Search found 25 matches

by Zato
Mon 06 Oct, 2014 3:32 pm
Forum: Balance Discussion
Topic: Is Wraithlord balanced wrt to other walkers?
Replies: 46
Views: 22945

Re: Is Wraithlord balanced wrt to other walkers?

Tex wrote:I have never seen a brightlance fire while in melee. I have definitely seen melta weapons fire in melee though.

You mean a brightlance weapons team or a brightlance weapon on a WraithLord or both?
by Zato
Wed 24 Sep, 2014 7:43 pm
Forum: Balance Discussion
Topic: For The Emperor(FC Global)
Replies: 41
Views: 18317

Re: For The Emperor(FC Global)

Cheekie Monkie wrote:Question: does FTE also affect abilities like melta bombs and scout grenades?

Yes because they are considered range damage. Not 100% sure about grenades though but I am positive about melta bombs.
by Zato
Thu 18 Sep, 2014 2:49 pm
Forum: Balance Discussion
Topic: For The Emperor(FC Global)
Replies: 41
Views: 18317

Re: For The Emperor(FC Global)

After rereading my first post it does seem like I am asking for a buff but that really wasn't what I wanted to do. I was more focused on just changing around certain effects to better benefit the SM army in my own opinion. I just should have worded it properly. Also, I know that FTE buffs all damag...
by Zato
Thu 18 Sep, 2014 3:44 am
Forum: Balance Discussion
Topic: For The Emperor(FC Global)
Replies: 41
Views: 18317

Re: For The Emperor(FC Global)

UP = Underpowered = Not powerful enough. It's an implicit assumption when you make a claim that something isn't powerful enough, or that it's too powerful that you acknowledge the cost/tier of the thing in question. Under your definition of underpowered, the power fist on the force commander would ...
by Zato
Wed 17 Sep, 2014 7:14 pm
Forum: Balance Discussion
Topic: For The Emperor(FC Global)
Replies: 41
Views: 18317

Re: For The Emperor(FC Global)

How is it a buff when I am asking for a rework? removing range damage increase for knock back immunity is a buff? Or removing melee damage increase for 25% melee resist is a buff? Explain to me how that is a buff? Its basically tweaking it. Its just not as efficient as it was in retail. My point wa...
by Zato
Wed 17 Sep, 2014 3:55 pm
Forum: Balance Discussion
Topic: For The Emperor(FC Global)
Replies: 41
Views: 18317

Re: For The Emperor(FC Global)

Well, you are asking for FTE to get improved since you consider is underused and/or not red-worthy enough, either way what you are asking for is a buff. When you're asking for a buff it's implied you consider it needs one and therefore that the ability is weaker than it should be How is it a buff w...
by Zato
Wed 17 Sep, 2014 1:49 am
Forum: Balance Discussion
Topic: For The Emperor(FC Global)
Replies: 41
Views: 18317

Re: For The Emperor(FC Global)

What are you on about "SM have the worst synergy"? I assume you mean between their respective units? Their synergy is some of the best in the game especially in T2 when you get libbys and dreads in one composition. It allows them to counter every other races T3 without ever going T3 thems...
by Zato
Tue 16 Sep, 2014 9:02 pm
Forum: Balance Discussion
Topic: For The Emperor(FC Global)
Replies: 41
Views: 18317

Re: For The Emperor(FC Global)

It certainly is underused but that's only cause delaying your game-winning unit= bad. Afterwards, I suppose you can go buck wild with buffing whenever you can with it because as everyone has pointed out, underused =/= underpowered. The thing is that its not a BAD global but its not a GOOD one eithe...
by Zato
Tue 16 Sep, 2014 7:12 pm
Forum: Balance Discussion
Topic: For The Emperor(FC Global)
Replies: 41
Views: 18317

Re: For The Emperor(FC Global)

1 main difference between orks not using red and sm not using red is if orks aren't using it, they're losing. not using abilities pretty much loses you the game, where as FTE isn't even required but will surely give the sm player an advantage early on. Another thing to note is just because somethin...
by Zato
Tue 16 Sep, 2014 5:25 pm
Forum: Balance Discussion
Topic: For The Emperor(FC Global)
Replies: 41
Views: 18317

Re: For The Emperor(FC Global)

It's not underused at all, it's really a crucial ability to have sometimes, it's just that mostly you don't need it, for the rest inexperienced players don't know how and when to use it, unlike something like ard boyz or use yer choppas which are always effective when used in an engagment, and orks...
by Zato
Tue 16 Sep, 2014 4:54 pm
Forum: Balance Discussion
Topic: For The Emperor(FC Global)
Replies: 41
Views: 18317

For The Emperor(FC Global)

Is it me or is this ability very underused? I think its because even though it is a decent global most FC players minds are on the long term in games they know they will have to save red for Terminators. I personally think 75 red is too much for this ability but at the same time if it does stay at 7...
by Zato
Fri 05 Sep, 2014 2:18 pm
Forum: Replays
Topic: Replays for Red!
Replies: 20
Views: 11422

Re: Replays for Red!

Indrid wrote:I tried to hex edit them but couldn't get it to work.

Oh yeah I forgot about that tool.
by Zato
Wed 03 Sep, 2014 3:39 pm
Forum: Modding
Topic: Force Commander(gel hair) voice mod.
Replies: 18
Views: 14322

Re: Force Commander(gel hair) voice mod.

