Search found 38 matches

by krimson
Tue 16 Dec, 2014 8:17 am
Forum: Balance Discussion
Topic: Grenade Launchers for Imperial Guardsmen/Storm Troopers?
Replies: 14
Views: 7178

Re: Grenade Launchers for Imperial Guardsmen/Storm Troopers?

Which makes me think they will make artillery spotters obsolete...but they can be more high damage squad.
whereas guardsman are mobile and has less cooldown on the grenades.
by krimson
Tue 16 Dec, 2014 8:16 am
Forum: Balance Discussion
Topic: Grenade Launchers for Imperial Guardsmen/Storm Troopers?
Replies: 14
Views: 7178

Re: Grenade Launchers for Imperial Guardsmen/Storm Troopers?

In my mind IG has few main weaknesses - 1. lack of hard counter to suppression 2. Lack of walker kind of vehicle 3. AOE vulnerability 4. Mass range with suppression and artillery 5. Need to blob ur army Now 3,4 and 5 are ok as each race has some weakness. But using artillery spotters is not really t...
by krimson
Sat 29 Nov, 2014 9:53 am
Forum: Balance Discussion
Topic: GK in Patch 2.3.1
Replies: 57
Views: 23919

GK in Patch 2.3.1

1. The Psycannon in Purgation squad absolutely shreds everything now. I love it.
2. SS is still bad and with the lil buff to IST...3 IST to Purg/Jump squads is more viable.

What do you guys think?
by krimson
Tue 21 Oct, 2014 8:30 am
Forum: Strategy Discussion
Topic: Countering multiple tyrant guards
Replies: 8
Views: 4487

Re: Countering multiple tyrant guards

ya will do..
by krimson
Tue 21 Oct, 2014 8:29 am
Forum: Balance Discussion
Topic: (retouch) suggestion buff gk and nuff eldar
Replies: 67
Views: 24645

Re: suggestion buff gk and nuff eldar

heavy infantry gives higher health and better armor against ranged damage. However, due to the abundance of power weapons, it is extremely disadvantageous for people wearing heavy armor. Lets think..sm suffers from slow speed low damage and expensive squad all for heavy armor which is good agaisnt n...
by krimson
Mon 20 Oct, 2014 5:38 am
Forum: Balance Discussion
Topic: (retouch) suggestion buff gk and nuff eldar
Replies: 67
Views: 24645

Re: suggestion buff gk and nuff eldar

The way he put the suggestions are abrupt. The speed thing is probably not required. But as someone said...extra damage against heavy armor is a poor design choice. Let me explain this as follows: 1. Wearing heavy armor cannot be a penalty in terms of damage you take. Yes it can make you slow and ma...
by krimson
Mon 20 Oct, 2014 5:34 am
Forum: Strategy Discussion
Topic: Countering multiple tyrant guards
Replies: 8
Views: 4487

Re: Countering multiple tyrant guards

I think my mistake was using the dread to counter the TGs. I should have used the dread to make the rest of his army run away and then fight later.
by krimson
Sun 19 Oct, 2014 1:05 am
Forum: Strategy Discussion
Topic: Countering multiple tyrant guards
Replies: 8
Views: 4487

Re: Countering multiple tyrant guards

I played FC. I went ML on tac and LC on HWT. Maybe I should have gone plasma. I couldnt get any upgrade on hero by that time..but I generally go Hammer+ artificer+teleport to counter their AV. I understood the mistake I made was to not hit his power but I tried to regain the map control. I will do t...
by krimson
Sat 18 Oct, 2014 11:23 pm
Forum: Strategy Discussion
Topic: Countering multiple tyrant guards
Replies: 8
Views: 4487

Countering multiple tyrant guards

Hi, How do I counter multiple (three) tyrant guards as SM in 1v1. My opponent went 3 hormagaunts with warrior and HT...brought some upgrades for the hero. I went one tac+ two scouts with shotguns+ dev+ hero unupgraded...problem is he never fought..took minimal losses and just used the hormas to cap ...
by krimson
Thu 16 Oct, 2014 3:25 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 203158

Re: Patch 2.3.1 (Tentative balance changelog preview)

What you are saying is the way to detect gates and destroy them. What is difficult in practice is : 1. Wasting time finding said gate while i miss capping, ninja cap, and then wasting further more time in destroying it. 2. It is infiltrated ..not easy to find. It is not one or two.. it is multiple a...
by krimson
Wed 15 Oct, 2014 7:59 pm
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 203158

Re: Patch 2.3.1 (Tentative balance changelog preview)

