Yeah it's definitely a L2P issue.
I just thought maybe there was a clear way to use them that really highlights their strong point.
Search found 82 matches
- Wed 15 Jul, 2015 12:24 am
- Forum: Strategy Discussion
- Topic: Raptors.
- Replies: 48
- Views: 20692
- Tue 14 Jul, 2015 1:26 am
- Forum: Strategy Discussion
- Topic: Raptors.
- Replies: 48
- Views: 20692
Raptors.
What is the proper place for Raptors past t1? T1 makes sense to field these bad boys. You get jump and suppression. Beyond T1... They suck at melee, despite having a power fist aspiring champion. (80/25) really? for a meatshield? I can't even tank t1 melee with this, for me to even consider tanking ...
- Mon 13 Jul, 2015 10:52 pm
- Forum: Balance Discussion
- Topic: Paladins, Terminators and Strike Squad
- Replies: 74
- Views: 32666
Re: Paladins, Terminators and Strike Squad
Assault terminators don't have ranged attacks, retreat or shockwave, yet they are potent at what they do. Assuming they are comparable to Paladins, thunder hammers and all. If you compare the two, you can see clearly that the paladins have been made to be a one stop shop to deal with everything. I w...
- Sun 31 May, 2015 3:50 pm
- Forum: Balance Discussion
- Topic: Touch of Nurgle
- Replies: 42
- Views: 15235
Re: Touch of Nurgle
Of course I am biased, I main PC.
But from my experiences, It is not a balance issue. It is potent when used as it is intended, which is to get in the middle of a blob and explode away.
The good players I play have a keen sense to avoid blobbing and letting heretics get in the middle of them.
But from my experiences, It is not a balance issue. It is potent when used as it is intended, which is to get in the middle of a blob and explode away.
The good players I play have a keen sense to avoid blobbing and letting heretics get in the middle of them.
- Sat 30 May, 2015 12:00 am
- Forum: Balance Discussion
- Topic: Touch of Nurgle
- Replies: 42
- Views: 15235
Re: Touch of Nurgle
Oh please. Touch of Nurgle is fine.
The good players I have faced just back away and boom, I have wasted all that red. It's really more of a learn to play against it, than it being imbalanced at this point.
Seriously, who lets a plague champion get all that red in t1 to begin with.
The good players I have faced just back away and boom, I have wasted all that red. It's really more of a learn to play against it, than it being imbalanced at this point.
Seriously, who lets a plague champion get all that red in t1 to begin with.
- Fri 29 May, 2015 2:55 am
- Forum: Strategy Discussion
- Topic: Mek vs PC
- Replies: 11
- Views: 5564
Re: Mek vs PC
Lol another PC thread. Look it, as orks you have it easy. Sluggas and stormboys. Avoid and bleed the heretics, and those two units can practically chop up the rest of the chaos army. Plus sluggas scale really well and bash power really well. If your r daring, try the suppresion gun with mek boy to c...
- Mon 25 May, 2015 11:53 pm
- Forum: Strategy Discussion
- Topic: Eldar vs Plague Champion
- Replies: 15
- Views: 7023
Re: Eldar vs Plague Champion
Well, that's almost exactly how I used to play vs the PC, but the PC players I've met recently still crush me. Raptors under nurgle worship are utter beasts and banshees get shredded by ranged fire or AC tics even if you counter initiate quickly. Plus, grenade launcher tics easily dislodge a shurik...
- Sat 23 May, 2015 12:30 am
- Forum: Strategy Discussion
- Topic: Eldar vs Plague Champion
- Replies: 15
- Views: 7023
Re: Eldar vs Plague Champion
OMG you guys, its pretty simple to beat PC. Just make sure you have double shuris.. avoid rangers. In early t1 Tie up the PC and he is completely useless and is forced to get an upgrade Your dire avengers should really be bleeding the heretic models early t1. Your double shurikens really hit at a we...
- Thu 14 May, 2015 11:22 pm
- Forum: Balance Discussion
- Topic: Psycannons are OP
- Replies: 9
- Views: 5382
Re: Psycannons are OP
Please remove Psycannons from purgations squad. Every other friggin GK unit seems to have a psycannon.
