Search found 28 matches
- Wed 14 Jan, 2015 2:34 pm
- Forum: Community General Discussion
- Topic: AI Power Bashing
- Replies: 3
- Views: 2143
Re: AI Power Bashing
So, you know how the AI doesn't power bash? I was just watching one of TotalBiscuit's DOWII videos, and there's a bit where an AI Sentinel clearly starts shooting at a power node: m This is from the Retribution demo, so I was wondering if there was a time when the AI power bashed and then Relic bro...
- Wed 14 Jan, 2015 12:55 pm
- Forum: Community General Discussion
- Topic: AI Power Bashing
- Replies: 3
- Views: 2143
AI Power Bashing
So, you know how the AI doesn't power bash? I was just watching one of TotalBiscuit's DOWII videos, and there's a bit where an AI Sentinel clearly starts shooting at a power node: m This is from the Retribution demo, so I was wondering if there was a time when the AI power bashed and then Relic brok...
- Mon 05 Jan, 2015 5:16 am
- Forum: Balance Discussion
- Topic: For Your Consideration: Warp Talons
- Replies: 35
- Views: 15753
Re: For Your Consideration: Warp Talons
I do agree there's a point to be made that Chaos has plenty of melee - they even have a generalist unit which becomes a melee squad (Aspiring Champion CSM with Slaughter). I honestly think the Dark Apostle would be a really interesting thing to add. Focus him around worship, maybe bolstering the eff...
- Sun 04 Jan, 2015 4:47 pm
- Forum: Balance Discussion
- Topic: For Your Consideration: Warp Talons
- Replies: 35
- Views: 15753
Re: For Your Consideration: Warp Talons
I think if Chaos were going to get any subcommander, the Dark Apostle would be the most interesting idea, since Aspiring heroes are basically just repaints of the Chaos heroes, and unless SM get a Chaplain, the Apostle is something which differentiates Chaos from SM more. Possessed could be a pretty...
- Fri 26 Dec, 2014 11:56 pm
- Forum: Balance Discussion
- Topic: Hellfire rounds
- Replies: 60
- Views: 23844
Re: Hellfire rounds
According to the Codex, the Sternguard Hellfire DoT is 1.5 DPS for four seconds, which translates to 6 extra DPS if the entire squad's alive. Okay, the Codex says the Hellfire DPS (without the DOT added) is 12.83, with each bolter hit coming out as 22 damage per hit (this is less than Tac bolters, w...
- Thu 25 Dec, 2014 11:56 pm
- Forum: Community General Discussion
- Topic: ideas for new commanders?
- Replies: 50
- Views: 22250
Re: ideas for new commanders?
Slaanesh related hero for CSM. Maybe a corupted Sister of Battle or something like that. Would be sexy. Adepta Sororitas are 100% incorruptable. It would be as obscenely against 40K fluff as a Possessed Grey Knight. m While she's the only one (if you ignore those ones from Ciaphas Cain because they...
- Fri 05 Dec, 2014 12:53 am
- Forum: Community General Discussion
- Topic: Favorite Aesthetic Pieces / What You Would Like to See
- Replies: 34
- Views: 14829
Re: Favorite Aesthetic Pieces / What You Would Like to See
Ork skins, possibly one which has been looting from someone other than Guard to reskin the Looted Tank as a Predator or something. You must realise that the Looted Tank is a Predator and not a Leman Russ, so it might be nice to see a scheme with it the other way around Oops, my mistake. The cannon ...
- Thu 04 Dec, 2014 6:17 pm
- Forum: Community General Discussion
- Topic: Favorite Aesthetic Pieces / What You Would Like to See
- Replies: 34
- Views: 14829
Re: Favorite Aesthetic Pieces / What You Would Like to See
While I would like to see more pre-Heresy Marines, I do agree that we have a lot of SM and CSM Elite skins, and SM already had the lion's share of the DLC skins from Relic with Dark Angels, Ultramarines and Imperial Fists to the one each for CSM, Eldar and Orks. Though I would like more skins which ...
- Thu 18 Sep, 2014 2:02 pm
- Forum: Balance Discussion
- Topic: For The Emperor(FC Global)
- Replies: 41
- Views: 18319
Re: For The Emperor(FC Global)
After rereading my first post it does seem like I am asking for a buff but that really wasn't what I wanted to do. I was more focused on just changing around certain effects to better benefit the SM army in my own opinion. I just should have worded it properly. Also, I know that FTE buffs all damag...
