Search found 69 matches

by Kithrixx
Fri 05 Jun, 2015 6:17 am
Forum: Balance Discussion
Topic: Sternguard and a new ability
Replies: 26
Views: 10086

Re: Sternguard and a new ability

I would replace ATSKNF with Combi-weapons that are active for the duration of ability. Two Plasma Guns, a Flamer, and a Melta - something along those lines.
by Kithrixx
Fri 17 Apr, 2015 6:17 am
Forum: Releases
Topic: Imperial Guard / T3 Super-unit variant
Replies: 12
Views: 8714

Re: Imperial Guard / T3 Super-unit variant

If anything would be an appropriate foil to the Baneblade considering the Imperial Guard's nature, I figure it would be some form of artillery.
by Kithrixx
Sun 22 Mar, 2015 3:52 pm
Forum: Balance Discussion
Topic: Tac missile launcher
Replies: 34
Views: 13196

Re: Tac missile launcher

Could give them a Melta Gun instead.
by Kithrixx
Mon 22 Dec, 2014 12:41 pm
Forum: Balance Discussion
Topic: Grenade Launchers for Imperial Guardsmen/Storm Troopers?
Replies: 14
Views: 7169

Re: Grenade Launchers for Imperial Guardsmen/Storm Troopers?

Incendiary and Explosive shells share a cooldown so really the two of them should only count as one way The Incendiary shell being available gives the Spotter area denial which has a different strategic application from damage and knockback. They do share a cooldown, but they don't accomplish the s...
by Kithrixx
Wed 17 Dec, 2014 11:58 am
Forum: Balance Discussion
Topic: Grenade Launchers for Imperial Guardsmen/Storm Troopers?
Replies: 14
Views: 7169

Re: Grenade Launchers for Imperial Guardsmen/Storm Troopers?

If you want Grenade Launchers to add a little more impact on Suppression Team but don't want to replace Spotters... give Grenade Launchers to the Spotters. Now they have some soft anti-suppression utility when their abilities are on countdown. The Spotter already has a "backup" - if you m...
by Kithrixx
Tue 16 Dec, 2014 9:14 am
Forum: Balance Discussion
Topic: Grenade Launchers for Imperial Guardsmen/Storm Troopers?
Replies: 14
Views: 7169

Re: Grenade Launchers for Imperial Guardsmen/Storm Troopers?

Catachans are the infantry you're looking for because they already have access to grenade launchers. The Catachan tradeoff is that while they don't continue disrupting once disruption has been dealt (aka they do not remain in the area and tie up the suppression in melee), they're not stuck there eit...
by Kithrixx
Thu 20 Nov, 2014 4:06 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 447476

Re: DLC Replacers & Sterling's New Stuff

Old World wrote:The Techmarine's servo arm has no function in the game so a servo harness would look even more ridiculous just dangling there.

Actually, the Servo Arm animates when the Techmarine is repairing and building. It may also have other animations, but those are the two I know of off of the top of my head.
by Kithrixx
Mon 13 Oct, 2014 5:08 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 202933

Re: Patch 2.3.1 (Tentative balance changelog preview)

Well Kithrixx, I think you are a fount of good ideas. I don't think there is anything remotely sacred about keeping the SG upgrade attached to Tactical marines. In fact, I think it's a nuisance. I'd rather drop pod them in or just build them at base as needed. And I'm still liking your version of t...
by Kithrixx
Sat 11 Oct, 2014 8:56 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 202933

Re: Patch 2.3.1 (Tentative balance changelog preview)

I'm sorry I forgot your name earlier, I've corrected my previous post in order to properly credit you. I really liked your idea. I would gladly pay a little zeal to have the flexibility you described in your OP. Not a big deal. I don't post often. One thing I would almost never do with your propose...
by Kithrixx
Fri 10 Oct, 2014 7:09 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 202933

Re: Patch 2.3.1 (Tentative balance changelog preview)

A while back someone, and I'm very sorry that I can't remember who, suggested that they could code the drop pod to spawn a squad created by the SM base. Essentially turning the drop pod into a delivery system for a unit of your choice, at the cost of zeal. An idea that is both lore appropriate and ...
by Kithrixx
Tue 07 Oct, 2014 6:46 am
Forum: Balance Discussion
Topic: Is Wraithlord balanced wrt to other walkers?
Replies: 46
Views: 22945

Re: Is Wraithlord balanced wrt to other walkers?

