Search found 26 matches

by bountyhunter571
Tue 27 Oct, 2015 6:52 pm
Forum: Random Stuff
Topic: Dawn of War Intervievs Part X - CAELTOS
Replies: 8
Views: 6277

Re: Dawn of War Intervievs Part X - CAELTOS

firatwithin wrote:PRIMIRY NOTE : I promised a player to make an interviev with Red Rupee but I was unable to contact with him. Sorry about that if you can hear me.


No worries, that's one hell of a replacement. :D Nice interview. :)

But I still think we should encourage Red-Rupee back into casting again. :(
by bountyhunter571
Tue 22 Sep, 2015 8:35 pm
Forum: Random Stuff
Topic: Censorship, the Third Reich, and clarifying what's acceptable on the forums
Replies: 45
Views: 24637

Re: What do you rly hate in this game ? II

Also don't trust the corporate media, Hitler did nothing wrong. which country are you from? I suggest you start to read some books honey. I can recommend Anthony Beevor. PS: I hate turrets - just to stay on topic. but i really hate them. PPS: ok, the second post leaves me speechless. i hope you are...
by bountyhunter571
Thu 25 Jun, 2015 3:01 pm
Forum: Releases
Topic: (6p) Valinograd Harbor
Replies: 33
Views: 16479

Re: (6p) Valinograd Harbor

So, my map made it into the new build. I am very grateful for that and will be looking forward for some games on it with you guys. Please do not hesitate to deliver some feedback, because it is always hard to discover the glitches and think of everything. A glitch that already has been reported to m...
by bountyhunter571
Thu 04 Jun, 2015 9:54 pm
Forum: Releases
Topic: Map W.i.p Ruins of the Juju 1st.
Replies: 23
Views: 12597

Re: Map W.i.p Ruins of the Juju 1st.

Hi Looks pretty cool. I downloaded it and gave it a try. First, you might wanna adjust your download-file. You need to add a pvp folder, such that the files are put in the right place. It says Elite-> Data -> maps -> pvp -> files. (not sure whether you'll be able to play the map even if its not in t...
by bountyhunter571
Sun 17 May, 2015 5:56 pm
Forum: Modding
Topic: I wanna help do stuff :P
Replies: 10
Views: 6442

Re: I wanna help do stuff :P

I accidentially downloaded the 2015 version, and at least the imports are running. Don't know about the exports though. Make sure you put Santos scripts in the scripts folder of autodesk (watch out to put it correctly, one is named startup and that one should be included in the startup folder of aut...
by bountyhunter571
Wed 13 May, 2015 8:32 pm
Forum: Balance Discussion
Topic: Eldar Faction is way under powered and Forgotten
Replies: 93
Views: 38280

Re: Eldar Faction is way under powered and Forgotten

(BountyHunter571) Yes i would very much like to contribute to the mod and will do all in my power to learn this skill set and put it into play. I am a disabled Veteran so i have a lot of time on my hands lol. Now keep in mind that I will be learning this skill from scratch but im pretty Tech-Savvy ...
by bountyhunter571
Tue 12 May, 2015 3:39 pm
Forum: Balance Discussion
Topic: Eldar Faction is way under powered and Forgotten
Replies: 93
Views: 38280

Re: Eldar Faction is way under powered and Forgotten

concerning the op/up statements - there are factions that require more micromanagement than others, but they will also return more output if managed well. teamgames are never a good indicator for these balance discussions. however, you mentioned you would like to contribute to the mod. you could for...
by bountyhunter571
Sat 09 May, 2015 11:14 am
Forum: Releases
Topic: Swift's bag of W.I.P map delights
Replies: 82
Views: 41007

Re: Swift's bag of W.I.P map delights

looks pretty cool, literally. In before Max announces more splats. just for aestethics, you might want to consider some tiny texture details. for example, the three ramps that lead down to the requisition point are all covered by snow by default. but the ground next to the stairs isn't. http://i.img...
by bountyhunter571
Sun 15 Mar, 2015 5:47 pm
Forum: Releases
Topic: (6p) Valinograd Harbor
Replies: 33
Views: 16479

