Search found 76 matches

by hastaga
Sat 17 Oct, 2015 10:07 pm
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 25726

Re: A minimal cast distance should be applied onto grenade abilities

Codex, asmon apparently didn't read any of the argument and just typed, or he intentionally chose to ignore them. I can't see how's he trying to have a 'discussion' or contribute to one. He also tried attacking me for bringing up issues to discuss. I did go through all the effort to analyze the prob...
by hastaga
Sat 17 Oct, 2015 9:45 pm
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 25726

Re: A minimal cast distance should be applied onto grenade abilities

Yea, I did clearly list out reasons why DAs shouldn't be able to do that right? Like, they aren't anti melee, they aren't designed/meant to be anti melee, and able to toss nade at their feet is giving them an unfair edge in their anti-melee retreat approach The way Asmon argued against me was very '...
by hastaga
Sat 17 Oct, 2015 9:07 pm
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 25726

Re: A minimal cast distance should be applied onto grenade abilities

Yea Asmon, no shit, I can outplay a GK player too, or beat an eldar using dragon, or triple sniper SM pre nerfed. Just because you can come up with something to work around it doesn't mean it's 'fair', however. Also you can still deter melee even with a minimal cast range, when they're charging at y...
by hastaga
Sat 17 Oct, 2015 2:16 pm
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 25726

Re: A minimal cast distance should be applied onto grenade abilities

Great explanation there, Asmon *sarcasm*

Seriously, for discussion's sake, "WHY" do you not think grenade should have a minimal cast range?
Surely not for some bs reason like "because you can micro out of it". No shit.
by hastaga
Fri 16 Oct, 2015 7:09 pm
Forum: Balance Discussion
Topic: Warlock's Channeling is OP
Replies: 22
Views: 9342

Re: Warlock's Channeling is OP

....... yea crewfinity, the numbers still don't add up. Your number jumped from 62 to 87. That's a difference of 25. I assume you added all 5 secs of DoT dmg to it, which doesn't make sense -_- it can't be 87 even if the DoT Stacks so no, not 2 hits And let's conclude the numbers with; assuming it s...
by hastaga
Fri 16 Oct, 2015 6:53 pm
Forum: Balance Discussion
Topic: Warlock's Channeling is OP
Replies: 22
Views: 9342

Re: Warlock's Channeling is OP

... crewfinity, please double check your maths. We're talking about DPS here. And sorc doesn't take 5 secs to land a hit Sorc does 0.7 attack per second. I did forget to calucluate the DoT involved. So the corrected DPS on SoF sorc would be 44.29+ 5 (come to think of it, i actually am not sure if it...
by hastaga
Fri 16 Oct, 2015 6:46 pm
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 25726

Re: A minimal cast distance should be applied onto grenade abilities

As a reminder; please don't bring in lore stuff. This is a game. I am sure in 'lore' you don't get to insta 'X' out when you're at a disadvantage nor do you get to throw a nade at your feet as you 'X' out, in lore :0) I really don't want to reply lichtbringer coz judging from the way he argues -_- h...
by hastaga
Fri 16 Oct, 2015 6:23 pm
Forum: Balance Discussion
Topic: Warlock's Channeling is OP
Replies: 22
Views: 9342

Re: Warlock's Channeling is OP

Yes nurland, What happened was exactly as you said. it's for counter initiation. And Asmon ? I do not like being called a liar when you didn't bother to check the stats yourself. Shees have 165 hp after scream upgrade. SoF sorc alone needs to land 4 blows to drop a model, that is if a KB didn't happ...
by hastaga
Fri 16 Oct, 2015 9:29 am
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 25726

Re: A minimal cast distance should be applied onto grenade abilities

A reminder, KanKrusha, in case you forgot. SM and Eldar also have units that can do knockback (ASM/Rangers). ASM can jump twice (forth to initiate and back for peeling, etc.) and the knockback from rangers can be safely performed from afar. The argument that these races don't have enough anti melee ...
by hastaga
Fri 16 Oct, 2015 9:12 am
Forum: Balance Discussion
Topic: Warlock's Channeling is OP
Replies: 22
Views: 9342

Re: Warlock's Channeling is OP

I'm not looking for replies/suggestions to 'play around it'. I can figure that part out myself. As far as theory crafting goes, everyone can say something about counterplay but none will be able to answer how they think that healing rate is proper. I don't think it's proper, that's why I made this t...
by hastaga
Fri 16 Oct, 2015 5:53 am
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 25726

