Search found 36 matches

by DontTouchMyCrumpets
Tue 11 Aug, 2015 7:58 am
Forum: Technical Issues
Topic: Where is Crumpets too while I'm at it!
Replies: 3
Views: 2135

Re: Where is Crumpets too while I'm at it!

Hahaha, I'm still around mate, lurking the forums every now and then. I've actually just finished getting all my old modding stuff together, and transferred it all to my new PC. Have had a quick look at it all, and have made a plan of how I'm going to proceed. I just don't want to announce anything ...
by DontTouchMyCrumpets
Fri 12 Sep, 2014 8:57 am
Forum: Modding
Topic: New U.I. Contribution
Replies: 73
Views: 36707

Re: New U.I. Contribution

Hey now... don't be such a pessimist Caeltos ;)

Goodies are inbound!
by DontTouchMyCrumpets
Tue 29 Apr, 2014 10:14 am
Forum: Modding
Topic: New U.I. Contribution
Replies: 73
Views: 36707

Re: New U.I. Contribution

Hi guys, yes I'm still alive! Just a quick post from me today. I've been in lockdown for a while, due to having had ALOT of RL work and commitments to attend to over the past 6 weeks. Still in the middle of a important piece of work for uni, so sadly won't be free for a little bit longer yet. Howeve...
by DontTouchMyCrumpets
Mon 10 Mar, 2014 8:01 am
Forum: Community General Discussion
Topic: Grey Knight Heroes
Replies: 120
Views: 54453

Re: Grey Knight Heroes

Caeltos wrote:The monkeys are so incredibly dumb and I will never implement them.

Ever.


Lol. Well said.
by DontTouchMyCrumpets
Mon 10 Mar, 2014 7:56 am
Forum: Modding
Topic: New U.I. Contribution
Replies: 73
Views: 36707

Re: New U.I. Contribution

When its gonna be released ? When its working, correctly. Interesting idea but this is basically jumping to fixed positions in the replay which isn't possible. Prepending new modified headers at these points might make it valid "RelicChunky" format and perhaps appear in the replay list (d...
by DontTouchMyCrumpets
Sun 09 Mar, 2014 10:07 am
Forum: Balance Discussion
Topic: Sternguard Rounds
Replies: 102
Views: 32418

Re: Sternguard Rounds

I honestly dont think id would be worth getting another units that doesn't specialize in anything (unless it is in t1) if its a unit all on its own. This upgrade (along with vanguard) are in their own little world. I quite like it how it is. Gives the Sm roster more diversity with their builds with...
by DontTouchMyCrumpets
Sat 08 Mar, 2014 4:08 pm
Forum: Balance Discussion
Topic: Sternguard Rounds
Replies: 102
Views: 32418

Re: Sternguard Rounds

Raffa wrote:They're "sidegrades" rather than upgrades. i.e. deliberately situational, plus keep dem fanbois happy because 1st company :p


Well, yeah, I know that part (thanks anyway Raffa), but I meant more along the lines of why are they not normal units, from the HQ?
by DontTouchMyCrumpets
Sat 08 Mar, 2014 4:01 pm
Forum: Random Stuff
Topic: COMMISSAR BANEBLADE OR RIOT
Replies: 39
Views: 17300

Re: COMMISSAR BANEBLADE OR RIOT

Orkfaeller wrote:Dont understand why the BB didnt get one ( the Krieg one, that is );
even their chimeras got one-


Maybe the Techpriests just don't like Commissars near their favourite toys. They do have a tendency to break shit. Like, skulls.
by DontTouchMyCrumpets
Sat 08 Mar, 2014 3:55 pm
Forum: Community General Discussion
Topic: Grey Knight Heroes
Replies: 120
Views: 54453

Re: Grey Knight Heroes

So the Inquisitor is going to be psychic? Super Interessted in the Acolyte thing. Are you thinking about a homogenous unit, like a punch of Crusaders; or one of these mixed&matched henchmen squads. Would Acolytes be a melee or ranged units? How would they differentiate from InqSTs? Edit: http:/...
by DontTouchMyCrumpets
Sat 08 Mar, 2014 3:34 pm
Forum: Balance Discussion
Topic: Sternguard Rounds
Replies: 102
Views: 32418