Give purgations a different weapon pls pls pls and make them distinct from the other GK roster.
Give purgations a different weapon pls pls pls and make them distinct from the other GK roster.
- Thu 14 May, 2015 11:16 pm
- Forum: Balance Discussion
- Topic: Are Chaos Balanced?
- Replies: 38
- Views: 15062
Re: Are Chaos Balanced?
Chaos is Fine. They have certain areas they excel at, but lots of ways they get countered. Chaos is in a good place.
Other races need more attention, like GK, IG and Nids.
Other races need more attention, like GK, IG and Nids.
- Thu 14 May, 2015 11:11 pm
- Forum: Balance Discussion
- Topic: So... since I came back...
- Replies: 16
- Views: 6937
Re: So... since I came back...
Okay so I am going to do this in short form... Previously I typed up an entire well written essay just to have it gobbled up and lost forever to the warp of the internet. Basically I'm just going to list a few things that I have noticed since I became active again and I'll spit out an idea or two a...
- Thu 14 May, 2015 11:04 pm
- Forum: Balance Discussion
- Topic: Purification Vials VS Blight Grenade
- Replies: 28
- Views: 10169
Re: Purification Vials VS Blight Grenade
No changes necessary. As an Avid PC player, I can say that Blight grenades are fine. Frankly the investment in blight grenades is almost laughable. The only real scenario to get them is when overwhelmed with enemy melee aggression in early...early ...early t1. Even then it only acts as a deterrent a...
- Fri 27 Mar, 2015 12:43 am
- Forum: Strategy Discussion
- Topic: Chosen Plague Marines.
- Replies: 9
- Views: 5812
Re: Chosen Plague Marines.
Much thanks for the tips and the links!
- Wed 25 Mar, 2015 9:34 pm
- Forum: Strategy Discussion
- Topic: Chosen Plague Marines.
- Replies: 9
- Views: 5812
Chosen Plague Marines.
What are Chosen Plague Marines good for? They are terrible slow to get into combat, with no charge. Heretics outperform them in terms of counter initiation(with doomblast), mobility, cost, utility. They seem to lose to most melee dedicated units. Or they take too long to cause effective damage. In w...
- Tue 24 Mar, 2015 3:06 am
- Forum: Balance Discussion
- Topic: Tac missile launcher
- Replies: 34
- Views: 13196
Re: Tac missile launcher
Missile Launcher tacs give you a very quick AV response to vehicles. No extra population needed. It is a very very convenient extra AV damage. To be used in conjunction with other AV of course. I think that is why the 40power seems reasonable. Of course at 40 power, it is a make or break decision, t...
- Mon 16 Mar, 2015 9:56 pm
- Forum: Balance Discussion
- Topic: Dark Excommunication
- Replies: 37
- Views: 14385
Re: Dark Excommunication
I never thought it to be that good. I have got to abuse it more ^_^ as GK
- Mon 16 Mar, 2015 9:52 pm
- Forum: Balance Discussion
- Topic: CSM dread autocannon
- Replies: 15
- Views: 7462
Re: CSM dread autocannon
The CSM Dred has an autocannon which is good vs everything. If the damage is to be increased, it should not be by very much. IMO you really should be getting the dred for MOT or MOK where it really excels. If the base damage was increased a lot, then it would make MOK and MOT less valuable as the au...
- Mon 16 Mar, 2015 6:30 pm
- Forum: Balance Discussion
- Topic: Chaos Sorcerer 3rd Weapon wargear ideas
- Replies: 79
- Views: 34108
Re: Chaos Sorcerer 3rd Weapon wargear ideas
I like the raptors, bloodletter synergy capability of it.
- Mon 23 Feb, 2015 7:34 pm
- Forum: Balance Discussion
- Topic: Do SM needs more units?
- Replies: 17
- Views: 7257
Re: Do SM needs more units?
Balance aside. It is always nice to see new additions to the game.
