GK : ST

Issues dealing with gameplay balance.
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Shas'el Doran'ro
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Posts: 129
Joined: Tue 12 Mar, 2013 1:44 pm
Location: T'au

Re: GK : ST

Postby Shas'el Doran'ro » Sun 17 Nov, 2013 10:54 am

Please fix their missing voices.

Anyway, Plasma guns that drains energy for occasional knock back? Why? Is this ever useful?
Weak mines that does knock back, why?

It just seems to me this squad has a lot of abilities that just seem pointless, well that's my opinion anyway.
"To divert from Tau'va is stray away from the one true path, and to stray from the one path is to walk into darkness and despair, only together, serving Tau'va can we prosper not only as an empire but as a race." -- Shas'el T'au Doran'ro
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Dark Riku
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Location: Belgium

Re: GK : ST

Postby Dark Riku » Sun 17 Nov, 2013 4:54 pm

Shas'el Doran'ro wrote:Anyway, Plasma guns that drains energy for occasional knock back? Why? Is this ever useful?
Knockback is only the most effective tool in this game -.-
crazyman64335
Shoutcaster
Posts: 329
Joined: Mon 06 May, 2013 2:15 am

Re: GK : ST

Postby crazyman64335 » Sun 17 Nov, 2013 6:03 pm

building off riku's post, go ahead and use the knockback against the WSE, Chaos Sorcerer, Apo, or any other squishy supporty hero. It's disturbingly fun
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Flash
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Re: GK : ST

Postby Flash » Mon 18 Nov, 2013 1:12 am

It's fun with setup teams too :mrgreen:

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