I feel like the WL should keep its melee resistance if it upgrades to a Brightlance because it's not actually replacing a portion of the walker's melee weaponry like it would be with, say, an AC or Melta Dread. The Brightlance itself should be nerfed, either with reduced overall damage or disabling ...
by Kithrixx
Sat 05 Jul, 2014 5:52 am
Forum: Balance Discussion
Topic: Drop Pod - Make up your mind
Replies: 65
Views: 30945

Re: Drop Pod - Make up your mind

So you want me to pay req and a decent amount of red just so I still pay extra req and power for a squad? What are you a Democrat (jokes)? But seriously that would make the global absolutely useless! If you want to spawn a unit you creating (take ASM) that would be 650/50/200. WHAT!?!? Unless its V...
by Kithrixx
Sat 05 Jul, 2014 2:48 am
Forum: Balance Discussion
Topic: Drop Pod - Make up your mind
Replies: 65
Views: 30945

Re: Drop Pod - Make up your mind

Nobody wants it for the ability to drop units anywhere on the battlefield, you use call ins for specifical purposes such as overwhelming your opponent with squads or replacing a loss. Apparently it's more than "nobody" because that's exactly what it is right now with the Tac squad. Don't ...
by Kithrixx
Fri 04 Jul, 2014 1:11 pm
Forum: Balance Discussion
Topic: Plague champions 3rd Armour upgrade ideas (brainstorm)
Replies: 49
Views: 18049

Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

I really, really, really do not want to see a Plague Champion wielding a Heavy Bolter. He can already make turrets. If Chaos is to get a heavy weapons hero, it should be the Slannesh hero. Heavy Bolters are loud, and Slannesh says more loud more better. Anyways. If we're tossing around ideas, an arm...
by Kithrixx
Fri 04 Jul, 2014 12:47 pm
Forum: Balance Discussion
Topic: Drop Pod - Make up your mind
Replies: 65
Views: 30945

Re: Drop Pod - Make up your mind

I had myself a bit of an idea regarding the drop pod. ⋅ Remove the Drop Pod's Tactical Squad. ⋅ If an Infantry unit (Tacs, Salts, Devs, Plas Devs, Scouts, Libby) is being trained, using the Drop Pod will finish training the unit instantly and deploy the unit at the Drop Pod's lo...
by Kithrixx
Thu 03 Jul, 2014 9:16 am
Forum: Balance Discussion
Topic: Drop Pod - Make up your mind
Replies: 65
Views: 30945

Re: Drop Pod - Make up your mind

Maybe we should reconsider other unit to go in the Drop pod [...] a diferent unit to each SM hero I like that idea. It could be: - Force Commander: Assault Squad - Techmarine: Devastator Squad - Apothecary: Tactical Squad with Sergeant (the Sergeant would be there just for balance with the others) ...
by Kithrixx
Thu 03 Jul, 2014 4:38 am
Forum: Balance Discussion
Topic: Drop Pod - Make up your mind
Replies: 65
Views: 30945

Re: Drop Pod - Make up your mind

I had myself a bit of an idea regarding the drop pod. ⋅ Remove the Drop Pod's Tactical Squad. ⋅ If an Infantry unit (Tacs, Salts, Devs, Plas Devs, Scouts, Libby) is being trained, using the Drop Pod will finish training the unit instantly and deploy the unit at the Drop Pod's loc...
by Kithrixx
Sat 14 Jun, 2014 5:35 pm
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 275638

Re: Patch 2.3 Balance changelog

It's been a full three months since this topic was started. Is there any ETA on 2.3 other than "when it's done"?
by Kithrixx
Wed 28 May, 2014 10:41 pm
Forum: Dawn of War Codex
Topic: New theme
Replies: 32
Views: 14521

Re: New theme

The new theme is absolutely excellent. Well done.
by Kithrixx
Mon 26 May, 2014 6:38 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 447476

