Wouldn't 3v3s be more exciting if there were 5 points of control instead of 3?
That way ppl would be discouraged from camping all the bloody time. Or even remove natural spawn points?
Search found 96 matches
- Mon 30 Nov, 2015 8:26 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 272757
- Sun 18 Oct, 2015 10:12 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 272757
Re: Patch 2.5 (WIP)
* Kasrkin Melta Guns upgrade removed
Why is it being removed?
Why is it being removed?
- Thu 12 Feb, 2015 4:46 am
- Forum: Strategy Discussion
- Topic: Inquisitor help
- Replies: 1
- Views: 1635
Inquisitor help
Guys im playing inquisitor, and i always manage to conserve my mid game stormtrooper squad i drop with the power. I see the Cadian Kasrkin, got better over all. Should I not buy the stormtroopers and rush for Cadian Kasrkin?? Are they worth it? What are ur opinions, are the changes good enough that ...
- Sun 16 Nov, 2014 12:31 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203371
Re: Patch 2.3.1 (Tentative balance changelog preview)
How is the new cathacens? Are they doing well in testing?
- Wed 05 Nov, 2014 2:32 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203371
Re: Patch 2.3.1 (Tentative balance changelog preview)
Must make me a super nub then. Dont worry, if the changes end up being bad, u wont use catachens either. A good player wont invest in a almost ok-ish unit, if that will end up bleeding him to defeat. If catachens cant perform, after the nerf/changes, to justify their initial cost and reinforcements...
- Tue 04 Nov, 2014 11:21 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203371
Re: Patch 2.3.1 (Tentative balance changelog preview)
Cheah18 wrote:Commissar's lead by example is awesome vs melee
If u have energy for it after using the shield to get into melee.
-50 rec on their price isnt worth to have them lose their demo man and bleed like a normal squad.
At least ull be able to easily spot IG noob players when u see them get catachens!
- Tue 04 Nov, 2014 1:58 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203371
Re: Patch 2.3.1 (Tentative balance changelog preview)
Thx for the answers, but u should rly reconsider on the changes! It doesnt matter how cheap u make catachens, if they cant do anything except disruption, then their worthless and eat supply. Artillery spotters are better than catachens at disruption and atm they cost less. I always find artillery sp...
- Sat 01 Nov, 2014 3:00 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203371
Re: Patch 2.3.1 (Tentative balance changelog preview)
Hopefully, yes. The number of damage sharing models is being reduced. The Demo man won't add a leader any more. That makes me sad! Why nerf them like that? Does the demo man still get that "better" shotgun? Or give the extra 25hp(+200 for himself of course)? Also what is the leader model?...
- Sat 01 Nov, 2014 12:50 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203371
Re: Patch 2.3.1 (Tentative balance changelog preview)
- Catachan pop from starting pop from 14 to 12 - Catachan max pop is now 15 from whatever (Only Sergeant, which adds +3) - Reliable bleed and predictable on the losses you'll take - Pretty much the same dps/survivability (Still figuring out the numbers) What does reliable bleed mean? Does it mean ca...
- Sun 26 Oct, 2014 4:38 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203371
Re: Patch 2.3.1 (Tentative balance changelog preview)
I think Kasrkin could use some balance changes on their melta gun upgrade. Since stormtroopers have infiltration and their melta does 30 damage per hit/12.35 damage per second and they get 5 per squad. And Kasrkin get only 2 melta guns per squad 50 damage per hit/20.59 damage per second.(they do get...
- Sat 25 Oct, 2014 10:48 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203371
Re: Patch 2.3.1 (Tentative balance changelog preview)
I rly dont think 5 power will make much difference. 5 power is a very big deal, especially in T1. It doesnt take that long to get 5 power. If im not mistaken a un-noded power node gives u 5 power. It is a welcome change like i said, but its not "a very big deal", its more of a helping han...
- Sat 25 Oct, 2014 5:34 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203371
Re: Patch 2.3.1 (Tentative balance changelog preview)
* Inquisitior Crossbow cost reduced from 110/25 to 110/20 I rly dont think 5 power will make much difference. Its a welcome change dont get me wrong! This weapon is very situational, i would only use it if my opponent has 2 sluggas/termagans. The inferno pistol is just far better for a range upgrade...
- Wed 22 Oct, 2014 5:55 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203371
Re: Patch 2.3.1 (Tentative balance changelog preview)
* Inquisitior Crossbow cost reduced from 110/25 to 110/20
Was the range for the weapon already increased or was the idea to give the crossbow more range abandoned in favor of a price reduction??
Was the range for the weapon already increased or was the idea to give the crossbow more range abandoned in favor of a price reduction??
- Tue 02 Sep, 2014 8:54 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203371
Re: Patch 2.3.1 (Tentative balance changelog preview)
Catachans being useless? What are you smoking XD? I see them as the middle ground between HWT and Spotters sometimes. Well you're right in one in that they're better anti-melee than spotters, but not as good anti-melee as a HWT and that they're not as good anti-suppression as spotters... but they'r...
- Mon 01 Sep, 2014 6:33 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203371
Re: Patch 2.3.1 (Tentative balance changelog preview)
I find the dev with veil of time to be a really annoying thing in the game right now!
Isnt there a way to make set up teams have some set up time when under veil of time?
I just hate having my units and vehicles assaulted by this combo.
Isnt there a way to make set up teams have some set up time when under veil of time?
I just hate having my units and vehicles assaulted by this combo.
