Search found 25 matches

by ol'smithy
Fri 25 Dec, 2015 8:45 pm
Forum: Balance Discussion
Topic: Proposing: Apothecary Power Axe Upgrade moved to T1
Replies: 14
Views: 6389

Re: Proposing: Apothecary Power Axe Upgrade moved to T1

Atlas wrote:The purification rites proposal sounds like a huge buff to it even out of the gate. Going by Codex, the wargear gives 15 piercing damage as it is. Starting at 22 is already a pretty large buff.


It was buffed from 15 to 25 last patch. I don't think anyone noticed
by ol'smithy
Wed 23 Dec, 2015 11:22 am
Forum: Balance Discussion
Topic: Proposing: Apothecary Power Axe Upgrade moved to T1
Replies: 14
Views: 6389

Re: Proposing: Apothecary Power Axe Upgrade moved to T1

Pretty detailed analysis, well done. This comes from a very average player who's played around a bit with the Apo and SM in general. The apo shines in T1 where the heal on tacs/asm makes a huge difference as the dps levels remain quite low across the board. Once T2 hits the damage spikes quite a lot...
by ol'smithy
Sun 25 Oct, 2015 8:04 am
Forum: Balance Discussion
Topic: Sidearm Range Buff
Replies: 3
Views: 2194

Re: Sidearm Range Buff

firatwithin wrote:They have been already buffed and works awsome.


I know about the damage buff, but I'm only talking range here.
by ol'smithy
Sun 25 Oct, 2015 7:12 am
Forum: Balance Discussion
Topic: Sidearm Range Buff
Replies: 3
Views: 2194

Sidearm Range Buff

Does anyone know what ended up happening to the commander sidearm range buff that was being talked about a while back? Maybe it shouldn't be in effect while moving/charging but a stationary commander should have standard range, kinda like tac/csm sergeants.
by ol'smithy
Fri 02 Oct, 2015 9:44 pm
Forum: Balance Discussion
Topic: arguments for 400 req tacs:
Replies: 42
Views: 21111

Re: arguments for 400 req tacs:

WIth the drop pod costing 350 and giving a tac squad, you're almost kinda paying 400 for each squad in the end. I guess it's up to you if 100 red is worth 100 req.
by ol'smithy
Tue 15 Sep, 2015 8:14 am
Forum: Tournaments
Topic: Wanted: Noisy Rekt
Replies: 33
Views: 17539

Re: Wanted: Noisy Rekt

BbBoS wrote:Noisy vs Cyris - Game three, spoiler free! 8-)


Thanks for uploading these, really fills the maestro shaped hole in my heart. Got plans to keep casting?
by ol'smithy
Thu 13 Aug, 2015 8:10 am
Forum: Balance Discussion
Topic: Paladins, Terminators and Strike Squad
Replies: 74
Views: 32648

Re: Paladins, Terminators and Strike Squad

Tactical Marines scale better for 2 reasons as far as I can see, plasma weapons give them a potential dps against heavy infantry and super heavy infantry that SS can't deal with as well come t2-t3. All said, I'm not expert. Don't forget the splash damage on the psycannon, as well as the fact that i...
by ol'smithy
Tue 11 Aug, 2015 8:24 am
Forum: Balance Discussion
Topic: Paladins, Terminators and Strike Squad
Replies: 74
Views: 32648

Re: Paladins, Terminators and Strike Squad

Apart from "gkt3overpowerednerf" cries I'd say that strike squad are kind of alright with their current ranged damage. From the codex: Tac damage: 25 damage per hit / 14.58 damage per second SS damage: 28 damage per hit / 16.33 damage per second I think this is where the difficulty in T1 ...
by ol'smithy
Fri 31 Jul, 2015 11:47 pm
Forum: Balance Discussion
Topic: Grey Knight vs SM Matchup
Replies: 36
Views: 15620

Re: Grey Knight vs SM Matchup

SM have trouble vs termie variants as they don't have the stuns and control abilities of other factions, like entangling web/chains of torment/pestilent strike/excruciators etc. Solution? Give the Libby some sort of stun/channeled disable/slowdown ability with an upgrade. I'm sure it stays true to t...
by ol'smithy
Mon 22 Jun, 2015 11:18 am
Forum: Community General Discussion
Topic: You've waited long enough.
Replies: 18
Views: 8643

Re: You've waited long enough.

I keep clicking Ron Paul but nothing's downloading. What gives?
by ol'smithy
Sun 03 May, 2015 12:45 am
Forum: Balance Discussion
Topic: FC Power Fist + MELTA PISTOL
Replies: 20
Views: 8503

Re: FC Power Fist + MELTA PISTOL

Everyone can suggest any crazy thing and moderators must keep this discussion as clean as possible. They don't... It is your opinion, even it is not right in the eyes of others you shouldn't be offended in any way because of that. All these "L2P, SM fanboy" lunges are so disgusting. Compl...
by ol'smithy
Wed 08 Apr, 2015 8:11 am
Forum: Community General Discussion
Topic: New Wargear Idea : COMBI - MELTA
Replies: 27
Views: 13445

Re: New Wargear Idea : COMBI - MELTA

Broodwich wrote: Really, nobs can be controlled plenty of ways. Its terminators that sm ironically has trouble with. Tanks are pretty much the only option, and endless kiting.


