Unit Preview: Vindicare Assassin

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Caeltos
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Re: Unit Preview: Vindicare Assassin

Postby Caeltos » Sat 09 Nov, 2013 12:47 am

SirSid wrote:Will he have a set up time like other snipers ?

If so how long will it be compared to other snipers ?


I answered this on the very same page. :|

Does this fellow have a set-up time/tear down time?


As it stands right now, no.
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Orkfaeller
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Re: Unit Preview: Vindicare Assassin

Postby Orkfaeller » Sat 09 Nov, 2013 1:46 am

Makes me wonder, is he going to be decend in melee?

Think atleast in the background assassins are pretty equal to space marines, even without any power armour.
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Gray
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Re: Unit Preview: Vindicare Assassin

Postby Gray » Sat 09 Nov, 2013 5:54 am

I give up. I've summoned a very powerfull woodoo, I've broken my tambourine, but all I have is:
Image
Image
:evil: :evil: :evil: :evil: :evil: :evil:
It works in army painter, but not in the game. The only reasonable inference is that something wrong with textures. None of my textures works. Maybe wrong bitrate... I'm stuck.
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Re: Unit Preview: Vindicare Assassin

Postby fankater » Sat 09 Nov, 2013 7:05 am

Maybe David-CZ can help you. He had similar problem with his textures.
Last edited by fankater on Sat 09 Nov, 2013 10:57 am, edited 1 time in total.
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HandSome SoddiNg
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Re: Unit Preview: Vindicare Assassin

Postby HandSome SoddiNg » Sat 09 Nov, 2013 7:59 am

Gray wrote:I give up. I've summoned a very powerfull woodoo, I've broken my tambourine, but all I have is:
Image
Image
:evil: :evil: :evil: :evil: :evil: :evil:
It works in army painter, but not in the game. The only reasonable inference is that something wrong with textures. None of my textures works. Maybe wrong bitrate... I'm stuck.


Wow, You did a great job ,keep it up =)
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Re: Unit Preview: Vindicare Assassin

Postby David-CZ » Sat 09 Nov, 2013 9:37 am

This was a pain. Anyway so that everyone knows should they ever encounter the same issue - it's the mipmaps. All that is needed is simply to save the dds file with the checkbox 'generate mipmaps' checked and it'll work.
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Orkfaeller
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Re: Unit Preview: Vindicare Assassin

Postby Orkfaeller » Sat 09 Nov, 2013 10:44 am

That's so hot, all we need now is a little bit of polish on the textures.

Great job :D
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Gray
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Re: Unit Preview: Vindicare Assassin

Postby Gray » Sat 09 Nov, 2013 12:22 pm

David-CZ wrote:This was a pain. Anyway so that everyone knows should they ever encounter the same issue - it's the mipmaps. All that is needed is simply to save the dds file with the checkbox 'generate mipmaps' checked and it'll work.
What a powerfull sorcery! That works!
Image
Have a few time to check all textures, but it works!!!
I wonder, why lasersight marker don't work :roll:
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Re: Unit Preview: Vindicare Assassin

Postby SirSid » Sat 09 Nov, 2013 11:37 pm

Caeltos wrote:
SirSid wrote:Will he have a set up time like other snipers ?

If so how long will it be compared to other snipers ?


I answered this on the very same page. :|

Does this fellow have a set-up time/tear down time?


As it stands right now, no.


Opps sorry only read the OP thx u anyways


That model looks really cool im getting excited about this unit
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Re: Unit Preview: Vindicare Assassin

Postby PePPeR » Sat 09 Nov, 2013 11:48 pm

VA in ranged support (i.e. Ork beamy) and have him anti inf start with av upgrade or whatever with do nicely. I dont care about anything else because its just a pain in the ass presently and thats where the hole in the tree is for GKs i think. It would be heaven to just have a unit that slap bang does that AV job no fussing around changing upgrades and shit.
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Gray
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Re: Unit Preview: Vindicare Assassin

Postby Gray » Sun 10 Nov, 2013 8:07 am

Latest (and I hope the last) model hotfix. Previous links are not available.
Texture mipmaps generated, bones are slightly tweaked.
http://rapidshare.com/share/747E921C38DDD3B8840D4A3CC88CE31A
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Re: Unit Preview: Vindicare Assassin

Postby Kilgarn » Sun 10 Nov, 2013 9:51 am

Let me know when I can start to do the portrait for the Vindicare Assassin lol :D
Its near completition it seems ^^
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Gray
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Re: Unit Preview: Vindicare Assassin