Re: (6p) Valinograd Harbor

So, the first play tests showed that some fixes had to be made. Moved the starting locations somewhat behind to make sure that there are no objects blocking the sight. Also removed some objects that blocked the sight too much in the actual playing area. However, eldar gates were considered rather st...
by bountyhunter571
Thu 12 Mar, 2015 10:43 pm
Forum: Releases
Topic: (6p) Valinograd Harbor
Replies: 33
Views: 16479

Re: (6p) Valinograd Harbor

Hi folks So, thanks again for all the appreciation in here. Map is now up for testing. Please report any glitches, things you don't like, things that miss etc. For installation: 1. download the zip file. m 2. unpack the zip in the elite folder. You will most probably find the folder in: Steam -> Ste...
by bountyhunter571
Fri 30 Jan, 2015 8:51 am
Forum: Releases
Topic: (6p) Valinograd Harbor
Replies: 33
Views: 16479

Re: (6p) Valinograd Harbor

So, did a rework of the splining and splatting and also the texture a little bit. Still a lot of work to do though. http://i.imgur.com/7QMB10c.jpg main road with fountain and snow wedges http://i.imgur.com/5ftcTu6.jpg harbor (kind of) unloading and docking place http://i.imgur.com/5oYlpxT.jpg chemis...
by bountyhunter571
Mon 12 Jan, 2015 3:39 pm
Forum: Releases
Topic: (6p) Valinograd Harbor
Replies: 33
Views: 16479

Re: (6p) Valinograd Harbor

Thanks for appreciation. You might want to consider more recourse points. ~6-7 is the usual amount of req/power points for 3v3 maps. 5-5 could set your map apart, for better or worse Oops, that wasn't intended. I put an additional, contested req point in between the two VPs. Also reworked the chemis...
by bountyhunter571
Sun 11 Jan, 2015 1:37 pm
Forum: Releases
Topic: (6p) Valinograd Harbor
Replies: 33
Views: 16479

Re: (6p) Valinograd Harbor

Thank you. Well, there is still a long way to go as Max indicated. However, I made some adjustments. http://i.imgur.com/B3IMlmZ.jpg First, I opened the bottleneck vp to some extents. The overall thoughts behind this vp were, that it shouldn't be possible or at least difficult to put a baneblade up t...
by bountyhunter571
Sat 10 Jan, 2015 6:27 pm
Forum: Releases
Topic: (6p) Valinograd Harbor
Replies: 33
Views: 16479

Re: (6p) Valinograd Harbor

That would be extremely cool. Because the issue with the impassable VP Max pointed out stems from the fact that these ruined walls are light crushable objects, meaning that a sentinel or a crushable commander can crush them and after T1 they are most probably gone. Thanks at Max for the advices. I w...
by bountyhunter571
Sat 10 Jan, 2015 11:44 am
Forum: Releases
Topic: (6p) Valinograd Harbor
Replies: 33
Views: 16479

Re: (6p) Valinograd Harbor

Thanks for the flowers. The railwaytracks are made with splines. You select the spline tool. Then you have 3 different modes, textures, objects and deform. The texture mode is to place multiple splats, the object tool to place a line of objects and the deform tool to create some deformations. The ra...
by bountyhunter571
Sat 10 Jan, 2015 10:17 am
Forum: Releases
Topic: (6p) Valinograd Harbor
Replies: 33
Views: 16479

Re: (6p) Valinograd Harbor

Thank you. Well, I had a chat with swiftsabre yesterday concerning the crush type changing and he's using the ruler mode to change objects crushability. I thought this was bugged too, since I tried that out, but I will give it another shot because working with the impass tool is not the most satisfy...
by bountyhunter571
Fri 09 Jan, 2015 10:32 am
Forum: Releases
Topic: The maps of MaxP. - Get 4P Tharsis Forge while its hot!!!
Replies: 259
Views: 122515

Re: The maps of MaxP. - Some new WIP of my latest 2on2 Map

Looks really nice. But I remember London Duncan warned of placing too much water in a map, since it would drastically reduce the performance and FPS due to processing. Have you checked that out?
by bountyhunter571
Thu 08 Jan, 2015 7:34 pm
Forum: Releases
Topic: (6p) Valinograd Harbor
Replies: 33
Views: 16479

