Search found 9 matches
- Sun 15 Mar, 2015 9:21 pm
- Forum: Balance Discussion
- Topic: hello
- Replies: 11
- Views: 4437
Re: hello
Guardsmen repair is the ability that they rely on. You should never really use guardsmen in engagements on their own since IG rely heavily on synergy between units. In the early game you should pretty much always keep your sentinel in front of your guardsmen during engagements tanking the damage wh...
- Tue 10 Mar, 2015 7:53 pm
- Forum: Balance Discussion
- Topic: Faster Capping traits
- Replies: 28
- Views: 13056
Re: Faster Capping traits
I honestly don't see a problem with Tacs having a faster capping speed. The reason other faster capping trait squads are T3 is most likely not because the faster capping speed is a T3 level ability but to give some extra appeal for these squads. maybe they should give that trait to guardsmen, too. ...
- Mon 09 Mar, 2015 10:33 pm
- Forum: Balance Discussion
- Topic: Whiteshield (Replaces Loyalty to the End) feedback thread
- Replies: 114
- Views: 47494
Re: Whiteshield (Replaces Loyalty to the End) feedback threa
but they must not be implemented only for the commissar lord But why? What makes it so absolutely necessary that Inq and LG also have them when they have a Banewolf and Heavy Turret exclusively? You don't see complaints about other Commanders not having access to them do you? So what's the reasonin...
- Mon 09 Mar, 2015 10:05 pm
- Forum: Balance Discussion
- Topic: Faster Capping traits
- Replies: 28
- Views: 13056
Re: Faster Capping traits
Giving the IG t3 infantry this trait seems a little counter intuitive, while they are quite weak at map control in general this unit only comes out near the end of the game and delays the deployment of the factions most powerful units. The tactical marines having this ability seems to me to be a ves...
- Mon 09 Mar, 2015 4:10 am
- Forum: Balance Discussion
- Topic: Faster Capping traits
- Replies: 28
- Views: 13056
Faster Capping traits
Why is there only two units in the game with the faster capping trait? The tactical Marines and the Kasrkin squad (with Sargent) are the only units in the game that I know of with this very useful trait. Why exactly do they have them and why do they come as radically different points in the game? I ...
- Mon 09 Mar, 2015 3:56 am
- Forum: Strategy Discussion
- Topic: IG vs The Force Commanders Chainsword and Storm Shield
- Replies: 13
- Views: 6866
Re: IG vs The Force Commanders Chainsword and Storm Shield
Alrighty, thank you very much. I guess i'll just try and avoid that match up as best I can for now and spotter sent it when I can't.
- Sun 08 Mar, 2015 4:34 pm
- Forum: Strategy Discussion
- Topic: IG vs The Force Commanders Chainsword and Storm Shield
- Replies: 13
- Views: 6866
Re: IG vs The Force Commanders Chainsword and Storm Shield
I would be very wary of HWT/spotter plays because you will have no detector and thus be at risk of point blank nades form infiltrated scouts which is very likely to wipe your HWT outright in T1 and be dangerous nonetheless in T2. Well yes, but would it be possible to substitute the mortar strike fo...
- Sun 08 Mar, 2015 3:44 am
- Forum: Strategy Discussion
- Topic: IG vs The Force Commanders Chainsword and Storm Shield
- Replies: 13
- Views: 6866
Re: IG vs The Force Commanders Chainsword and Storm Shield
As any hero, but really the FC himself is not an issues with defend active it's the tics and scounts he comes with. However killing hom during this ability is out of the question.
It seems odd to buy more than a HWT and a spotter to counter a 20 power piece of wargear.
It seems odd to buy more than a HWT and a spotter to counter a 20 power piece of wargear.
- Sun 08 Mar, 2015 2:42 am
- Forum: Strategy Discussion
- Topic: IG vs The Force Commanders Chainsword and Storm Shield
- Replies: 13
- Views: 6866
IG vs The Force Commanders Chainsword and Storm Shield
Title says it all, in t1 id the FC gets this wargear all ranged damage is reduced to him by 1/5. "Equips the Force Commander with a Storm Shield in place of his pistol. Reduces the Force Commander’s received ranged damage by 20%, increases melee damage of the chainsword by 15.68%, increases hea...
