Search found 36 matches
- Tue 11 Aug, 2015 7:58 am
- Forum: Technical Issues
- Topic: Where is Crumpets too while I'm at it!
- Replies: 3
- Views: 2135
Re: Where is Crumpets too while I'm at it!
Hahaha, I'm still around mate, lurking the forums every now and then. I've actually just finished getting all my old modding stuff together, and transferred it all to my new PC. Have had a quick look at it all, and have made a plan of how I'm going to proceed. I just don't want to announce anything ...
- Fri 12 Sep, 2014 8:57 am
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 36707
Re: New U.I. Contribution
Hey now... don't be such a pessimist Caeltos
Goodies are inbound!
Goodies are inbound!
- Tue 29 Apr, 2014 10:14 am
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 36707
Re: New U.I. Contribution
Hi guys, yes I'm still alive! Just a quick post from me today. I've been in lockdown for a while, due to having had ALOT of RL work and commitments to attend to over the past 6 weeks. Still in the middle of a important piece of work for uni, so sadly won't be free for a little bit longer yet. Howeve...
- Mon 10 Mar, 2014 8:01 am
- Forum: Community General Discussion
- Topic: Grey Knight Heroes
- Replies: 120
- Views: 54453
Re: Grey Knight Heroes
Caeltos wrote:The monkeys are so incredibly dumb and I will never implement them.
Ever.
Lol. Well said.
- Mon 10 Mar, 2014 7:56 am
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 36707
Re: New U.I. Contribution
When its gonna be released ? When its working, correctly. Interesting idea but this is basically jumping to fixed positions in the replay which isn't possible. Prepending new modified headers at these points might make it valid "RelicChunky" format and perhaps appear in the replay list (d...
- Sun 09 Mar, 2014 10:07 am
- Forum: Balance Discussion
- Topic: Sternguard Rounds
- Replies: 102
- Views: 32418
Re: Sternguard Rounds
I honestly dont think id would be worth getting another units that doesn't specialize in anything (unless it is in t1) if its a unit all on its own. This upgrade (along with vanguard) are in their own little world. I quite like it how it is. Gives the Sm roster more diversity with their builds with...
- Sat 08 Mar, 2014 4:08 pm
- Forum: Balance Discussion
- Topic: Sternguard Rounds
- Replies: 102
- Views: 32418
Re: Sternguard Rounds
Raffa wrote:They're "sidegrades" rather than upgrades. i.e. deliberately situational, plus keep dem fanbois happy because 1st company :p
Well, yeah, I know that part (thanks anyway Raffa), but I meant more along the lines of why are they not normal units, from the HQ?
- Sat 08 Mar, 2014 4:01 pm
- Forum: Random Stuff
- Topic: COMMISSAR BANEBLADE OR RIOT
- Replies: 39
- Views: 17300
Re: COMMISSAR BANEBLADE OR RIOT
Orkfaeller wrote:Dont understand why the BB didnt get one ( the Krieg one, that is );
even their chimeras got one-
Maybe the Techpriests just don't like Commissars near their favourite toys. They do have a tendency to break shit. Like, skulls.
- Sat 08 Mar, 2014 3:55 pm
- Forum: Community General Discussion
- Topic: Grey Knight Heroes
- Replies: 120
- Views: 54453
Re: Grey Knight Heroes
So the Inquisitor is going to be psychic? Super Interessted in the Acolyte thing. Are you thinking about a homogenous unit, like a punch of Crusaders; or one of these mixed&matched henchmen squads. Would Acolytes be a melee or ranged units? How would they differentiate from InqSTs? Edit: http:/...
- Sat 08 Mar, 2014 3:34 pm
- Forum: Balance Discussion
- Topic: Sternguard Rounds
- Replies: 102
- Views: 32418
Re: Sternguard Rounds
If I could just add a quick question to the discussion... Why are the Sternguard/Vanguard purchasable upgrades, instead of seperate units in the HQ? Is it just me, or does anyone else find their current implementation very jarring to the gameplay? I mean, no other unit in the game (bar the FC) can d...
