Unit Preview: Vindicare Assassin

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Lulgrim
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Re: Unit Preview: Vindicare Assassin

Postby Lulgrim » Mon 11 Nov, 2013 8:43 pm

Flash wrote:What would I need to do to make the unit available from the HQ? Spent some time playing with the textures in Photoshop. Would like to see if they're presentable or absolute rubbish first, if Gray doesn't mind.

viewtopic.php?p=10296#p10296
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Gray
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Re: Unit Preview: Vindicare Assassin

Postby Gray » Tue 12 Nov, 2013 2:02 pm

Flash wrote:What would I need to do to make the unit available from the HQ? Spent some time playing with the textures in Photoshop. Would like to see if they're presentable or absolute rubbish first, if Gray doesn't mind.
My main rule: if I upload something - it's for public use. You are free to modfy any textures or meshes I made. You do not need my permision to improve the model. Just mention me in credits you you appreciate my work.
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Re: Unit Preview: Vindicare Assassin

Postby Flash » Tue 12 Nov, 2013 2:52 pm

Thanks man. Thought I'd ask first, I dont want to step on your toes and I appreciate your work. Would you prefer I posted about the textures here or in a seperate thread?
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Re: Unit Preview: Vindicare Assassin

Postby Gray » Wed 13 Nov, 2013 9:18 am

Flash wrote:Would you prefer I posted about the textures here or in a seperate thread?
There are two topics about Vindicare assassin already. No need to multiply it more.
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Re: Unit Preview: Vindicare Assassin

Postby Orkfaeller » Thu 14 Nov, 2013 8:18 pm

Now that the Assassin is almost done, we hopefully can start working on the new Ordo Malleus Inquisitor - Commander for GK ;)Image
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Re: Unit Preview: Vindicare Assassin

Postby Forestradio » Thu 14 Nov, 2013 11:59 pm

They can't add another commander for SM because there isn't a fifth commander slot.

Check out my GK commander thread on Balance Discussion titled "Purifier Brotherhood Champion."
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Re: Unit Preview: Vindicare Assassin

Postby Gray » Fri 15 Nov, 2013 12:12 pm

Radio the Forest wrote:They can't add another commander for SM because there isn't a fifth commander slot.

Check out my GK commander thread on Balance Discussion titled "Purifier Brotherhood Champion."
Any way to divide GK (or Ordo Malleus) from SM to a dedicated faction?
I had plans for Tau and Necrons...
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Re: Unit Preview: Vindicare Assassin

Postby Lulgrim » Fri 15 Nov, 2013 12:14 pm

Not right now, although someone on RN was working on a solution (it's rather complicated and apparently requires rebuilding the UI or such).
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Re: Unit Preview: Vindicare Assassin

Postby Gray » Fri 15 Nov, 2013 12:50 pm

Lulgrim wrote:Not right now, although someone on RN was working on a solution (it's rather complicated and apparently requires rebuilding the UI or such).
AFAIR, faction choose option is allways a scroll-down menu. Never a button or an icon. If It's so, it's an API solution, not UI.
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Re: Unit Preview: Vindicare Assassin

Postby Lulgrim » Fri 15 Nov, 2013 1:20 pm

Not so simple I'm afraid.
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Re: Unit Preview: Vindicare Assassin

Postby Orkfaeller » Fri 15 Nov, 2013 1:23 pm

I allways asumed you could just put the Demon Hunter Inquisitor ( just as an example, whatever ) as a forth commander for another race, one thats pretty sure isnt going to get a new commander, of their own ( Orks or whatever ).

It wouldnt be the most elegant solution, but the easiest one I would have expect.
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Re: Unit Preview: Vindicare Assassin

Postby Nuclear Arbitor » Fri 15 Nov, 2013 10:16 pm

gk are basically half the ordo malleus. what we don't have are hereticus and xenus. either of which would work fine taking an ig slot.
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Re: Unit Preview: Vindicare Assassin

Postby Orkfaeller » Fri 15 Nov, 2013 10:25 pm

Nuclear Arbitor wrote:gk are basically half the ordo malleus.

Thats why a Malleus Inquisitor makes sense. Grey Knights are not going to join an Alienhunter expidition.


what we don't have are hereticus

We do inform of the IG Inquisitor. And, sadly, I dont see anyone doing Sisters.

and xenus. either of which would work fine taking an ig slot.

The Ordo Xenos has barely anything outside the DeathWatch. Beside, a Alien Hunter Inquisitor leading an Army of proffessional Deamon Hunters is just nonsensical, IMHO
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Re: Unit Preview: Vindicare Assassin

Postby Kilgarn » Sat 16 Nov, 2013 6:13 pm

Sooooo should I do that portrait for the Vindicare Assassin ? :)
Just finished the Paladins ^^ Hope I'll have time for the Purifiers too today :D
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Re: Unit Preview: Vindicare Assassin

Postby Dark Riku » Sat 16 Nov, 2013 6:21 pm

I think you should yes. If I'm not mistaking Caeltos wanted to implement the guy asap.
Why don't you just ask him these things on steam? ^^
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Re: Unit Preview: Vindicare Assassin

Postby Kilgarn » Sat 16 Nov, 2013 6:29 pm

Dark Riku wrote:I think you should yes. If I'm not mistaking Caeltos wanted to implement the guy asap.
Why don't you just ask him these things on steam? ^^


Dont have his Steam adress :D
But either way, I'll do it today/tomorrow then ^^
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Re: Unit Preview: Vindicare Assassin

Postby Lulgrim » Sun 17 Nov, 2013 12:43 am

Portrait would come in handy, yes. We can have a playable VA out very soon.