Agreed. SM have very little in control abilities when it comes to termies.
by ol'smithy
Mon 30 Mar, 2015 11:50 am
Forum: Balance Discussion
Topic: SM vs HI/SHI
Replies: 27
Views: 12145

SM vs HI/SHI

Hi all, I recently decided to give GK a go (mostly in 2v2/3v3 games) and found that once you get paladins + GK termies vs SM there's little they can do to win from that point on. The techmarine fares a little better with plasma gun + mark target but vs heroes like the Apo its basically a steamroll. ...
by ol'smithy
Sat 28 Feb, 2015 8:49 pm
Forum: Balance Discussion
Topic: Weapon Accuracy
Replies: 21
Views: 9755

Re: Weapon Accuracy

Think we're getting a bit off track here. The bolters are perfectly fine, my issue is with a slow firing, plasma gun, single entity model missing 1/5 of his shots
by ol'smithy
Fri 27 Feb, 2015 11:12 pm
Forum: Technical Issues
Topic: Soundbug solution
Replies: 28
Views: 19171

Re: Soundbug solution

This is anecdotal on my part, but I swear it happens to me only when a Chaos dread makes an appearance. Do those hull bolters on it still fire silently?
by ol'smithy
Thu 26 Feb, 2015 9:59 am
Forum: Balance Discussion
Topic: Weapon Accuracy
Replies: 21
Views: 9755

Weapon Accuracy

While playing a game earlier today, I noticed my plasma tac model miss a Chaos marine squad (in open cover) 3 times in a row. So I go over to the codex and I notice that plasma pvp damage has a 0.8 accuracy modifier vs small and medium entity sizes. On a tzeench squad, you get 4 weapons which fire i...
by ol'smithy
Tue 30 Dec, 2014 11:36 pm
Forum: Balance Discussion
Topic: What next people?
Replies: 129
Views: 53172

Re: What next people?

Can anyone modify the gate on the map Angel Gate to open once VP's tick down to a certain number? Once that happens, swarms of AI nids attack both teams and make the top VP much harder to cap. Expect to see this at the top of the next patch notes, thanks
by ol'smithy
Mon 22 Dec, 2014 6:03 am
Forum: Balance Discussion
Topic: Hellfire rounds
Replies: 60
Views: 23831

Re: Hellfire rounds

The changes are a bit confusing. I don't remember anyone complaining about sternguard being OP before the change. Reminds me of those wtf moments back when Relic released new DOW2 and Company of Heroes patches (ie. tac nerf to 990hp)
by ol'smithy
Sat 13 Dec, 2014 8:15 pm
Forum: Balance Discussion
Topic: Hellfire rounds
Replies: 60
Views: 23831

Re: Hellfire rounds

I brought this up before the newest patch was released somewhere in the balance thread. Anyway, the justification was that sterns are a generalist unit so they have to do an average job vs every armor type because otherwise they would be too OP.
by ol'smithy
Wed 29 Oct, 2014 8:39 am
Forum: Balance Discussion
Topic: Supression teams (Devastators)
Replies: 220
Views: 78977

Re: Supression teams (Devastators)

Centurions are mini-dreadnoughts that don't require you to die before you get to drive one. And no, no centurions because they are actually vehicles. I would also like to repeat my suggestion of the devastator sergeant who increases damage/range. Yeah sorry for the troll post. But I do agree that a...
by ol'smithy
Mon 22 Sep, 2014 8:59 am
Forum: Strategy Discussion
Topic: how the hell does SM deal with orks early on?
Replies: 13
Views: 7678

Re: how the hell does SM deal with orks early on?

It seems like the period when they have 3 units and commander you have your commander and scouts and tacs is troubling you. In that time you should not try to push out much and def, and if the ork gets agressive you have to keep falling back and trying to wear down his meele squads with range dps. ...
by ol'smithy
Fri 19 Sep, 2014 11:26 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 202929

Re: Patch 2.3.1 (Tentative balance changelog preview)

I'm not sure about the new sternguard dps changes. It seems that the only reason anyone gets them is for the anti light infantry deeps and with the new changes they're only going to be marginally better than standard tacs in that department: Sterns: 65.32 dps (12.83+3.5)x4 Tacs: 59.38 dps (14.58x3 +...
by ol'smithy
Sat 12 Jul, 2014 11:19 pm
Forum: Balance Discussion
Topic: Making artillery units reliable and safe
Replies: 31
Views: 17708

Re: Making artillery units reliable and safe

David-CZ wrote: Hitting minor obsticles barely visible from default camera view should be fixed if possible.


Completely agree
by ol'smithy
Sat 12 Jul, 2014 10:42 am
Forum: Balance Discussion
Topic: Making artillery units reliable and safe
Replies: 31
Views: 17708

Re: Making artillery units reliable and safe

I can't believe some of the stuff I'm reading here. The p-dev's damage is considered "balanced" because it misses its target sometimes? In what world does that make any sense? Especially considering this is a competitive RTS game

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