Fucks sake guys. Has nobody here really had a look at GK?
Lack of hard melee (counter) in T1This is a big problem in 1v1 (lessened somewhat in 3v3 because of the amount of focus fire) in that GK has no really capable melee or melee counter in T1. I agree with the reduction on SS specials, but it does make this that much more problematic. Instead, GK is forced to rely on stormtrooper grenades (at least 2, 3 is better) as the default counter. Hate to burst your bubbles but focus fire alone does not cut it unlike 3v3.
But Waffa that's a counter rite? Surely it's a good thing? Well this would not be an issue if you could watch the melee and time the barrage to hit the unit(s) and disrupt them, the problem comes from jump units and combined arms forces. Jump units totally negate your easiest ability to counter melee, I mean what are you supposed to use? SS backed up by a hero who has no melee disruption ability in T1? What do you counter initiate with? And combined arms forces make the GK player choose between forcing a lot of extra micro from a player controlling his ranged units (reducing focus fire) and actually giving themselves a melee counter. However this is not where they "shine" if they do at all, by any stretch of the imagination
T3But Waffa these guys r shit in T3. Datz y we started this thread! This is actually where Stormtroopers really, really come into their own. Your synergy with the LRC (a staple in GK lategame IMO) should be triple repair AND since you now have a ridonculously hard melee counter you can either use storms for more melee counter or target and disrupt ranged units/blobs. Targeted disruption is so useful lategame, especially when you have 3(!) available, 2 at least. Oh and you just pop in if you're getting focus fired. Or stand a bit away, wait for the fire to start and then retreat, tanking all the way, again forcing extra micro on the opponent.
Trying to answer your questions (again) before you ask them. It's a habit
But srsly GK have issues but Stormtroopers are not one. They were just plain op previously. Infiltrate with plasma weapons is the biggest broken thing. Good thing no other races can access that now, especially with a unit that can move fast while infiltrated, with great ambush potential and really high dps, oh wait...