Re: Sternguard Rounds

If I could just add a quick question to the discussion... Why are the Sternguard/Vanguard purchasable upgrades, instead of seperate units in the HQ? Is it just me, or does anyone else find their current implementation very jarring to the gameplay? I mean, no other unit in the game (bar the FC) can d...
by DontTouchMyCrumpets
Sat 08 Mar, 2014 2:15 pm
Forum: Community General Discussion
Topic: Grey Knight Heroes
Replies: 120
Views: 54453

Re: Grey Knight Heroes

Well... if we are thinking of ideas for Grey Knight Heroes, the first thing that comes to my mind is to have not one, but two Inquisitor heroes. One Puritan, one Radical. That would give you a good theme to base their playstyle/abilities/etc from. Theres loads of fluff and lore on those two competin...
by DontTouchMyCrumpets
Sat 08 Mar, 2014 1:59 pm
Forum: Community General Discussion
Topic: Red bar
Replies: 14
Views: 6967

Re: Red bar

Adding to my "to do" list... ;)
by DontTouchMyCrumpets
Sat 22 Feb, 2014 1:58 am
Forum: Community General Discussion
Topic: Grey Knight color schemes..
Replies: 16
Views: 8089

Re: Grey Knight color schemes..

The problem with worshiping slaaneshi is analogous to the problems of severe drug abuse in real life. You become hooked on the pleasure while simultaneously desensitising yourself to it each time you use it. Because of the intensity of Slaaneshi pleasure you quickly realise it's impossible to ever ...
by DontTouchMyCrumpets
Wed 19 Feb, 2014 12:44 pm
Forum: Modding
Topic: New U.I. Contribution
Replies: 73
Views: 36707

Re: New U.I. Contribution

Check my previous post, just answered some outstanding Q's

Dark Riku wrote:Ermergawd. Want. Download link pls? :p


Good things comes to those who wait. Except for the Big E it seems...
by DontTouchMyCrumpets
Wed 19 Feb, 2014 11:03 am
Forum: Modding
Topic: Request for any modeller - SM/GK neck piece
Replies: 11
Views: 5148

Re: Request for any modeller - SM/GK neck piece

oh i know. Cool Biscuits Relic does it on purpose, for better performance most likely, and faster development = lower dev costs But they gave all their newer SM models those "super high" polygon boots, with spiky soles. I'm not sure if I'd buy "performances" as an answer here. Y...
by DontTouchMyCrumpets
Wed 19 Feb, 2014 2:55 am
Forum: Modding
Topic: New U.I. Contribution
Replies: 73
Views: 36707

Re: New U.I. Contribution

UPDATE: New screenshot of latest build, see first post. Hi guys, sorry for the lack of updates of late, RL things have been sucking my time away recently, so haven't been able make as much progress recently. Never-the-less, I have new picture for u, of a nice, polished up bro-cap selection screen. ...
by DontTouchMyCrumpets
Wed 19 Feb, 2014 2:22 am
Forum: Technical Issues
Topic: Grid Keys problem
Replies: 5
Views: 4689

Re: Grid Keys problem

Hmm maybe I should make a key bindings option U.I, after I've finished the selection screen?
by DontTouchMyCrumpets
Wed 19 Feb, 2014 2:03 am
Forum: Modding
Topic: Request for any modeller - SM/GK neck piece
Replies: 11
Views: 5148

Re: Request for any modeller - SM/GK neck piece

Relic does it on purpose, for better performance most likely, and faster development = lower dev costs
by DontTouchMyCrumpets
Mon 27 Jan, 2014 5:09 pm
Forum: Modding
Topic: New U.I. Contribution
Replies: 73
Views: 36707

Re: New U.I. Contribution

If you go for 4, can you tweak the text layout a bit? Atm long hero names don't fit with the 4 hero hack. I believe so, yes, that shouldn't be a problem. I'll actually be repurposing the script from vanilla DoW2 race selection buttons (when there were only 4), for the use as the new hero buttons. I...
by DontTouchMyCrumpets
Mon 27 Jan, 2014 7:25 am
Forum: Modding
Topic: New U.I. Contribution
Replies: 73
Views: 36707

Re: New U.I. Contribution

*sniff* so beautiful...... Does this mean that Grey Knights could have a second and third commander implemented, should Caeltos wish to do so? Indeed. And a fourth, if he so wishes. All races will have access to the possibility of 4 heroes. Which should keep the Slaaneshi worshipers happy. This is ...
by DontTouchMyCrumpets
Mon 27 Jan, 2014 3:45 am
Forum: Community General Discussion
Topic: DOW II Graphics Problems
Replies: 24
Views: 11065