Re: A minimal cast distance should be applied onto grenade abilities

Still not addressing the main issue. So let me get this straight, Kvn. All you're saying is that "they can do this" and "you can do this to counter". The title of this thread is "A minimal cast distance should be applied onto grenade abilities". If you're to NOT agree w...
by hastaga
Fri 16 Oct, 2015 5:34 am
Forum: Balance Discussion
Topic: Warlock's Channeling is OP
Replies: 22
Views: 9342

Re: Warlock's Channeling is OP

yes you are fking throwing empty theories at me Kvn. "Ohhh use 2 csm" "Ohhh raptor and SoF sorc can't beat banshee" Do you have any idea how much dmg raptor + SoF sorc does? I bet you didn't even bother checking the codex for the numbers before you reply even though Caeltos have ...
by hastaga
Fri 16 Oct, 2015 4:18 am
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 25726

Re: A minimal cast distance should be applied onto grenade abilities

Let me remind you that this thread is strictly made for grenade cast in "pointblank" range, thus a minimal cast range. Idgaf if you can use it to deter melee charge coming from 20 units away. You are also only replying me with crap like "oh you could just coop with the current situati...
by hastaga
Fri 16 Oct, 2015 1:14 am
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 25726

Re: A minimal cast distance should be applied onto grenade abilities

Explain "completely wrecked" You probably can't, coz they aren't getting wrecked, at all. How wrecking? Jump squads such as AM/Raptors dont' do high enough amount of dmg to kill units fast esp when they're runining away at the same time. It takes more than a few hits to drop a model. If a ...
by hastaga
Fri 16 Oct, 2015 1:01 am
Forum: Balance Discussion
Topic: Warlock's Channeling is OP
Replies: 22
Views: 9342

Re: Warlock's Channeling is OP

Right, thanks Caeltos. I didn't know there was such a function Also can't blame me for not thinking the word 'codex' has something to do with 'units stats' -_- Channeling 50 Forms a psychic bond with the targeted allied infantry unit, healing them for 20 health every second and increasing energy reg...
by hastaga
Fri 16 Oct, 2015 12:43 am
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 25726

A minimal cast distance should be applied onto grenade abilities

When melee squads go onto grenade throwing units (dire avengers/scouts), they're supposed to be the ones punishing instead of the ones being punished. A very common tactics of grenade units users is that they 'bait' the attacking melee squad into or partially into the squad, and throw their grenades...
by hastaga
Fri 16 Oct, 2015 12:25 am
Forum: Balance Discussion
Topic: Warlock's Channeling is OP
Replies: 22
Views: 9342

Warlock's Channeling is OP

As stated in title Healing may be okay. I do not know how it's like if nerfed. But when t1 shees can heal through the damage dealt by a sorc attacking in melee with sword of flame and raptor squad then I say there is something seriously wrong about it. When I say they are unkillable under the effect...
by hastaga
Wed 14 Oct, 2015 9:50 am
Forum: Balance Discussion
Topic: arguments for 400 req tacs:
Replies: 42
Views: 21112

Re: arguments for 400 req tacs:

Did you just pick the median between 450 and 400 and decided it'd be a good number for future speculation?
by hastaga
Tue 13 Oct, 2015 3:56 am
Forum: Community General Discussion
Topic: Could large 3v3 maps be designed to promote capping and minimize blobbing?
Replies: 18
Views: 8649

Re: Could large 3v3 maps be designed to promote capping and minimize blobbing?

I actually almost never have problem with my opponents blobbing up. Coz they'll eventually go away because of the resources points they've conceded else where in the map. Anyway, this is what I think; 1. There are larger maps, except people prefer lane maps/smaller maps more 2. Larger maps actually ...
by hastaga
Tue 13 Oct, 2015 12:59 am
Forum: Strategy Discussion
Topic: Ugh 1v1 is so hard
Replies: 16
Views: 8538

Re: Ugh 1v1 is so hard

idk wt do you mean spamming blood letterer didn't work. It wasn't you who was laning against me anyway, but an Eldar player. Your Eldar teammate also got 2 squads of those heavy infantry units (edit: reapers). My blood letters killed them both + his guardian squad and his avatar (I think I lost my r...
by hastaga
Mon 12 Oct, 2015 5:58 pm
Forum: Strategy Discussion
Topic: Ugh 1v1 is so hard
Replies: 16
Views: 8538

