Radio the Forest wrote:Commissar_Badass wrote:Ace of Swords wrote:The bunker would stay T1, the rep/medic bunker would be locked until t2.
I think that's a bit useless though - what would be the point of putting them down T1 save for the building cover? I don't think I've ever seen anyone put down a bunker without going for the upgrade shortly after placing.
I saw an Indrid cast a while back where an IG player in a 3v3 put down a bunker right in front of an enemy Techmarine's turret to completely close off it's lines of fire.
Obviously this is uncommon, but still one of the most trolltastic moments ever.
Old but gold. Sadly, Ive yet to see a IG player who does that against me.