Re: DLC Replacers & Sterling's New Stuff

I'm very sad that the Stormtrooper's face is still derpy.
by Kithrixx
Mon 26 May, 2014 12:59 am
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 275638

Re: Patch 2.3 Balance changelog

IG already has the Artillery Spotter as a subcommander. If anything, a psyker should be a commander.
by Kithrixx
Sun 25 May, 2014 8:38 am
Forum: Community General Discussion
Topic: Mark of Khorne, CSM
Replies: 38
Views: 15104

Re: Mark of Khorne, CSM

Why do people just throw out random numbers without doing any research? It's hardly without research. They're still vulnerable to stuns, knockback, suppression, and kiting. I'm of the opinion that they should be absolute monsters in melee combat but remain easy to counter (see: no jump, sprint, tel...
by Kithrixx
Sat 24 May, 2014 10:05 pm
Forum: Community General Discussion
Topic: Mark of Khorne, CSM
Replies: 38
Views: 15104

Re: Mark of Khorne, CSM

I still think that KCSM should get splash damage. I mean, not FULL splash damage - maybe like each model dealing 10% or 15% of their total damage in an area around their main target. Either that or the Aspiring Champion gets full splash damage for his attacks to make him more unique/special/impactin...
by Kithrixx
Sat 24 May, 2014 9:36 am
Forum: Releases
Topic: LSON Mods and stuff
Replies: 74
Views: 52174

Re: LSON Mods and stuff

Banshee/Ranger skeletons also a no-go?
by Kithrixx
Sat 24 May, 2014 4:01 am
Forum: Releases
Topic: LSON Mods and stuff
Replies: 74
Views: 52174

Re: LSON Mods and stuff

Going out on a limb here, but what about the Banshee or Ranger animation sets? They seem like they would be more "nimble", and it's my understanding that Eversors rely more on speed rather than strength because their weapons are typically things that require finesse.
by Kithrixx
Tue 20 May, 2014 10:46 pm
Forum: Releases
Topic: DLC Replacers & Sterling's New Stuff
Replies: 587
Views: 447476

Re: DLC Replacers & Sterling's New Stuff

Why don't you ask that outside the art release thread. Or better yet just read the existing discussion. Settle down there lolsgrim. If you want me to check the other thread, I will. No need to get all Gestapo to a simple question. Especially when Caeltos already elaborated on Aertes's inquiry. ... ...
by Kithrixx
Sun 11 May, 2014 2:24 am
Forum: Releases
Topic: Dawn of War - Contribution
Replies: 398
Views: 398356

Re: Dawn of War - Contribution

Any plans for Stormtroopers, or are those going to remain Inquisitorial?
by Kithrixx
Sat 03 May, 2014 9:34 pm
Forum: Community General Discussion
Topic: IG: Melee option for Lord General
Replies: 25
Views: 11430

Re: IG: Melee option for Lord General

I was wondering how bad it would be for the Lord General to have a melee option in T1. Any main hero of any race can have a decent melee capacity except this one Mekboy disagrees. That said, the Lord General already has pretty decent melee strength. By default, he's got 22 Melee DPS (this is also c...
by Kithrixx
Thu 01 May, 2014 7:40 am
Forum: Balance Discussion
Topic: Patch 2.3 Balance changelog
Replies: 849
Views: 275638

Re: Patch 2.3 Balance changelog

The Wraithlord skeleton would also have to be widened because as it stands it is too tall and thin for such an enormous unit. A Dreadknight would be interesting as an alternate to the Land Raider, but then we start begging the question of "how many super units should each faction have" and...
by Kithrixx
Sat 26 Apr, 2014 4:00 am
Forum: Community General Discussion
Topic: 2.3 Patch Notes
Replies: 123
Views: 44929

Re: 2.3 Patch Notes

A teleporting force commander will deal a lot more damage with his tunderhammer now. Ya that battlecry mass tacking aoe specials and buffs in ur ig infantry. Instant force off from 1 unit. No it won't. You're not looking at the updated changelog. What you seem to be also not considering is the less...

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