- Sat 08 Mar, 2014 2:15 pm
- Forum: Community General Discussion
- Topic: Grey Knight Heroes
- Replies: 120
- Views: 54453
Re: Grey Knight Heroes
Well... if we are thinking of ideas for Grey Knight Heroes, the first thing that comes to my mind is to have not one, but two Inquisitor heroes. One Puritan, one Radical. That would give you a good theme to base their playstyle/abilities/etc from. Theres loads of fluff and lore on those two competin...
- Sat 08 Mar, 2014 1:59 pm
- Forum: Community General Discussion
- Topic: Red bar
- Replies: 14
- Views: 6967
Re: Red bar
Adding to my "to do" list... 
- Sat 22 Feb, 2014 1:58 am
- Forum: Community General Discussion
- Topic: Grey Knight color schemes..
- Replies: 16
- Views: 8089
Re: Grey Knight color schemes..
The problem with worshiping slaaneshi is analogous to the problems of severe drug abuse in real life. You become hooked on the pleasure while simultaneously desensitising yourself to it each time you use it. Because of the intensity of Slaaneshi pleasure you quickly realise it's impossible to ever ...
- Wed 19 Feb, 2014 12:44 pm
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 36707
Re: New U.I. Contribution
Check my previous post, just answered some outstanding Q's
Good things comes to those who wait. Except for the Big E it seems...
Dark Riku wrote:Ermergawd. Want. Download link pls? :p
Good things comes to those who wait. Except for the Big E it seems...
- Wed 19 Feb, 2014 11:03 am
- Forum: Modding
- Topic: Request for any modeller - SM/GK neck piece
- Replies: 11
- Views: 5148
Re: Request for any modeller - SM/GK neck piece
oh i know. Cool Biscuits Relic does it on purpose, for better performance most likely, and faster development = lower dev costs But they gave all their newer SM models those "super high" polygon boots, with spiky soles. I'm not sure if I'd buy "performances" as an answer here. Y...
- Wed 19 Feb, 2014 2:55 am
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 36707
Re: New U.I. Contribution
UPDATE: New screenshot of latest build, see first post. Hi guys, sorry for the lack of updates of late, RL things have been sucking my time away recently, so haven't been able make as much progress recently. Never-the-less, I have new picture for u, of a nice, polished up bro-cap selection screen. ...
- Wed 19 Feb, 2014 2:22 am
- Forum: Technical Issues
- Topic: Grid Keys problem
- Replies: 5
- Views: 4689
Re: Grid Keys problem
Hmm maybe I should make a key bindings option U.I, after I've finished the selection screen?
- Wed 19 Feb, 2014 2:03 am
- Forum: Modding
- Topic: Request for any modeller - SM/GK neck piece
- Replies: 11
- Views: 5148
Re: Request for any modeller - SM/GK neck piece
Relic does it on purpose, for better performance most likely, and faster development = lower dev costs
- Mon 27 Jan, 2014 5:09 pm
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 36707
Re: New U.I. Contribution
If you go for 4, can you tweak the text layout a bit? Atm long hero names don't fit with the 4 hero hack. I believe so, yes, that shouldn't be a problem. I'll actually be repurposing the script from vanilla DoW2 race selection buttons (when there were only 4), for the use as the new hero buttons. I...
- Mon 27 Jan, 2014 7:25 am
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 36707
Re: New U.I. Contribution
*sniff* so beautiful...... Does this mean that Grey Knights could have a second and third commander implemented, should Caeltos wish to do so? Indeed. And a fourth, if he so wishes. All races will have access to the possibility of 4 heroes. Which should keep the Slaaneshi worshipers happy. This is ...