Swiftsabre wrote:Thanks Zato, I hate Diomede's voice. Now to find that Angelos mod.

Yeah I love this mod and all but I really wish he had ALL of his voice commands from CR. He had a lot of epic lines but a lot of them are still missing.
by Zato
Wed 03 Sep, 2014 3:30 pm
Forum: Replays
Topic: So where is the monthly rumble tourny replays for August?
Replies: 3
Views: 2883

Re: So where is the monthly rumble tourny replays for August

RedRupee wrote:I'll add the casts to the channel sometime this week.

Okay, thanks. Its just a little weird that pretty much no one has posted any of their games. People barely post replays in general now.
by Zato
Wed 03 Sep, 2014 4:54 am
Forum: Replays
Topic: So where is the monthly rumble tourny replays for August?
Replies: 3
Views: 2883

So where is the monthly rumble tourny replays for August?

Title is self explanatory.
by Zato
Mon 01 Sep, 2014 4:21 pm
Forum: Balance Discussion
Topic: Nerfs and changes for Nids.
Replies: 17
Views: 8775

Nerfs and changes for Nids.

Nids needs a nerf imo. Their eco is way too good. Synapse upgrades should add to their popcap and upkeep in t2 imo. Also LA's flesh hook should not do as much damage as it does. I think there should be wargear(add to existing or make new wargear) that grants a buff to his flesh hooks damage and rang...
by Zato
Mon 01 Sep, 2014 3:47 pm
Forum: Community General Discussion
Topic: Tyranids and new units
Replies: 29
Views: 14161

Re: Tyranids and new units

Nids needs a nerf imo. Their eco is way too good. Synapse upgrades should add to their popcap and upkeep in t2 imo. Also LA's flesh hook should not do as much damage as it does. I think there should be wargear(add to existing or make new wargear) that grants a buff to his flesh hooks damage and rang...
by Zato
Thu 28 Aug, 2014 1:38 pm
Forum: Modding
Topic: Force Commander(gel hair) voice mod.
Replies: 18
Views: 14322

Re: Force Commander(gel hair) voice mod.

Swiftsabre wrote:
Phoenix wrote:
I have already installed that and Diomedes' voice is still present, it doesn't change his voice it seems.

I posted the link for the CR FC voice above :?

Oops :P

All I get from your link Phoenix is a download for some stupid ilivid thing. What am I supposed to do?

Try this link. https://www.dropbox.com/sh/lexst7d2zgjtku8/W5eeaEF163
by Zato
Thu 28 Aug, 2014 4:08 am
Forum: Modding
Topic: Force Commander(gel hair) voice mod.
Replies: 18
Views: 14322

Re: Force Commander(gel hair) voice mod.

Phoenix wrote:I posted the link for the CR FC voice above :?

Yeah I should thank you as well. You actually had the proper link to the mod. Riku's link was just for the CR SM voices minus the FC.
by Zato
Wed 27 Aug, 2014 10:38 pm
Forum: Modding
Topic: Force Commander(gel hair) voice mod.
Replies: 18
Views: 14322

Re: Force Commander(gel hair) voice mod.

Dark Riku wrote:http://dawnofwar.info/forum/viewtopic.php?f=6&t=485

THANK YOU!
by Zato
Wed 27 Aug, 2014 3:38 pm
Forum: Balance Discussion
Topic: Sacred Standard in T2.
Replies: 23
Views: 8889

Sacred Standard in T2.

So this thing is being considered to being moved in to T2 correct? As a FC I love the idea but I know there is going to be a lot of complaining behind it. Is there going to be any real changes behind it if its moved to T2? I was thinking that maybe its damage buff was going to be decreased to 15% fo...
by Zato
Wed 27 Aug, 2014 3:32 pm
Forum: Modding
Topic: Force Commander(gel hair) voice mod.
Replies: 18
Views: 14322

Force Commander(gel hair) voice mod.

Can you use the old CR Force Commander voice mod in this elite mod? If so then can someone explain how and leave the link for this mod? I remember there was an old voice mod for the Force Commander for RT 2 years ago but that was a long time ago and I can't find it. I am sure there has to be a updat...
by Zato
Mon 25 Aug, 2014 2:48 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 202933

Re: Patch 2.3.1 (Tentative balance changelog preview)

Why on earth are you making rangers and snipers cheaper? I can understand that you make rangers cheaper to hit the field but they already do a ton of damage in T1 to lesser model count squads AND they have a long range of fire. So why not just balance it out by nerfing them along with the price red...
by Zato
Mon 25 Aug, 2014 2:35 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 202933

Re: Patch 2.3.1 (Tentative balance changelog preview)

Why on earth are you making rangers and snipers cheaper? I can understand that you make rangers cheaper to hit the field but they already do a ton of damage in T1 to lesser model count squads AND they have a long range of fire. So why not just balance it out by nerfing them along with the price redu...
by Zato
Fri 31 Jan, 2014 9:08 am
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 78988

Re: Supression teams (Devastators)

I think if you buy the Vengeance Rounds for devs then there should be no cooldown to use that ability. I think you should be able to toggle the Vengeance Rounds on and off with no time limit being held on how long that squad can use Vengeance Rounds. BUT I do think when you toggle Vengeance Rounds o...

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