Re: Ugh 1v1 is so hard

Thanks crewfinity Let's talk about my experience after playing against jim for so many games. He was using a lictor alpha. Basically after the first game (which was a really fun bloodbath that I won), he figured that spore mines was the killer move against chaos sorc. Ever since then I continuously ...
by hastaga
Mon 12 Oct, 2015 5:11 pm
Forum: Strategy Discussion
Topic: Ugh 1v1 is so hard
Replies: 16
Views: 8538

Re: Ugh 1v1 is so hard

... cornholio, how your arse is still hurting after so long is beyond me. Not to mention I was beating you since t1 in that game. *sigh* I do not respect people that have a small mind. Let's not leave out the information that you were using the exact same thing as me. Chaos sorc. So that was definit...
by hastaga
Sun 11 Oct, 2015 6:58 am
Forum: Balance Discussion
Topic: Regarding armored transportations
Replies: 7
Views: 4123

Regarding armored transportations

I'm making a thread regarding the performance of subject in title in 1v1 games I just started playing 1v1 again and this thing reminded me how bothersome it was to me since retail in 1v1 games. Armored transportations have many utility. They're fast and they do reasonable amount of damage, instant p...
by hastaga
Sun 11 Oct, 2015 6:42 am
Forum: Strategy Discussion
Topic: Ugh 1v1 is so hard
Replies: 16
Views: 8538

Ugh 1v1 is so hard

Can someone well versed at it write a guide about early game capping priority etc. please?
by hastaga
Sat 10 Oct, 2015 11:15 am
Forum: Strategy Discussion
Topic: Which Chaos commander is best for newbies?
Replies: 34
Views: 17539

Re: Which Chaos commander is best for newbies?

With 2 tic squads at the same time obvioulsy. This is the only advice that is specific to CS. I'm not entirely sure about the use of double tics just for the worship In 1v1 you'll be spreading one squad to cap/uncap all over the place, so it's irrelevant to worship and impractical to seek for 'tota...
by hastaga
Sat 10 Oct, 2015 11:08 am
Forum: Strategy Discussion
Topic: Which Chaos commander is best for newbies?
Replies: 34
Views: 17539

Re: Which Chaos commander is best for newbies?

sor excels at doing burst damage and any ranged initiation when people don't see it, aka surprise tactics. Basic: Worship to prepare your setup squad or move them around safely, cancel worship when you're ready. Fire doombolt from worship to avoid early detection Or any other t2 spells Of coz it's a...
by hastaga
Fri 09 Oct, 2015 6:43 pm
Forum: Balance Discussion
Topic: Chaos Doom Bolts cooldown
Replies: 35
Views: 14283

Re: Chaos Doom Bolts cooldown

Notice the damage difference between the 2 volleys of doombolt? The first one did much less dmg because it only partially hits The second one did way more dmg because the guy just left his tac marine there and using the wrong cover. Also, apparently the SM player just left his tac alone out there a...
by hastaga
Fri 09 Oct, 2015 5:09 pm
Forum: Strategy Discussion
Topic: Hastaga's guide for new players on (against) Sorc (3s)
Replies: 5
Views: 3965

Re: Hastaga's guide for new players on (against) Sorc (3s)

If enemy can kite oyu out of worship range then imagine those other commanders w/o the speed to engage :0) they wouldn't be able to do jack then? If you force them to move back then your zoning has succeed. Make use of jumpsquad/suppression to force them to retreat. You can bash objectives/cap while...
by hastaga
Fri 09 Oct, 2015 7:47 am
Forum: Strategy Discussion
Topic: Hastaga's guide for new players on (against) Sorc (3s)
Replies: 5
Views: 3965

Re: Hastaga's guide for new players on (against) Sorc (3s)

Hastaga, are you planning on doing one of these for the Chaos Lord? I could use the tips, since his worship isn't as useful as the other commander's. Sadly I don't play him. So I can't really talk about the use of his armor and accessory. But yes, if you don't find use of CL's worship then chance i...
by hastaga
Thu 08 Oct, 2015 11:39 pm
Forum: Strategy Discussion
Topic: How hard is it to transition from 3v3 to 1v1/2v2?
Replies: 8
Views: 5415

Re: How hard is it to transition from 3v3 to 1v1/2v2?

It's probably a good idea to play more 2v2. You are usually responsible for a lane yourself, which is similar to 3v3 with less chance to get double teamed immediately (because of the 2s map structures). However, due to the nature of the 2s map, which have more power and req points, it also encourage...

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