- Mon 27 Jan, 2014 3:45 am
- Forum: Community General Discussion
- Topic: DOW II Graphics Problems
- Replies: 24
- Views: 11065
Re: DOW II Graphics Problems
Alright, I'm back! So after quite a delay (due to weird bugs and crashes constantly plauging me, eventually ran them down to being thanks to one of my editing tools ), and having to leave town for a bit, I have some screenshots of the new U.I! I'll post them in a new thread of my own making now thou...
- Mon 27 Jan, 2014 3:44 am
- Forum: Modding
- Topic: New U.I. Contribution
- Replies: 73
- Views: 36707
New U.I. Contribution
This is a continuation of the thread here: http://www.dawnofwar.info/forum/viewtopic.php?f=2&t=436 Summary: Old U.I. not purty enuff. Make U.I. more purty. I've done alot of work recently on having a complete understanding of the Scaleform U.I. aspects in DoW2, for the use in some modding work ...
- Sat 18 Jan, 2014 10:23 pm
- Forum: Community General Discussion
- Topic: DOW II Graphics Problems
- Replies: 24
- Views: 11065
Re: DOW II Graphics Problems
Firstly, when Promythyus created the 4th commander hack, he really butchered the game files in his effort to get it working. Not to take anything away from his pioneering work, as he did the best he could at the time, but the result of this is the current elite files are in a pretty huge mess in re...
- Sat 18 Jan, 2014 1:03 pm
- Forum: Community General Discussion
- Topic: DOW II Graphics Problems
- Replies: 24
- Views: 11065
Re: DOW II Graphics Problems
A little update: Have looked into the files of the current Elite build, and after a little tinkering, I've discovered a couple of things. Firstly, when Promythyus created the 4th commander hack, he really butchered the game files in his effort to get it working. Not to take anything away from his pi...
- Sat 18 Jan, 2014 3:04 am
- Forum: Community General Discussion
- Topic: DOW II Graphics Problems
- Replies: 24
- Views: 11065
Re: DOW II Graphics Problems
OK, cool, cheers Caeltos. Ill post some screenshots for y'all to peek at soonish.
- Sat 18 Jan, 2014 12:06 am
- Forum: Community General Discussion
- Topic: DOW II Graphics Problems
- Replies: 24
- Views: 11065
Re: DOW II Graphics Problems
No worries, will do, cheers Indrid. The 4th commander option isn't really too difficult to implement correctly, so I can put that back in at anytime we wish. Except a little more... elegantly 
- Fri 17 Jan, 2014 10:50 pm
- Forum: Community General Discussion
- Topic: DOW II Graphics Problems
- Replies: 24
- Views: 11065
Re: DOW II Graphics Problems
Question for those in the know: Would you like me to... a) Just redo the 4th commander button, for selecting the Grey Knights, as it is now? Or b) Should I instead add a complete new race, as GKs or Deamonhunters or whatever, and remove the 4th commander button for now? I was leaning towards option ...
- Fri 17 Jan, 2014 7:23 am
- Forum: Community General Discussion
- Topic: DOW II Graphics Problems
- Replies: 24
- Views: 11065
Re: DOW II Graphics Problems
As a follow-up to this discussion, I've been working hard on this stuff over the last month. Got slowed down by contracting a fun case of the Shingles, but I'm just about back to full health now, and I am closing in on having a complete understanding of the Scaleform U.I. aspects in DoW2, and how th...
- Mon 09 Dec, 2013 10:19 pm
- Forum: Community General Discussion
- Topic: DOW II Graphics Problems
- Replies: 24
- Views: 11065
Re: DOW II Graphics Problems
Dark Riku wrote:You mean automated ranked matches? Don't tease me like that
Miss it soo much.
Now now Riku, I can't show all my cards at once, it will spoil the surprise!
- Mon 09 Dec, 2013 1:07 am
- Forum: Community General Discussion
- Topic: DOW II Graphics Problems
- Replies: 24
- Views: 11065
Re: DOW II Graphics Problems
Now that one is a bit more complicated... but, not impossible 
