New GK Unit: Vindicare Assassin
Re: New GK Unit: Vindicare Assassin
Well if you check the texture section under each material in Model Editor, does your model still point to the Scout textures?
Re: New GK Unit: Vindicare Assassin
I looked at the model and it probably needs to replace the *_mp.model file. Then you should be able to see it. I also noticed that a few vertexes on hands aren't bound to any bone, so that needs correction and I'd probably set the normal map on the head to a default texture. Otherwise the light will be doing mess on it in the game.
Other then that, good job.
Other then that, good job.
Re: New GK Unit: Vindicare Assassin
No, I just didn't work at those maps at all. I took all of them (except diffuse map) unmodified, because the model refuses to export without them.Lulgrim wrote:Well if you check the texture section under each material in Model Editor, does your model still point to the Scout textures?
Now I need a confirmation of model compatibility. If there are no significant bugs - I can move to next phase (polishing), otherwise - fall back to mesh editing, skin rigging and texturing.
Yes, finally I figured how to load animations in ModelEditor. See that unaffected vertexes (and other ones on the head), gonna fix it tomorrow.David-CZ wrote:I looked at the model and it probably needs to replace the *_mp.model file. Then you should be able to see it. I also noticed that a few vertexes on hands aren't bound to any bone, so that needs correction and I'd probably set the normal map on the head to a default texture. Otherwise the light will be doing mess on it in the game.
Normal map is not nessessary for the head because of it's simple shape. There are no small detales to add by normal map. I wish to say the same about the body.
UPD. Bones, normal maps and team maps are fixed. Please check if I missed something.
http://rapidshare.com/share/362C2573BD2332EAA91A674F00BC7E35
little bonus: sniper rifle. No retexture, just shape modification. Laser sight attached
Please, somebody compile it all together. I have serious doubts about mesh sizes.
Or throw me a link to a tutorial how to override game resources.
Re: New GK Unit: Vindicare Assassin
As I cuspected, body mesh need to be shrinked to about 80-85% of current size. Otherwise the head looks too small. Have no idea how to do it without breaking animations.
Re: New GK Unit: Vindicare Assassin
Can you show off how model looks in game ? Ofc when it`s done :]
For the Emperor skurwysyny !
- Nuclear Arbitor

- Posts: 1106
- Joined: Tue 12 Feb, 2013 2:56 am
Re: New GK Unit: Vindicare Assassin
Gray wrote:As I cuspected, body mesh need to be shrinked to about 80-85% of current size. Otherwise the head looks too small. Have no idea how to do it without breaking animations.
i would suggest increasing the head size and then shrinking the entire thing if you need to. i don't have much experience with animating but that would require the least bone tweaking. you shouldn't even have to scale the bones either.
Re: New GK Unit: Vindicare Assassin
There will be no problem if the bones be scalable.Nuclear Arbitor wrote:i would suggest increasing the head size and then shrinking the entire thing if you need to. i don't have much experience with animating but that would require the least bone tweaking. you shouldn't even have to scale the bones either.
The only way I see is to merge the head to a body.
- Nuclear Arbitor

- Posts: 1106
- Joined: Tue 12 Feb, 2013 2:56 am
Re: New GK Unit: Vindicare Assassin
given that the vindicare is a hero unit that's probably ok.
- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: New GK Unit: Vindicare Assassin
More like a personal request but, I wondered if you'd be interested at some point to do some bits for the Terminator Force Commander.
Sadly right now the model we are stuck with doesnt really represent what a Terminator Captain should be. :/ And this like hurts me, deeply. Since forever now.
=/=





Sadly right now the model we are stuck with doesnt really represent what a Terminator Captain should be. :/ And this like hurts me, deeply. Since forever now.
=/=




Re: New GK Unit: Vindicare Assassin
hmm the model is not so far from that
basicly its the same without slushy things and he has helmet not dat bad
just give the cape from regular FC and remove the helmet:)
basicly its the same without slushy things and he has helmet not dat bad
just give the cape from regular FC and remove the helmet:)
Farseer/Doombringer/Falcon/Mindwar IGN: Ypulse
New GK Unit: Vindicare Assassin
Cape is out as it's not animated. Could do with more bling on the legs/chest/shoulder area and maybe more pieces to put on the back (only a basic iron halo now). I could use pieces for Terminator Squad unlocks as well.
So yes I agree SM Terminators are a bit crude in general for an unit you wait all game for, but this thread is moving OT.
So yes I agree SM Terminators are a bit crude in general for an unit you wait all game for, but this thread is moving OT.
- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: New GK Unit: Vindicare Assassin
Faultron wrote:hmm the model is not so far from that
basicly its the same without slushy things and he has helmet not dat bad
just give the cape from regular FC and remove the helmet:)
Cant add a cape, as it wouldnt be animated, unless you'd change the FC Terminator to be based on the chaos lords skelleton, but no one else seems to want that.
Re: New GK Unit: Vindicare Assassin
i dont see any problem with chaoslord skeleton, its very good actually
just compare to the pics you uploaded its the same lol
chaoslord skeleton, without helmet+ cape or other attached things and here we go neew FC termi:) looks badass
just compare to the pics you uploaded its the same lol
chaoslord skeleton, without helmet+ cape or other attached things and here we go neew FC termi:) looks badass
Farseer/Doombringer/Falcon/Mindwar IGN: Ypulse
Re: New GK Unit: Vindicare Assassin
I think the Chaos Lord skeleton would be great. Current terminators stand a bit too lopsided with their legs splayed awkwardly imo.
- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: New GK Unit: Vindicare Assassin
ThongSong wrote:I think the Chaos Lord skeleton would be great. Current terminators stand a bit too lopsided with their legs splayed awkwardly imo.
Aye, one of the reason I'd like to see it on the Force Commander is, to have him stand with a bit more dignitiy, and stand out from the regular Terminators.
Also he could finally use a Powersword, like most Terminator Officers.
- Imperator1

- Posts: 66
- Joined: Sun 16 Feb, 2014 5:49 pm
Re: New GK Unit: Vindicare Assassin
Its a really nice assassin! Can I ask permission to use it in my mod too please? With full credits and such!
Re: New GK Unit: Vindicare Assassin
Orkfaeller wrote:Cant add a cape, as it wouldnt be animated, unless you'd change the FC Terminator to be based on the chaos lords skelleton, but no one else seems to want that.
I would like to see that in fact.
Who is online
Users browsing this forum: No registered users and 0 guests


