New GK unit: Dreadknight

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Gray
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New GK unit: Dreadknight

Postby Gray » Sat 09 Nov, 2013 8:28 pm

Starting new unit development.
For the beginning, I want to define a prototype (because I am not a GK fan and I don't know this unit).
Source miniature:
Image
Source animation set: Wraith Lord.
Right hand - melee, left hand - ranged.

Anything else I need to know? Any suggestions, corrections?
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Ar-Aamon
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Re: New GK unit: Dreadknight

Postby Ar-Aamon » Sat 09 Nov, 2013 8:34 pm

Just don't take the GW model as source. Just don't.

Last edited by Ar-Aamon on Sat 09 Nov, 2013 8:36 pm, edited 1 time in total.
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Re: New GK unit: Dreadknight

Postby Indrid » Sat 09 Nov, 2013 8:36 pm

I believe Caeltos wanted this to be the source material:

Image

It's the GW model modified so that it shows much less of the marine strapped in.
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Re: New GK unit: Dreadknight

Postby Ar-Aamon » Sat 09 Nov, 2013 8:37 pm

Yeah Mr. Indrid. That's some cool stuff. 8-)
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Re: New GK unit: Dreadknight

Postby Orkfaeller » Sat 09 Nov, 2013 8:43 pm

Wow, you picked like the most complicated model there is, imho.
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Caeltos
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Re: New GK unit: Dreadknight

Postby Caeltos » Sat 09 Nov, 2013 8:46 pm

Indrid is right, I'd prefer something like that preferably for the Dreadknight

Obviously, you could cut some corners and simplify the general model, and not have the excess amount of details - but that's entirely up to you, and of course what's feasible.
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Re: New GK unit: Dreadknight

Postby Forestradio » Sun 10 Nov, 2013 2:35 am

The official Dreadknight looks completely stupid. The pilot is so exposed that any Eldar Ranger worth his salt could just shoot him (I'm not buying the description of the magical force field thingy in the way).

I'm likin' the one Indrid posted :D :D
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Gray
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Re: New GK unit: Dreadknight

Postby Gray » Sun 10 Nov, 2013 3:36 am

I see, it's more a venerable dreadnought then an exo-suit. Looks badass, less problems with animation... I like it :)
Now I need the some HD photos for the textures. I googled some, but they are different-styled and lighted. If somebody have a 360 degree photosession - I'll appreciate it.
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Re: New GK unit: Dreadknight

Postby HandSome SoddiNg » Sun 10 Nov, 2013 4:10 am

Ahhh the Beauty just by staring at it. U guys can Do it 8-)
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Re: New GK unit: Dreadknight

Postby Indrid » Sun 10 Nov, 2013 4:40 am

Don't think there are any other pics of that particular Dreadknight unfortunately.
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Re: New GK unit: Dreadknight

Postby David-CZ » Sun 10 Nov, 2013 9:30 am

I've been wondering, what is the technique of texturing you use, Gray? You unwrap the model and somehow fit the picture to match? Because if so, it sounds extremely hard to do. At least I know I wouldn't be able to do it.
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Re: New GK unit: Dreadknight

Postby Orkfaeller » Sun 10 Nov, 2013 10:28 am

Maybe you know, but on the Games Workshop site you can take a look at the model from every perspective

http://www.games-workshop.com/gws/catal ... od1160010a

They got like a 360° turnable picture.
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Gray
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Re: New GK unit: Dreadknight

Postby Gray » Sun 10 Nov, 2013 8:17 pm

David-CZ wrote:I've been wondering, what is the technique of texturing you use, Gray? You unwrap the model and somehow fit the picture to match? Because if so, it sounds extremely hard to do. At least I know I wouldn't be able to do it.
You'd better not to see my technique :) It's just a mess. I'm shredding picture apart and unwrap model, fitting model elements to a picture fragments I have. No plugins, no scripts, but manual adjustment only. I spent hours just dragging vertexes.
It's a real pain in ass, but it's the most precise method I know. All my modelling technique is about manual dragging vertexes.

