New Banshee Model

Elite (and related) releases.
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David-CZ
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Re: New Banshee Model

Postby David-CZ » Thu 21 Nov, 2013 2:58 pm

Orkfaeller wrote:You think its going to be possible to still have this blue eye firey stuff with the helmet?

I'll see what I can do with the fxs. Worst case scenario he's got a helmet but no fancy effects on it which would still look better than his current face imo.
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Orkfaeller
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Re: New Banshee Model

Postby Orkfaeller » Thu 21 Nov, 2013 3:42 pm

I really, really hope, I wouldnt want to give up his psionic fire.

Do you plan to keep his psionic hood on? Additionally to the helmet?

Like the SM ELITE Librarian?

Image
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David-CZ
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Re: New Banshee Model

Postby David-CZ » Thu 21 Nov, 2013 5:39 pm

Orkfaeller wrote:I really, really hope, I wouldnt want to give up his psionic fire.

Do you plan to keep his psionic hood on? Additionally to the helmet?

Like the SM ELITE Librarian?

Image

I don't know yet. The head seems oddly small when I try to fit it inside the hood. But reworking the hood could be tricky since it's one piece with the rest of the accessories. Either way the hood stays. Whether the original or a new one, we'll see.
Companyofheroes
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Re: New Banshee Model

Postby Companyofheroes » Thu 28 Nov, 2013 8:22 pm

Hi, hope it's relevant here. On lower graphic settings, the textures for the dire avengers and dark reapers models don't load and appear black in game :( , but they do load in the army painter.

Unfortunately I use a old bullshit computer and can't afford any replacement at the moment. I can only play games at crappier settings so I can't really appreciate how awesome those models are :(

Anyhow, I did a search and one other person may have experienced the same problem. I think it was mentioned that the designers didn't give the models any attributes (or something?) for lower graphics settings.

Thus, I was wondering if it is possible for the upcoming banshee models (which all look totally awesome btw) to be compatible with full-of-shit computers like mine BUT without sacrificing quality for everyone else with gud computers. It would be amazing if it can be done.
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xerrol nanoha
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Re: New Banshee Model

Postby xerrol nanoha » Thu 28 Nov, 2013 11:28 pm

Companyofheroes wrote:Hi, hope it's relevant here. On lower graphic settings, the textures for the dire avengers and dark reapers models don't load and appear black in game :( , but they do load in the army painter.

Unfortunately I use a old bullshit computer and can't afford any replacement at the moment. I can only play games at crappier settings so I can't really appreciate how awesome those models are :(

Anyhow, I did a search and one other person may have experienced the same problem. I think it was mentioned that the designers didn't give the models any attributes (or something?) for lower graphics settings.

Thus, I was wondering if it is possible for the upcoming banshee models (which all look totally awesome btw) to be compatible with full-of-shit computers like mine BUT without sacrificing quality for everyone else with gud computers. It would be amazing if it can be done.

My friends and I have the same Dark Reaper problem.
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Nuclear Arbitor
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Re: New Banshee Model

Postby Nuclear Arbitor » Fri 29 Nov, 2013 12:14 am

yeah, they just need mipmaps.
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David-CZ
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Re: New Banshee Model

Postby David-CZ » Fri 29 Nov, 2013 6:42 am

Check out the thread called Visual Assest. It contains all the models I made. The mipmaps problem was already solved so we just need to wait for the new stuff to be implemented. If you don't want to wait you can replace the current models manually.
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Re: New Banshee Model

Postby Nuclear Arbitor » Fri 29 Nov, 2013 10:41 am

did you make mipmaps for the older models though? or just the additions you've done?
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David-CZ
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Re: New Banshee Model

Postby David-CZ » Fri 29 Nov, 2013 11:41 am

They should all be functional. I even added the Avangers' body texture. However I noticed some parts of other custom models, a chaos one I think, needs the mipmaps added.

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