Which makes me think they will make artillery spotters obsolete...but they can be more high damage squad.
whereas guardsman are mobile and has less cooldown on the grenades.
Search found 38 matches
- Tue 16 Dec, 2014 8:17 am
- Forum: Balance Discussion
- Topic: Grenade Launchers for Imperial Guardsmen/Storm Troopers?
- Replies: 14
- Views: 7178
- Tue 16 Dec, 2014 8:16 am
- Forum: Balance Discussion
- Topic: Grenade Launchers for Imperial Guardsmen/Storm Troopers?
- Replies: 14
- Views: 7178
Re: Grenade Launchers for Imperial Guardsmen/Storm Troopers?
In my mind IG has few main weaknesses - 1. lack of hard counter to suppression 2. Lack of walker kind of vehicle 3. AOE vulnerability 4. Mass range with suppression and artillery 5. Need to blob ur army Now 3,4 and 5 are ok as each race has some weakness. But using artillery spotters is not really t...
- Sat 29 Nov, 2014 9:53 am
- Forum: Balance Discussion
- Topic: GK in Patch 2.3.1
- Replies: 57
- Views: 23919
GK in Patch 2.3.1
1. The Psycannon in Purgation squad absolutely shreds everything now. I love it.
2. SS is still bad and with the lil buff to IST...3 IST to Purg/Jump squads is more viable.
What do you guys think?
2. SS is still bad and with the lil buff to IST...3 IST to Purg/Jump squads is more viable.
What do you guys think?
- Tue 21 Oct, 2014 8:30 am
- Forum: Strategy Discussion
- Topic: Countering multiple tyrant guards
- Replies: 8
- Views: 4487
Re: Countering multiple tyrant guards
ya will do..
- Tue 21 Oct, 2014 8:29 am
- Forum: Balance Discussion
- Topic: (retouch) suggestion buff gk and nuff eldar
- Replies: 67
- Views: 24645
Re: suggestion buff gk and nuff eldar
heavy infantry gives higher health and better armor against ranged damage. However, due to the abundance of power weapons, it is extremely disadvantageous for people wearing heavy armor. Lets think..sm suffers from slow speed low damage and expensive squad all for heavy armor which is good agaisnt n...
- Mon 20 Oct, 2014 5:38 am
- Forum: Balance Discussion
- Topic: (retouch) suggestion buff gk and nuff eldar
- Replies: 67
- Views: 24645
Re: suggestion buff gk and nuff eldar
The way he put the suggestions are abrupt. The speed thing is probably not required. But as someone said...extra damage against heavy armor is a poor design choice. Let me explain this as follows: 1. Wearing heavy armor cannot be a penalty in terms of damage you take. Yes it can make you slow and ma...
- Mon 20 Oct, 2014 5:34 am
- Forum: Strategy Discussion
- Topic: Countering multiple tyrant guards
- Replies: 8
- Views: 4487
Re: Countering multiple tyrant guards
I think my mistake was using the dread to counter the TGs. I should have used the dread to make the rest of his army run away and then fight later.
- Sun 19 Oct, 2014 1:05 am
- Forum: Strategy Discussion
- Topic: Countering multiple tyrant guards
- Replies: 8
- Views: 4487
Re: Countering multiple tyrant guards
I played FC. I went ML on tac and LC on HWT. Maybe I should have gone plasma. I couldnt get any upgrade on hero by that time..but I generally go Hammer+ artificer+teleport to counter their AV. I understood the mistake I made was to not hit his power but I tried to regain the map control. I will do t...
- Sat 18 Oct, 2014 11:23 pm
- Forum: Strategy Discussion
- Topic: Countering multiple tyrant guards
- Replies: 8
- Views: 4487
Countering multiple tyrant guards
Hi, How do I counter multiple (three) tyrant guards as SM in 1v1. My opponent went 3 hormagaunts with warrior and HT...brought some upgrades for the hero. I went one tac+ two scouts with shotguns+ dev+ hero unupgraded...problem is he never fought..took minimal losses and just used the hormas to cap ...
- Thu 16 Oct, 2014 3:25 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203158
Re: Patch 2.3.1 (Tentative balance changelog preview)
What you are saying is the way to detect gates and destroy them. What is difficult in practice is : 1. Wasting time finding said gate while i miss capping, ninja cap, and then wasting further more time in destroying it. 2. It is infiltrated ..not easy to find. It is not one or two.. it is multiple a...
- Wed 15 Oct, 2014 7:59 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203158
Re: Patch 2.3.1 (Tentative balance changelog preview)
@Discreet 1. Yes I know thats not how drop pod works. But if being deployed in battle works...then it acts as some sort of transport. Only this is it is prohibitively expensive compared to webways and you cannot use it multiple times without any added cost. 2. Yes eldars are fragile but thats why th...