UPD. first rough maquette:
Image
some parts of Ultramarine Dreadnought temporary used. They will be replaced.
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Re: New GK unit: Dreadknight

Postby ThongSong » Mon 11 Nov, 2013 4:14 am

Auto Grey Knights, roll out!

Auto GK, more than meets the eye!
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Re: New GK unit: Dreadknight

Postby fok12 » Mon 11 Nov, 2013 12:54 pm

Looks good. Has anyone thought how it will work in game?
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Re: New GK unit: Dreadknight

Postby Torpid » Mon 11 Nov, 2013 1:03 pm

Generally Caeltos is meant to do that before he proposes that we work on a new model for a new unit :P
Lets make Ordo Malleus great again!
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Caeltos
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Re: New GK unit: Dreadknight

Postby Caeltos » Mon 11 Nov, 2013 1:06 pm

I've already started head-ways on the Dreadknight role/stats/functionality.
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Re: New GK unit: Dreadknight

Postby Faultron » Tue 12 Nov, 2013 10:31 am

tier 1 capper with 16 speed:P
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Re: New GK unit: Dreadknight

Postby fankater » Sun 22 Dec, 2013 10:45 am

Any news/screenshots about DK ?
For the Emperor skurwysyny !
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Gray
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Re: New GK unit: Dreadknight

Postby Gray » Sun 22 Dec, 2013 4:08 pm

fankater wrote:Any news/screenshots about DK ?

Sorry, lack of time.
I'll keep on, but I don't know how long will it takes. Making model from a scratch is allways a pain in ass
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Re: New GK unit: Dreadknight

Postby Kilgarn » Mon 23 Dec, 2013 12:38 pm

Gray wrote:
fankater wrote:Any news/screenshots about DK ?

Sorry, lack of time.
I'll keep on, but I don't know how long will it takes. Making model from a scratch is allways a pain in ass



I'm looking forward to it :3
And I trust in your russian skills mate :D
Russians always make seriously amazing stuff o_O
So, go-go :D ^^
I'm going to get back to drawing DoW stuff when I'm able to myself :3
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Re: New GK unit: Dreadknight

Postby ThongSong » Tue 24 Dec, 2013 6:11 am

can't help but think of MIGHTY MORPHIN' POWER GK! whenever I see a Dreadknight
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Gray
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Re: New GK unit: Dreadknight

Postby Gray » Tue 24 Dec, 2013 8:15 pm

Thanx for morale support. I'm surprized by your positive feedback even for far early sketches. When I was modelling Enclave Power Armor for FOnline, I was overfluded by negative comments for every minor mismatch with original sprite.
I'll do my best, I swear.
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Re: New GK unit: Dreadknight

Postby WhychWon » Tue 24 Dec, 2013 10:53 pm

I know how difficult modeling can be, especially something as complicated as a Dreadknight. Keep up the good work :D
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Gray
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Re: New GK unit: Dreadknight

Postby Gray » Tue 11 Feb, 2014 1:03 pm

The development is delaying. I'll become a father shortly, so... you know.
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Caeltos
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Re: New GK unit: Dreadknight

Postby Caeltos » Tue 11 Feb, 2014 1:38 pm

Gray wrote:The development is delaying. I'll become a father shortly, so... you know.

Congratulations!

Don't worry about the delay, it's more important that you take your time with your family under these particular circumstances. :mrgreen:
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Re: New GK unit: Dreadknight

Postby fankater » Tue 11 Feb, 2014 4:18 pm

Congrats Gray :] !!
For the Emperor skurwysyny !
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Re: New GK unit: Dreadknight

Postby Commissar Yarrick » Tue 11 Feb, 2014 5:46 pm

Remember to send him to commissariat.
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Gray
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Re: New GK unit: Dreadknight

Postby Gray » Tue 18 Feb, 2014 11:11 am

However, striving to manage some time for the development. Geometry is quite complex and Internet pictures do not help. Those pistons and limb joints make me crazy.
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Re: New GK unit: Dreadknight

Postby realmissyou » Tue 18 Feb, 2014 12:38 pm

Congratulations! :)

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