- Fri 15 Aug, 2014 11:37 pm
- Forum: Community General Discussion
- Topic: Autarch Hero
- Replies: 3
- Views: 2447
Re: Autarch Hero
I completely forgot that Aertes had proposed the Autarch before, since most of what I remember of his suggestions was Imperial stuff. My apologies. Yeah, I should've probably been checking how the buffs stacked on the wargear. I was trying to avoid the existing Autarch's gear, hence no Executioner/F...
- Fri 15 Aug, 2014 1:48 am
- Forum: Community General Discussion
- Topic: Autarch Hero
- Replies: 3
- Views: 2447
Autarch Hero
I've been doing some thinking about this lately because it always seemed a little weird to me. I know that the use of 'hero' and not 'commander' is basically Relic's way to justify stuff like the Ravener Alpha and Techmarine, who aren't HQ in tabletop, leading armies. What seemed weird to me was how...
- Sat 09 Aug, 2014 11:27 pm
- Forum: Community General Discussion
- Topic: Traitor Guard
- Replies: 4
- Views: 3296
Re: Traitor Guard
If we do this, the Baneblade needs to have the Scottish guy from the campaign saying 'Feel the might of the Baneblade' as its hits-the-field quote. Only appropriate.
- Tue 15 Jul, 2014 2:59 pm
- Forum: Community General Discussion
- Topic: Chaos Terminator Voices
- Replies: 10
- Views: 5173
Re: Chaos Terminator Voices
Don't the SM terminators essentially have near identical dialogues as the tacs, except their pitch is lowered? I think even if the CSM terminators still have the same lines as the havocs, it would help if their pitch was lowered and maybe at some echo/delay/distortion to make it sound warp like. Ju...
- Fri 11 Jul, 2014 5:25 pm
- Forum: Community General Discussion
- Topic: Chaos Terminator Voices
- Replies: 10
- Views: 5173
Re: Chaos Terminator Voices
...I just remembered my Chaos Terminators saying something in the Havoc voice, yeah. Sorry, guys, my memory's awful for this kind of thing so I was thinking my warband's Chaos Terminators were just the silent badass types.
- Fri 11 Jul, 2014 4:08 pm
- Forum: Community General Discussion
- Topic: Chaos Terminator Voices
- Replies: 10
- Views: 5173
Chaos Terminator Voices
So, I've been playing a fair bit of Chaos lately (Malal warband for fun) and I've been using Chaos Terminators fairly consistently. I was wondering, do Chaos Terminators have any dialogue? I've never heard them say anything and was wondering if it's because I've had attention elsewhere if they do or...
- Fri 11 Jul, 2014 12:41 am
- Forum: Balance Discussion
- Topic: Fixing the Lictor Alpha
- Replies: 24
- Views: 10722
Re: Fixing the Lictor Alpha
Suggestion for feeder tendrils: change effect from pull to knockback. Suggestion formenacing visage: change effect from force retreat to daemonic roar. Increase pheromones power coast. All should be well. Feeder Tendrils doesn't do pull, I'm assuming you mean Flesh Hook. Feeder Tendrils is the LA's...
- Tue 08 Jul, 2014 11:06 pm
- Forum: Community General Discussion
- Topic: Favourite "Elite Schemes" and what next
- Replies: 43
- Views: 20604
Re: Favourite "Elite Schemes" and what next
I think it's weird that GW never posted examples of the potential variation in Hive Fleets. You'd think nids would have more variety to them than Sphess Mahrines because each fleet adapts to different threats and encounters different worlds. You could have a world where heavy gravity forces the flee...
- Tue 08 Jul, 2014 8:49 pm
- Forum: Technical Issues
- Topic: Find a Game Is Grayed Out
- Replies: 2
- Views: 1887
Re: Find a Game Is Grayed Out
Ah, I see. Thank you.
- Tue 08 Jul, 2014 8:31 pm
- Forum: Technical Issues
- Topic: Find a Game Is Grayed Out
- Replies: 2
- Views: 1887
Find a Game Is Grayed Out
So, I've been meaning to get around to asking about this for a while, but essentially when I start up Elite, the 'Find a Game' option on the multiplayer menu is grayed out and can't be selected. Since I'd really like to start playing humans instead of the AI, I was wondering if anyone else had the s...