- Tue 14 Oct, 2014 3:40 am
- Forum: Balance Discussion
- Topic: Cost efficiency of SM tacs and health of scouts
- Replies: 19
- Views: 7834
Re: Cost efficiency of SM tacs and health of scouts
I admit I only use scouts for the shotguns and the sergeant for detection.. I am wondering what does infiltration do.. 1. Hides 2. Gives 20% ranged damage reduction 3. Higher energy regen 4. Higher health regen too? I woudl try using the infiltration more...prob i have is that the opponent always fo...
- Tue 14 Oct, 2014 3:34 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203158
Re: Patch 2.3.1 (Tentative balance changelog preview)
make drop pods invisible ..50 req and allow it to transport army instantly across the map.. and since it is not eldar..lets not give it any abilities as that will make this blatantly broken feature even more so.. no reinforcement ..no army..just a drop pod drops and then acts like a webway gate... i...
- Sat 11 Oct, 2014 10:06 pm
- Forum: Strategy Discussion
- Topic: Double Tac
- Replies: 28
- Views: 12433
Re: Double Tac
riku..he said he goes 1/1/1/1 in 1v1.. hence my question..will this work vs...warboss_sluggas+shootas+stormboyz
- Sat 11 Oct, 2014 10:04 pm
- Forum: Strategy Discussion
- Topic: dark reapers are OP versus SM along with banshees/shuris
- Replies: 4
- Views: 2971
dark reapers are OP versus SM along with banshees/shuris
Hi guys, I am at a loss countering the combo: eldar hero+ guardian+ banshees+ dual shuri (shuri/ranger is also difficult but little less intimidating but more risky)+ dark reapers versus my teleporting fc+ tac+two scouts+asms with leader (this is what i do while i get the dred but dred effect is min...
- Sat 11 Oct, 2014 9:54 pm
- Forum: Strategy Discussion
- Topic: Double Tac
- Replies: 28
- Views: 12433
Re: Double Tac
just wondering discreet... how do u keep map control in that setup versus a melee heavy opponent...
dont scouts need to baby sit your 500 req range behemoth...
also, what do you get first..asm or devs
and i find one dev gets easily countered..so how do you make it work?
dont scouts need to baby sit your 500 req range behemoth...
also, what do you get first..asm or devs
and i find one dev gets easily countered..so how do you make it work?
- Sat 11 Oct, 2014 9:51 pm
- Forum: Balance Discussion
- Topic: Cost efficiency of SM tacs and health of scouts
- Replies: 19
- Views: 7834
Cost efficiency of SM tacs and health of scouts
Hi all, I know this is a controversial topic but hear me out and I am open to hear opposing arguments. Playing with SM, I feel that this team has some problem in tier1 and its tier2/3 are no longer that awesome than other teams higher level because of addition of new units. I will base my arguments ...
- Sat 11 Oct, 2014 9:35 pm
- Forum: Balance Discussion
- Topic: Proposing Webway Gate Change
- Replies: 40
- Views: 17190
Re: Proposing Webway Gate Change
@Discreet.. I meant one of the three changes not all together I do not understand how Eldar is balanced wrt the webway gates. they are completely broken because an instant transport for entire army is given ..which is like sm having light speed razorbacks multiple times. there is no penalty for losi...
- Fri 10 Oct, 2014 12:52 am
- Forum: Balance Discussion
- Topic: Proposing Webway Gate Change
- Replies: 40
- Views: 17190
Re: Proposing Webway Gate Change
Webway gates are downright broken and gives unfair advantage to one race. Reason being this is a map control game and a game of small armies. Webways act as a force multiplier, negates the retreat effects and eldar can have same map presence with lower army. There is no justification for it. However...
- Sat 04 Oct, 2014 12:53 am
- Forum: Balance Discussion
- Topic: Is Wraithlord balanced wrt to other walkers?
- Replies: 46
- Views: 22988
Re: Is Wraithlord balanced wrt to other walkers?
saltychipmunk wrote:yes to the fotm going away , no to everything else . its still a walker , it is still one of the easiest unit types in the game to trap and kill
The comparison is made with other walkers...all walkers lose melee resistance when the ranged upgrade is taken.i thinknWL shoukd also lose that.
- Thu 02 Oct, 2014 7:47 pm
- Forum: Balance Discussion
- Topic: Is Wraithlord balanced wrt to other walkers?
- Replies: 46
- Views: 22988
Re: Is Wraithlord balanced wrt to other walkers?
@torpid
I think we both are saying the same thing.
Bl needs to remove melee resistance and not have fotm...rest is ok..it has a long range...so it isbgood...right now it is the best vehicle in the game..whom neither infantry nor vehicle can touch...its a walker tank hybrid..