Re: DOW II Graphics Problems

Alright, I'm back! So after quite a delay (due to weird bugs and crashes constantly plauging me, eventually ran them down to being thanks to one of my editing tools ), and having to leave town for a bit, I have some screenshots of the new U.I! I'll post them in a new thread of my own making now thou...
by DontTouchMyCrumpets
Mon 27 Jan, 2014 3:44 am
Forum: Modding
Topic: New U.I. Contribution
Replies: 73
Views: 36707

New U.I. Contribution

This is a continuation of the thread here: http://www.dawnofwar.info/forum/viewtopic.php?f=2&t=436 Summary: Old U.I. not purty enuff. Make U.I. more purty. I've done alot of work recently on having a complete understanding of the Scaleform U.I. aspects in DoW2, for the use in some modding work ...
by DontTouchMyCrumpets
Sat 18 Jan, 2014 10:23 pm
Forum: Community General Discussion
Topic: DOW II Graphics Problems
Replies: 24
Views: 11065

Re: DOW II Graphics Problems

Firstly, when Promythyus created the 4th commander hack, he really butchered the game files in his effort to get it working. Not to take anything away from his pioneering work, as he did the best he could at the time, but the result of this is the current elite files are in a pretty huge mess in re...
by DontTouchMyCrumpets
Sat 18 Jan, 2014 1:03 pm
Forum: Community General Discussion
Topic: DOW II Graphics Problems
Replies: 24
Views: 11065

Re: DOW II Graphics Problems

A little update: Have looked into the files of the current Elite build, and after a little tinkering, I've discovered a couple of things. Firstly, when Promythyus created the 4th commander hack, he really butchered the game files in his effort to get it working. Not to take anything away from his pi...
by DontTouchMyCrumpets
Sat 18 Jan, 2014 3:04 am
Forum: Community General Discussion
Topic: DOW II Graphics Problems
Replies: 24
Views: 11065

Re: DOW II Graphics Problems

OK, cool, cheers Caeltos. Ill post some screenshots for y'all to peek at soonish.
by DontTouchMyCrumpets
Sat 18 Jan, 2014 12:06 am
Forum: Community General Discussion
Topic: DOW II Graphics Problems
Replies: 24
Views: 11065

Re: DOW II Graphics Problems

No worries, will do, cheers Indrid. The 4th commander option isn't really too difficult to implement correctly, so I can put that back in at anytime we wish. Except a little more... elegantly ;)
by DontTouchMyCrumpets
Fri 17 Jan, 2014 10:50 pm
Forum: Community General Discussion
Topic: DOW II Graphics Problems
Replies: 24
Views: 11065

Re: DOW II Graphics Problems

Question for those in the know: Would you like me to... a) Just redo the 4th commander button, for selecting the Grey Knights, as it is now? Or b) Should I instead add a complete new race, as GKs or Deamonhunters or whatever, and remove the 4th commander button for now? I was leaning towards option ...
by DontTouchMyCrumpets
Fri 17 Jan, 2014 7:23 am
Forum: Community General Discussion
Topic: DOW II Graphics Problems
Replies: 24
Views: 11065

Re: DOW II Graphics Problems

As a follow-up to this discussion, I've been working hard on this stuff over the last month. Got slowed down by contracting a fun case of the Shingles, but I'm just about back to full health now, and I am closing in on having a complete understanding of the Scaleform U.I. aspects in DoW2, and how th...
by DontTouchMyCrumpets
Mon 09 Dec, 2013 10:19 pm
Forum: Community General Discussion
Topic: DOW II Graphics Problems
Replies: 24
Views: 11065

Re: DOW II Graphics Problems

Dark Riku wrote:You mean automated ranked matches? Don't tease me like that :(
Miss it soo much.


Now now Riku, I can't show all my cards at once, it will spoil the surprise! :mrgreen:
by DontTouchMyCrumpets
Mon 09 Dec, 2013 1:07 am
Forum: Community General Discussion
Topic: DOW II Graphics Problems
Replies: 24
Views: 11065

Re: DOW II Graphics Problems

Now that one is a bit more complicated... but, not impossible ;)

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