- Mon 07 Jul, 2014 1:30 pm
- Forum: Balance Discussion
- Topic: Chaos Sorcerer 3rd Weapon wargear ideas
- Replies: 79
- Views: 34155
Re: Chaos Sorcerer 3rd Weapon wargear ideas
Hm, maybe Warpstone Charm could just increase the damage (and maybe range) of Doombolt instead if a third volley makes it too powerful. As for the third weapon suggestion, my idea would be: Staff of the Abyss Tier 1 125 Requisition, 25 Power Grants the Sorcerer an accursed staff blessed by the dark ...
- Mon 07 Jul, 2014 1:17 am
- Forum: Balance Discussion
- Topic: Chaos Sorcerer 3rd Weapon wargear ideas
- Replies: 79
- Views: 34155
Re: Chaos Sorcerer 3rd Weapon wargear ideas
Well, the Sorcerer has a melee option and a ranged option weapon-wise. We could give him a new accessory. Thing is I feel like a new armor or accessory would be more appropriate/interesting. Like say... Armor of Tizca Tier 2 150 Requisition, 30 Power Made from cursed stone of the kind used to build ...
- Fri 04 Jul, 2014 9:53 pm
- Forum: Balance Discussion
- Topic: Plague champions 3rd Armour upgrade ideas (brainstorm)
- Replies: 49
- Views: 18053
Re: Plague champions 3rd Armour upgrade ideas (brainstorm)
Ranged buff armor is probably the most interesting thing to do with him to be honest. While making him into Typhus could be fun, it's not like he's lacking for tanky melee builds with Armor of Pestilence and either the Sword or the Fist. That's why although I was going for Destroyer Hive with Infest...
- Thu 03 Jul, 2014 9:11 pm
- Forum: Balance Discussion
- Topic: Plague champions 3rd Armour upgrade ideas (brainstorm)
- Replies: 49
- Views: 18053
Re: Plague champions 3rd Armour upgrade ideas (brainstorm)
I prefer the idea of a "possessed" Heavy bolter that posions in an area, but without pinning capacity (he has the turrets already after all). Basically, turn him into a mobile turret that can deal with groups of enemies. That's an interesting idea, and it'd be cool to have another hero wh...
- Thu 03 Jul, 2014 8:26 pm
- Forum: Balance Discussion
- Topic: Plague champions 3rd Armour upgrade ideas (brainstorm)
- Replies: 49
- Views: 18053
Re: Plague champions 3rd Armour upgrade ideas (brainstorm)
The Plasma Gun for PC that creates zombies on kill. I tried this out in my mod. And I didn't like how effect the PC was to low hp squads. Nor did I like how you could make zombies at a distance constantly. Although my approach was a little different then the one suggested. The end result would stil...
- Thu 03 Jul, 2014 7:38 pm
- Forum: Balance Discussion
- Topic: Plague champions 3rd Armour upgrade ideas (brainstorm)
- Replies: 49
- Views: 18053
Re: Plague champions 3rd Armour upgrade ideas (brainstorm)
A third armor for the Plague Champion is going to have to be pretty useful to stand up beside Armor of Pestilence though. If we want to support the ranged build, possible: Infestation of Nurgle 150 Req, 30 Power The Plague Champion is infested with a hive of daemonic insects, coating his weapons in ...
- Wed 25 Jun, 2014 4:47 pm
- Forum: Balance Discussion
- Topic: SS Performance
- Replies: 130
- Views: 46998
Re: SS Performance
i don't see the hp on TG depleting so quickly,can't find Psk-bolts in Elite wiki I'm going by the 2.3 patch notes on that: http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=957 Nemesis Focus on Strike Squad has been removed and replaced by Psybolts Ammunition - Improves the ranged damage of t...
- Wed 25 Jun, 2014 4:36 pm
- Forum: Balance Discussion
- Topic: SS Performance
- Replies: 130
- Views: 46998
Re: SS Performance
HandSome SoddiNg wrote:Mini-Plasma gun,i'am pretty sure its a Bolter-strapped to his Wrist . Uh it doesn't do plasma damage.
Psy-bolt Ammunition makes the Justicar do plasma damage with his ranged attacks.
- Thu 19 Jun, 2014 3:24 pm
- Forum: Balance Discussion
- Topic: Thoughts on Melee Resistance Aura in Melee Walkers/Monsters
- Replies: 26
- Views: 10775
Re: Thoughts on Melee Resistance Aura in Melee Walkers/Monst
Is the 'in melee combat' damage resistence part of the aura or is it separate and has always been present? At one point it looked like the walker was resistant to ranged attacks as well, but it's more likely just the overall toughness I'm not used to. Regarding the OP it's too soon for me to make a...