@Discreet 1. Yes I know thats not how drop pod works. But if being deployed in battle works...then it acts as some sort of transport. Only this is it is prohibitively expensive compared to webways and you cannot use it multiple times without any added cost. 2. Yes eldars are fragile but thats why th...
by krimson
Tue 14 Oct, 2014 3:40 am
Forum: Balance Discussion
Topic: Cost efficiency of SM tacs and health of scouts
Replies: 19
Views: 7834

Re: Cost efficiency of SM tacs and health of scouts

I admit I only use scouts for the shotguns and the sergeant for detection.. I am wondering what does infiltration do.. 1. Hides 2. Gives 20% ranged damage reduction 3. Higher energy regen 4. Higher health regen too? I woudl try using the infiltration more...prob i have is that the opponent always fo...
by krimson
Tue 14 Oct, 2014 3:34 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 203158

Re: Patch 2.3.1 (Tentative balance changelog preview)

make drop pods invisible ..50 req and allow it to transport army instantly across the map.. and since it is not eldar..lets not give it any abilities as that will make this blatantly broken feature even more so.. no reinforcement ..no army..just a drop pod drops and then acts like a webway gate... i...
by krimson
Sat 11 Oct, 2014 10:06 pm
Forum: Strategy Discussion
Topic: Double Tac
Replies: 28
Views: 12433

Re: Double Tac

riku..he said he goes 1/1/1/1 in 1v1.. hence my question..will this work vs...warboss_sluggas+shootas+stormboyz
by krimson
Sat 11 Oct, 2014 10:04 pm
Forum: Strategy Discussion
Topic: dark reapers are OP versus SM along with banshees/shuris
Replies: 4
Views: 2971

dark reapers are OP versus SM along with banshees/shuris

Hi guys, I am at a loss countering the combo: eldar hero+ guardian+ banshees+ dual shuri (shuri/ranger is also difficult but little less intimidating but more risky)+ dark reapers versus my teleporting fc+ tac+two scouts+asms with leader (this is what i do while i get the dred but dred effect is min...
by krimson
Sat 11 Oct, 2014 9:54 pm
Forum: Strategy Discussion
Topic: Double Tac
Replies: 28
Views: 12433

Re: Double Tac

just wondering discreet... how do u keep map control in that setup versus a melee heavy opponent...

dont scouts need to baby sit your 500 req range behemoth...

also, what do you get first..asm or devs

and i find one dev gets easily countered..so how do you make it work?
by krimson
Sat 11 Oct, 2014 9:51 pm
Forum: Balance Discussion
Topic: Cost efficiency of SM tacs and health of scouts
Replies: 19
Views: 7834

Cost efficiency of SM tacs and health of scouts

Hi all, I know this is a controversial topic but hear me out and I am open to hear opposing arguments. Playing with SM, I feel that this team has some problem in tier1 and its tier2/3 are no longer that awesome than other teams higher level because of addition of new units. I will base my arguments ...
by krimson
Sat 11 Oct, 2014 9:35 pm
Forum: Balance Discussion
Topic: Proposing Webway Gate Change
Replies: 40
Views: 17190

Re: Proposing Webway Gate Change

@Discreet.. I meant one of the three changes not all together I do not understand how Eldar is balanced wrt the webway gates. they are completely broken because an instant transport for entire army is given ..which is like sm having light speed razorbacks multiple times. there is no penalty for losi...
by krimson
Fri 10 Oct, 2014 12:52 am
Forum: Balance Discussion
Topic: Proposing Webway Gate Change
Replies: 40
Views: 17190

Re: Proposing Webway Gate Change

Webway gates are downright broken and gives unfair advantage to one race. Reason being this is a map control game and a game of small armies. Webways act as a force multiplier, negates the retreat effects and eldar can have same map presence with lower army. There is no justification for it. However...
by krimson
Sat 04 Oct, 2014 12:53 am
Forum: Balance Discussion
Topic: Is Wraithlord balanced wrt to other walkers?
Replies: 46
Views: 22988

Re: Is Wraithlord balanced wrt to other walkers?

saltychipmunk wrote:yes to the fotm going away , no to everything else . its still a walker , it is still one of the easiest unit types in the game to trap and kill

The comparison is made with other walkers...all walkers lose melee resistance when the ranged upgrade is taken.i thinknWL shoukd also lose that.
by krimson
Thu 02 Oct, 2014 7:47 pm
Forum: Balance Discussion
Topic: Is Wraithlord balanced wrt to other walkers?
Replies: 46
Views: 22988

Re: Is Wraithlord balanced wrt to other walkers?