Re: (6p) Valinograd Harbor

Here we go: http://we.tl/d7FZ4UDLVO

Thanks in advance! :)
by bountyhunter571
Thu 08 Jan, 2015 5:17 pm
Forum: Releases
Topic: (6p) Valinograd Harbor
Replies: 33
Views: 16479

Re: (6p) Valinograd Harbor

Well, thanks a lot for the thoughts. I've had had some problems with finding the right objects to be honest. The urban objects for snowy maps are rather limited imo, and so I just placed everything I thought could fit well into it. With time going on, I found some snowy objects that fit better and r...
by bountyhunter571
Thu 08 Jan, 2015 10:41 am
Forum: Releases
Topic: (6p) Valinograd Harbor
Replies: 33
Views: 16479

(6p) Valinograd Harbor

Changelogs (the files are packed into sga archives. so the map cannot simply be downloaded and played on anymore without packaging it into an sga archive.) Version 1.5 - 25.05.2015 - Hotfixed pathing issues around the chemistry factory (natural req point south east) Version 1.4. - 19.05.2015 - Hotf...
by bountyhunter571
Tue 06 Jan, 2015 1:00 pm
Forum: Balance Discussion
Topic: For Your Consideration: Elysian Droptroops
Replies: 17
Views: 9719

Re: For Your Consideration: Elysian Droptroops

* Alternate Way of Solving the Cost Issue The cherry on top would be, if they could only be put back airborne when they are back in base after retreat, but I do not know whether that would be technically possible or not. Credit goes to bountyhunter571 for giving me this idea! Thanks for appreciatio...
by bountyhunter571
Tue 06 Jan, 2015 9:50 am
Forum: Balance Discussion
Topic: Imperial Guard Discussion
Replies: 40
Views: 16194

Re: Imperial Guard Discussion

I agree with Torpid's statement that IG have the best T2 in the game. However, I think that they require a lot more micro than other races to be applied effectively, which I think is the "problem" here. When it comes to Ogryns, I think they are a lot more effective in 1v1 than in team game...
by bountyhunter571
Sat 03 Jan, 2015 11:29 am
Forum: Balance Discussion
Topic: For Your Consideration: Elysian Droptroops
Replies: 17
Views: 9719

Re: For Your Consideration: Elysian Droptroops

I like the idea too, but I did not undertake such in-depth thoughts which I fairly like, but in my opinion are a bit too complicated to be implemented. I'd suggest something like Atlas, similar to the Autarch Drop in T2 and / or as a T2 unit that functions in a way the warp spiders do, but with a se...
by bountyhunter571
Wed 19 Nov, 2014 10:17 am
Forum: Community General Discussion
Topic: Sentinels and Vehicle Armour
Replies: 27
Views: 11681

Re: Sentinels and Vehicle Armour

Stating that sentinels do not bleed IG is a capital mistake here. Sentinels in fact do bleed. But they do so in giving up map control by repairing with Guardsmen. It is really hard to repair two sentinels under constant fire, so most of the time you have to retreat to a safe point where you can repa...
by bountyhunter571
Tue 18 Nov, 2014 8:49 pm
Forum: Community General Discussion
Topic: Sentinels and Vehicle Armour
Replies: 27
Views: 11681

Re: Sentinels and Vehicle Armour

Thanks for the answers. To be honest, I also think that sentinels are fine as they are. But at the same time, I think its sad that Guardsmen as it stands do not have access to a combat vehicle. The chimera is not a combat vehicle, its mostly used as a support vehicle and the upcoming patch also lead...
by bountyhunter571
Tue 18 Nov, 2014 9:40 am
Forum: Community General Discussion
Topic: Sentinels and Vehicle Armour
Replies: 27
Views: 11681

Sentinels and Vehicle Armour

Hello Folks Since im playing IG, I wished that Sentinels could be made more durable. In the very first games, I thought that this shouldn't be a problem with respect to balance. But with time my knowledge about the game improved, and I began to see that the implementation of this upgrade would not b...

Go to advanced search