I think we both are saying the same thing.
Bl needs to remove melee resistance and not have fotm...rest is ok..it has a long range...so it isbgood...right now it is the best vehicle in the game..whom neither infantry nor vehicle can touch...its a walker tank hybrid..
- Wed 01 Oct, 2014 7:51 pm
- Forum: Balance Discussion
- Topic: Is Wraithlord balanced wrt to other walkers?
- Replies: 46
- Views: 22988
Re: Is Wraithlord balanced wrt to other walkers?
1). No, however their weapon upgrades are weaker than other dedicated ranged walkers. I think the shuriken cannon wraithlord however is actually quite fundamental to a lot of eldar MUs and I don't really think it warrants a nerf. On the hand... 2) You have a point here. The anti-walker potential in...
- Wed 01 Oct, 2014 8:31 am
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 203158
Re: Patch 2.3.1 (Tentative balance changelog preview)
1. Should webways remain only for one race and that too for 50 red.. when lol FTE and the Drop pod cost more . Basically providing innumerable times instantaneous transport to one race in a game of map control..providing no penalty for retreat or losing battle and giving innumerable opportunities to...
- Wed 01 Oct, 2014 8:26 am
- Forum: Balance Discussion
- Topic: Is Wraithlord balanced wrt to other walkers?
- Replies: 46
- Views: 22988
Is Wraithlord balanced wrt to other walkers?
1. When upgraded with weapon, they do not have melee damage halved. Is their default damage lower than other walkers melee damage? 2. Why do they not lose melee resistance when they gain a LONG RANGE AV weapon? 3, Coupled with warp spider haywire grenade, there is no walker in the game that can win ...
- Mon 29 Sep, 2014 8:39 pm
- Forum: Strategy Discussion
- Topic: SM counters vs Stikkbombs, Stormboyz, Genestealers
- Replies: 7
- Views: 3682
Re: SM counters vs Stikkbombs, Stormboyz, Genestealers
Thanks for the replies. Since most orks go for two shootas and storms i go for two tacs and one shot gun scout..then if incan keep the tacs separate..i have a chance ...if things go well...it gets easier if i have asms...as asm jump generally attracts warboss and sluggas to them... Prob with dred ag...
- Mon 29 Sep, 2014 7:13 am
- Forum: Strategy Discussion
- Topic: SM counters vs Stikkbombs, Stormboyz, Genestealers
- Replies: 7
- Views: 3682
SM counters vs Stikkbombs, Stormboyz, Genestealers
1.What is SM counter vs Stikkbombs? Its surviving the first volley. After that I can make them retreat but if the first volley hits I am in a pretty bad shape. 2.Second problem is against Stormboys and Genestealers. It is not the unit as such but the unit in the team they are playing. I can use scou...
- Fri 12 Sep, 2014 7:13 am
- Forum: Balance Discussion
- Topic: Nerfs and changes for Nids.
- Replies: 17
- Views: 8776
Re: Nerfs and changes for Nids.
Yes you are right. Rippers should perhaps be removed from the game. It is the thornback that causes this issue. Not the ranged ones. Rippers and the nid swarm make the carnifex invincible. Thats why I said..it should be capped to 1
- Fri 12 Sep, 2014 7:11 am
- Forum: Balance Discussion
- Topic: How are terminators balanced wrt nobs?
- Replies: 26
- Views: 13085
Re: How are terminators balanced wrt nobs?
It is very difficult to get both dreads and termis at the same time hen the first nob squad hits the field. I am not sure if dread+ fc will win agaisnt nobs + warboss. Lets leave the rest of his army. Warboss with power claw is scary. Problem is his nob squad can retreat. I have a huge risk of losin...
- Fri 12 Sep, 2014 2:45 am
- Forum: Balance Discussion
- Topic: Nerfs and changes for Nids.
- Replies: 17
- Views: 8776
Re: Nerfs and changes for Nids.
The reason I said hardcap it as one but may be give it an option to morph its weapons as it sees fit. Bcos of carnifexes tremendous survivability. Somehow it seems to die less...maybe its because of the swarm of nids surrounding it or it has higher health or different armor. You require multiple sou...
- Fri 12 Sep, 2014 2:37 am
- Forum: Balance Discussion
- Topic: How are terminators balanced wrt nobs?
- Replies: 26
- Views: 13085
Re: How are terminators balanced wrt nobs?
wrt means with respect to. 1. SM is almsot always at a tech disadvantage wrt to orks. Terminators have a red cost which is not a big deal but many times I am not able to use FTE. Terminators with lightning claws means I do not get Vanguards immediately. I do not know who comes out victors in these: ...