Btw, I also lack the Exitus rifle, I'm using a Scout rifle atm.
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Re: Unit Preview: Vindicare Assassin

Postby Kallak » Sun 17 Nov, 2013 12:29 pm

Hi guys,
Just started to play on Elite mod....
So excited to see the assassin taking place on my Grey Knight forces!
Hope soon I'll have time to join some games with you!
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Re: Unit Preview: Vindicare Assassin

Postby Kilgarn » Sun 17 Nov, 2013 2:43 pm

Vindicare Assassin portrait is done and uploaded to my topic and in the releases topic ^^ Enjoy :D
Hope you guys like it :3
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Flash
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Re: Unit Preview: Vindicare Assassin

Postby Flash » Sun 17 Nov, 2013 11:37 pm

About darkening the textures. They've been darkened in photoshop, but the models appear pink in game. I don't have anytime to fix/figure that out until xmas break starts :/. exam hell time has started, and it's not like I had much time to begin with. Sorreh
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Re: Unit Preview: Vindicare Assassin

Postby Gray » Mon 18 Nov, 2013 3:29 pm

Flash wrote:About darkening the textures. They've been darkened in photoshop, but the models appear pink in game. I don't have anytime to fix/figure that out until xmas break starts :/. exam hell time has started, and it's not like I had much time to begin with. Sorreh
Generate mipmaps when saving the file.
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Re: Unit Preview: Vindicare Assassin

Postby Kallak » Tue 19 Nov, 2013 5:27 pm

This is a really good work! Well done for the design and for Adding a great unit on the GK army :)
A "little bit darker" would be wonderful!!!

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Re: Unit Preview: Vindicare Assassin

Postby Flash » Tue 19 Nov, 2013 6:22 pm

Right, so I did generate originally. Using nvidia's dds plugin for photoshop. I'm unclear what format to save in it (obviously .dds) the default is RGB 8 bpp | 256 colors. I'm wondering if using a different option (DXT1 ,3 or 5) would do it.
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Re: Unit Preview: Vindicare Assassin

Postby David-CZ » Tue 19 Nov, 2013 6:29 pm

Flash wrote:Right, so I did generate originally. Using nvidia's dds plugin for photoshop. I'm unclear what format to save in it (obviously .dds) the default is RGB 8 bpp | 256 colors. I'm wondering if using a different option (DXT1 ,3 or 5) would do it.

Use DHX5. I use it and the textures work perfectly
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Re: Unit Preview: Vindicare Assassin

Postby Flash » Tue 19 Nov, 2013 11:13 pm

No joy. Sigh. Model shows up black in the army painter, and pink in game. I get that the game isn't finding the texture, but I don't know why
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Re: Unit Preview: Vindicare Assassin

Postby Ar-Aamon » Tue 19 Nov, 2013 11:15 pm

I think the Vindicare Assassin should detect infiltrated units. Otherwise they are a huge threat for him.
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Re: Unit Preview: Vindicare Assassin

Postby Gray » Wed 20 Nov, 2013 6:59 am

Flash wrote:Right, so I did generate originally. Using nvidia's dds plugin for photoshop. I'm unclear what format to save in it (obviously .dds) the default is RGB 8 bpp | 256 colors. I'm wondering if using a different option (DXT1 ,3 or 5) would do it.
I use Paint.net for final conversion. Never was satisfied how Photoshop save files.
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Re: Unit Preview: Vindicare Assassin

Postby David-CZ » Wed 20 Nov, 2013 7:29 am

Flash wrote:No joy. Sigh. Model shows up black in the army painter, and pink in game. I get that the game isn't finding the texture, but I don't know why

Could you send me the files please. I'll see if I have the same problem on my PC as well.
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Re: Unit Preview: Vindicare Assassin

Postby Shas'el Doran'ro » Wed 20 Nov, 2013 6:57 pm

I hear his voice from DoW1 when I see him in Elite. :)

http://www.youtube.com/watch?v=0uSwADL2E9w
"To divert from Tau'va is stray away from the one true path, and to stray from the one path is to walk into darkness and despair, only together, serving Tau'va can we prosper not only as an empire but as a race." -- Shas'el T'au Doran'ro
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Re: Unit Preview: Vindicare Assassin

Postby David-CZ » Wed 20 Nov, 2013 8:33 pm

Shas'el Doran'ro wrote:I hear his voice from DoW1 when I see him in Elite. :)

http://www.youtube.com/watch?v=0uSwADL2E9w

At some point he sounds like a chaos unit. Too bad we can't use these.

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