@torpid
I think we both are saying the same thing.
Bl needs to remove melee resistance and not have fotm...rest is ok..it has a long range...so it isbgood...right now it is the best vehicle in the game..whom neither infantry nor vehicle can touch...its a walker tank hybrid..
by krimson
Wed 01 Oct, 2014 7:51 pm
Forum: Balance Discussion
Topic: Is Wraithlord balanced wrt to other walkers?
Replies: 46
Views: 22988

Re: Is Wraithlord balanced wrt to other walkers?

1). No, however their weapon upgrades are weaker than other dedicated ranged walkers. I think the shuriken cannon wraithlord however is actually quite fundamental to a lot of eldar MUs and I don't really think it warrants a nerf. On the hand... 2) You have a point here. The anti-walker potential in...
by krimson
Wed 01 Oct, 2014 8:31 am
Forum: Balance Discussion
Topic: Patch 2.3.1 (Tentative balance changelog preview)
Replies: 514
Views: 203158

Re: Patch 2.3.1 (Tentative balance changelog preview)

1. Should webways remain only for one race and that too for 50 red.. when lol FTE and the Drop pod cost more . Basically providing innumerable times instantaneous transport to one race in a game of map control..providing no penalty for retreat or losing battle and giving innumerable opportunities to...
by krimson
Wed 01 Oct, 2014 8:26 am
Forum: Balance Discussion
Topic: Is Wraithlord balanced wrt to other walkers?
Replies: 46
Views: 22988

Is Wraithlord balanced wrt to other walkers?

1. When upgraded with weapon, they do not have melee damage halved. Is their default damage lower than other walkers melee damage? 2. Why do they not lose melee resistance when they gain a LONG RANGE AV weapon? 3, Coupled with warp spider haywire grenade, there is no walker in the game that can win ...
by krimson
Mon 29 Sep, 2014 8:39 pm
Forum: Strategy Discussion
Topic: SM counters vs Stikkbombs, Stormboyz, Genestealers
Replies: 7
Views: 3682

Re: SM counters vs Stikkbombs, Stormboyz, Genestealers

Thanks for the replies. Since most orks go for two shootas and storms i go for two tacs and one shot gun scout..then if incan keep the tacs separate..i have a chance ...if things go well...it gets easier if i have asms...as asm jump generally attracts warboss and sluggas to them... Prob with dred ag...
by krimson
Mon 29 Sep, 2014 7:13 am
Forum: Strategy Discussion
Topic: SM counters vs Stikkbombs, Stormboyz, Genestealers
Replies: 7
Views: 3682

SM counters vs Stikkbombs, Stormboyz, Genestealers

1.What is SM counter vs Stikkbombs? Its surviving the first volley. After that I can make them retreat but if the first volley hits I am in a pretty bad shape. 2.Second problem is against Stormboys and Genestealers. It is not the unit as such but the unit in the team they are playing. I can use scou...
by krimson
Fri 12 Sep, 2014 7:13 am
Forum: Balance Discussion
Topic: Nerfs and changes for Nids.
Replies: 17
Views: 8776

Re: Nerfs and changes for Nids.

Yes you are right. Rippers should perhaps be removed from the game. It is the thornback that causes this issue. Not the ranged ones. Rippers and the nid swarm make the carnifex invincible. Thats why I said..it should be capped to 1
by krimson
Fri 12 Sep, 2014 7:11 am
Forum: Balance Discussion
Topic: How are terminators balanced wrt nobs?
Replies: 26
Views: 13085

Re: How are terminators balanced wrt nobs?

It is very difficult to get both dreads and termis at the same time hen the first nob squad hits the field. I am not sure if dread+ fc will win agaisnt nobs + warboss. Lets leave the rest of his army. Warboss with power claw is scary. Problem is his nob squad can retreat. I have a huge risk of losin...
by krimson
Fri 12 Sep, 2014 2:45 am
Forum: Balance Discussion
Topic: Nerfs and changes for Nids.
Replies: 17
Views: 8776

Re: Nerfs and changes for Nids.

The reason I said hardcap it as one but may be give it an option to morph its weapons as it sees fit. Bcos of carnifexes tremendous survivability. Somehow it seems to die less...maybe its because of the swarm of nids surrounding it or it has higher health or different armor. You require multiple sou...
by krimson
Fri 12 Sep, 2014 2:37 am
Forum: Balance Discussion
Topic: How are terminators balanced wrt nobs?
Replies: 26
Views: 13085

Re: How are terminators balanced wrt nobs?

wrt means with respect to. 1. SM is almsot always at a tech disadvantage wrt to orks. Terminators have a red cost which is not a big deal but many times I am not able to use FTE. Terminators with lightning claws means I do not get Vanguards immediately. I do not know who comes out victors in these: ...

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