Postby Gray » Sun 10 Nov, 2013 3:44 pm

Kilgarn wrote:Let me know when I can start to do the portrait for the Vindicare Assassin lol :D
Its near completition it seems ^^
3D model is complete and fully functional.
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Caeltos
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Re: Unit Preview: Vindicare Assassin

Postby Caeltos » Sun 10 Nov, 2013 4:09 pm

I think all Kilgarn need now is a screenshot of it? I dunno, but seeing the final stuff would be sweet. I'm roughly 99% done with the unit stats / design, so maybe if we're lucky we can get it in within a week. :mrgreen:
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Re: Unit Preview: Vindicare Assassin

Postby Kilgarn » Sun 10 Nov, 2013 4:37 pm

A few screenshots would be more then welcome yea :3
But most likely, I'll gather some Vindicare Assassing artwork to check for a good reference too ^^
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Re: Unit Preview: Vindicare Assassin

Postby Lulgrim » Sun 10 Nov, 2013 7:05 pm

Image

Image

Image

Image

Image

Image
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Re: Unit Preview: Vindicare Assassin

Postby Lulgrim » Sun 10 Nov, 2013 7:09 pm

A skeleton unit is buildable from the Grey Knighs HQ right now, model seems to work all right.
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Re: Unit Preview: Vindicare Assassin

Postby Indrid » Sun 10 Nov, 2013 7:10 pm

Nice.
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Re: Unit Preview: Vindicare Assassin

Postby Orkfaeller » Sun 10 Nov, 2013 7:14 pm

Huray, progress.
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Gray
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Re: Unit Preview: Vindicare Assassin

Postby Gray » Sun 10 Nov, 2013 8:05 pm

Caeltos wrote: I'm roughly 99% done with the unit stats / design, so maybe if we're lucky we can get it in within a week. :mrgreen:
I'd like to see the list of upgrades to make some appropriate visual wargear attachments.
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Caeltos
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Re: Unit Preview: Vindicare Assassin

Postby Caeltos » Sun 10 Nov, 2013 8:13 pm

Gray wrote:
Caeltos wrote: I'm roughly 99% done with the unit stats / design, so maybe if we're lucky we can get it in within a week. :mrgreen:
I'd like to see the list of upgrades to make some appropriate visual wargear attachments.


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Re: Unit Preview: Vindicare Assassin

Postby Dineil » Mon 11 Nov, 2013 2:07 pm

Model looks just perfect! A question though... wouldnt the stormtrooper black color be more suited?
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Re: Unit Preview: Vindicare Assassin

Postby Raffa » Mon 11 Nov, 2013 2:30 pm

Caeltos wrote:I'm roughly 99% done with the unit stats / design, so maybe if we're lucky we can get it in within a week.

:shock: :D

All images I can find of vindicare are of it in black, same with book descriptions afaik. So yeah I think it should be black if that's ok
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Re: Unit Preview: Vindicare Assassin

Postby Dark Riku » Mon 11 Nov, 2013 3:01 pm

This one already looks very nice:Image
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Caeltos
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Re: Unit Preview: Vindicare Assassin

Postby Caeltos » Mon 11 Nov, 2013 3:26 pm

Yeah, probably abit more black wouldnt' hurt if possible. But I'm happy with how it is at the moment. I'm not sure how much work adding more black would be really.
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Re: Unit Preview: Vindicare Assassin

Postby Dineil » Mon 11 Nov, 2013 3:51 pm

Yeah of course if its easy to make it more black do it! If its too much of a hassle fuck it :p
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Flash
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Re: Unit Preview: Vindicare Assassin

Postby Flash » Mon 11 Nov, 2013 6:03 pm

It takes reworking textures in Photoshop/ illustrator or gimp.
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Re: Unit Preview: Vindicare Assassin

Postby Indrid » Mon 11 Nov, 2013 6:06 pm

Yeah still think he should be a lot darker. And more little gadgets/stuff on the model but that's probably asking alot.
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Caeltos
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Re: Unit Preview: Vindicare Assassin

Postby Caeltos » Mon 11 Nov, 2013 6:07 pm

I believe cosmetical add-ons and such are planned to be unlocked via wargear unlocks.
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Flash
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Re: Unit Preview: Vindicare Assassin

Postby Flash » Mon 11 Nov, 2013 6:54 pm

What would I need to do to make the unit available from the HQ? Spent some time playing with the textures in Photoshop. Would like to see if they're presentable or absolute rubbish first, if Gray doesn't mind.

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