: Fc terminator and other stuff
- Replies: 58
- Views: 21260
Re: Fc terminator and other stuff
no t3? how do you play? flamer in retail was rediculous, although CF stillwipes out a power farm, only that you need to wait around 15 seconds. Hammer and Stormshield o.O sounds awesome, but what is the target? he already is tanky and has splash power melee... But back to topic, do you agree on the ...
- Mon 11 Nov, 2013 10:40 pm
- Forum: Balance Discussion
- Topic: Fc terminator and other stuff
- Replies: 58
- Views: 21260
Re: Fc terminator and other stuff
I know. The Sword buff is up from 10 to 15%, doing specials and stacking. and the commi also does specials, 10% inspiration per special and runs 2 faster. this stacks like hell. and how often have you thought, playing the brocap: How i miss a special-on-demand right now. at least i have. i think the...
- Mon 11 Nov, 2013 7:25 pm
- Forum: Balance Discussion
- Topic: Fc terminator and other stuff
- Replies: 58
- Views: 21260
Re: Fc terminator and other stuff
Since i've called this topic "... and other stuff" and the fc -debate seems at an end (?): why does the bro-caps force sword only do 40 dps? i know, it has got a buff already, but comparing it to the power swords of force commander and commissar lord, which both feature a aoe buff as well....