- Mon 01 Sep, 2014 6:29 am
- Forum: Balance Discussion
- Topic: What next people?
- Replies: 129
- Views: 53330
Re: What next people?
Bahamut wrote:or just a needed revision of wraith guard performance
Ya revise vengeance rounds dev with librarian support. Just make the dev retain their set up time when under veil of time or at the very least make it half the time time. Its just fking annoying to have ur shit raped by those speedy bastards!
- Sun 31 Aug, 2014 11:13 pm
- Forum: Balance Discussion
- Topic: What next people?
- Replies: 129
- Views: 53330
Re: What next people?
Was the idea for the 4th IG commander to be the Psyker? Ya no, that was my idea! It was supposed to be a sub-commander but everyone thought it would be best as a commander instead! An IG counter vs sm devs and eldar wraith-guard. Ia they have some units that can help them but it requires a lot of m...
- Sat 30 Aug, 2014 5:42 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203371
Re: Patch 2.3.1 (Tentative balance changelog preview)
hey guys Chimeras now has "Mobile-Base" upgrade for 100/30 , 40s research time * Mobile Base - Hulls down the Chimera in position and sets up sandbags around it. Providing additional cover for all nearby Guardsmen infantry. Can act as a retreat point for all players. When in mobile-base mo...
- Fri 30 May, 2014 8:24 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 276437
Re: Patch 2.3 Balance changelog
Put it this way - as GK player, I need some more incentives to buy Purgations. They're slow with no melee capability. They will be able to fire at long range but will it be enough to pressure vehicles (GK's main weakness until Paladins)? Is it going to be good enough with Shrouding to convince me t...
- Thu 29 May, 2014 4:57 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 276437
Re: Patch 2.3 Balance changelog
You can still repair the bunker with your guardsmen. This game comes to mind as to how hard it is to break a well-supported bunker in 3s: m Well if he gets destroyed after one hit from a d-cannon/wraithguard there is nothing left to repair... :/ Like i said in previous posts, i know why its getting...
- Wed 28 May, 2014 6:03 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 276437
Re: Patch 2.3 Balance changelog
* Bunker Health reduced from 750 to 500 I know why its getting its life reduced, to make ig a bit easier to force off. But wraithguard and d-cannons, after 1 hit bunkers really low, i think they might get left with 200-250 hp(the exact hp reduction were getting in 2.3). Now it takes 2 hits to take i...
- Wed 28 May, 2014 4:58 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 276437
Re: Patch 2.3 Balance changelog
@sebi My god... Sebi... When I was young I never understood why but now... Now you have enlightened me. Now I understand why some people contemplate Suicide What? What does this have to do with anything i talked about? And why did u posted this on a balance forum page? OMG Wraithguard vs IG has got...
- Wed 28 May, 2014 7:48 am
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 276437
Re: Patch 2.3 Balance changelog
You're missing the point here sebi. They have buffs. Freaking lotsa buffs that add increased damage, firing rate, defensive capabilities etc. Add more Damaging AoE and their gonna be a pain to deal with. Oh, spotters die easily? Just answer this question then. Do you send Rangers or Sniper Scouts t...
- Tue 27 May, 2014 8:02 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 276437
Re: Patch 2.3 Balance changelog
Trust me, IG are the most weakest against AoE but they also have quite the number of AoE effects. Not AoE attacks but effects such as Buffs or Debuffs etc Ya but for the psycher i said damaging aoe not buffing. Plus i really think spotters should get infiltration as t2 upgrade. Their so easy to kil...
- Tue 27 May, 2014 6:04 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 276437
Re: Patch 2.3 Balance changelog
sk4zi wrote:please no more ig ae op shit ...
they allready have to much of this. (compared to the other races)
How do they have to much?
- Mon 26 May, 2014 8:13 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 276437
Re: Patch 2.3 Balance changelog
ChrisNihilus wrote:Other commanders for GK are already in production as far as we know.
Well cant wait for patch 2.7 to try them out!
- Mon 26 May, 2014 1:02 am
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 276437
Re: Patch 2.3 Balance changelog
Somehow hearing a psyker unit for IG that can buff infantry for all three IG commanders, or can be also used alongside Commissar buffs is scaring me I think the more aoe damage focused psycher would be best. Since all IG heroes(even inquisitor) can do a pretty good job at supporting infantry. Artil...
- Mon 26 May, 2014 12:30 am
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 276437
Re: Patch 2.3 Balance changelog
Doom of Malan'tai serves the role of anti-SHI/HI infantry unit, alongside with some misc. crowd control abilities that Tyranids genuially lack abit in the late-game. Maybe IG could get a psyker to help them with anti-SHI/HI infantry unit, alongside with some misc. crowd control abilities that IG ge...
- Sun 25 May, 2014 9:11 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 276437
Re: Patch 2.3 Balance changelog
OP = Original Post I see what u did there Im curious: the orcs had komandos in t3 as a late game ranged option, why were the flash gitz added? And what role does the doom of malan'tai have in tyranid army?(i dont play nids and i never saw one doing anything in the games i played, so im curious)
- Sun 25 May, 2014 8:50 pm
- Forum: Balance Discussion
- Topic: Patch 2.3 Balance changelog
- Replies: 849
- Views: 276437
Re: Patch 2.3 Balance changelog
Wise Windu wrote:Doesn't have to since the pop of each model can be changed as well.
It is though, from 16 to 15. It's in the OP.
Naw its only 1 pop difference.