- Sun 15 Feb, 2015 7:15 pm
- Forum: Balance Discussion
- Topic: Proposed Balance Changes
- Replies: 60
- Views: 25339
Re: Proposed Balance Changes
See that's the problem here, this whole balance change is based on ASM countering Havocs in 1 particular instance instance/match-up in tier 1. Handicapping havocs just for this purpose is not the way to go. As it affects havocs in all matchups and leaves them FAR more handicapped comparatively to al...
- Sun 15 Feb, 2015 7:01 am
- Forum: Balance Discussion
- Topic: Proposed Balance Changes
- Replies: 60
- Views: 25339
Re: Proposed Balance Changes
The main issue here is that this thread suggests Havocs lose their melee resist while implying that SM devastators retain theirs. To me, that's just absurd. But I will cool my jets and let it be. I honestly have not noticed melee resist being an issue with my havocs. They really are not that hard to...
- Sun 15 Feb, 2015 3:50 am
- Forum: Balance Discussion
- Topic: Proposed Balance Changes
- Replies: 60
- Views: 25339
Re: Proposed Balance Changes
I really don't get what the big hub-bub is about melee resist havocs. They already lost their insta suppress. They don't need to loose melee resist and practically become the worst set-up team by far. Set up teams SHOULD be supported. Just because heretics synergize with havocs means nothing. All it...
- Sat 14 Feb, 2015 4:40 pm
- Forum: Modding
- Topic: Post your character!
- Replies: 66
- Views: 37314
Re: Post your character!
Caeltos wrote:
Could always use this otherwise.
I want those skins and badges for my army

- Sat 07 Feb, 2015 10:16 pm
- Forum: Modding
- Topic: Post your character!
- Replies: 66
- Views: 37314
Re: Post your character!
This would be a great way to introduce the Dark Eldar Hero. This will be good for a couple reasons, First, It will introduce something new, Like the Tau commander did. Secondly, It will allow for more creativity in concept and functionality. Something different from the choices that we have currentl...
- Thu 05 Feb, 2015 8:43 pm
- Forum: Strategy Discussion
- Topic: How does one play GreyKnights?
- Replies: 29
- Views: 14991
Re: How does one play GreyKnights?
So this suggests keeping the Strike squad behind and supporting, rather than engaging aggressively. So suppose I don't play with interceptos, or librarian. I am left to assume that It is not worth it to purchase the justicar on my SS. If I will be keeping them behind my lines in T2. It would be then...
- Wed 04 Feb, 2015 7:17 pm
- Forum: Modding
- Topic: Dark Eldar as a new race? Suggestion thread
- Replies: 161
- Views: 81989
Re: Dark Eldar as a new race? Suggestion thread
Noyt wrote:Hello everyone ! I just wanted to know :
Is there some progress being made concerning those awesome Dark Eldar ?
Not pushing just taking some news (if there are any !)
+1
- Wed 04 Feb, 2015 7:04 pm
- Forum: Balance Discussion
- Topic: Chaos Sorcerer 3rd Weapon wargear ideas
- Replies: 79
- Views: 34108
Re: Chaos Sorcerer 3rd Weapon wargear ideas
Give chaos sorc a combi-plasma wargear with a melta bomb ability (150/50) in tier 2. This has the disadvantage of being slightly OP, but is cool as heck IMO. http://img1.wikia.nocookie.net/__cb20120929023221/warhammer40k/images/b/b2/Combi-Plasma_Gun.jpg Yeah +1 this. Give the Sorc a ranged weapon t...
- Wed 04 Feb, 2015 6:08 am
- Forum: Strategy Discussion
- Topic: How does one play GreyKnights?
- Replies: 29
- Views: 14991
Re: How does one play GreyKnights?
What situations would you use energy restoration for Strike Squad?
- Mon 02 Feb, 2015 9:08 pm
- Forum: Strategy Discussion
- Topic: Nids vs IG
- Replies: 16
- Views: 9375
Re: Nids vs IG
I see double raveners used against IG. The disruption plus the close combat, tie up guards men and allow for hormas to close in. If you can sneak your spore mines in there too, it can be very painful to the IG player. You just have to get creative with your playstyle. Get Bioplasma on your Hive tyra...
Re: Warboss
Thanks, I didn't know 

