Visual Assets
Visual Assets
This page will contain all the visuals I made and will be continuously updated.
Stuff regarding each piece should be posted in appropriate thread.
If you have any requests, post them here.
UPDATE:
All the textures should now be functional on all settings (thanks to Nuclear Arbitor).
--------------------------------------------------------------------------------------------------
Banshee:
Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSaGN5cmhEQVZBdDQ/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=6&t=379
Customized Storm Bolter for Apo:
Link:
https://docs.google.com/file/d/0B6RDoPr2MDlSQUFLT2pvY3BmU2c/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=336
Master Crafted Bolter for TM:
Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSM1VwbDljYjdZb2s/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=273&p=7624#p7624
Big Choppa for Nobs:
Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSYmxEQlFiRDd4aFE/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=279&p=7770#p7770
Scope for Avangers + working body texture:
Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSMzZXd05LQ0xRSDQ/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=198&p=5266#p5266
Bits for Warlock:
Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSUEU1WmJiX1pJZms/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=156
Dark Reapers:
Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSZEdOYmJRTFAyWFk/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=186&p=4934#p4934
Stuff regarding each piece should be posted in appropriate thread.
If you have any requests, post them here.
UPDATE:
All the textures should now be functional on all settings (thanks to Nuclear Arbitor).
--------------------------------------------------------------------------------------------------
Banshee:
Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSaGN5cmhEQVZBdDQ/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=6&t=379
Customized Storm Bolter for Apo:
Link:
https://docs.google.com/file/d/0B6RDoPr2MDlSQUFLT2pvY3BmU2c/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=336
Master Crafted Bolter for TM:
Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSM1VwbDljYjdZb2s/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=273&p=7624#p7624
Big Choppa for Nobs:
Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSYmxEQlFiRDd4aFE/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=279&p=7770#p7770
Scope for Avangers + working body texture:
Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSMzZXd05LQ0xRSDQ/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=198&p=5266#p5266
Bits for Warlock:
Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSUEU1WmJiX1pJZms/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=156
Dark Reapers:
Link:
https://drive.google.com/file/d/0B6RDoPr2MDlSZEdOYmJRTFAyWFk/edit?usp=sharing
Thread:
http://dawnofwar.info/forum/viewtopic.php?f=2&t=186&p=4934#p4934
Last edited by David-CZ on Mon 09 Jun, 2014 11:23 am, edited 13 times in total.
- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Visual Assets
Indrid wrote:Awesome stuff!
Could you make a new Blasta for Flash Gitz?
Yes please, would be great if anyone could piece something together.
I just cant stand the rocket-less rocket-launcher anymore.
Re: Visual Assets
Indrid wrote:Awesome stuff!
Could you make a new Blasta for Flash Gitz?
Or helmet for Gray Knight Librarian to match current portrait
For the Emperor skurwysyny !
Re: Visual Assets
I found this on the official website.
Is that what the actual weapon looks like?
I'll ask Kilgarn to send me the picture of the helmet and start with that.
Is that what the actual weapon looks like?
I'll ask Kilgarn to send me the picture of the helmet and start with that.
Re: Visual Assets
Well strictly, yes.
That's a Snazzgun, which is a generic term for the fancy weapons that Mekboys make for Flash Gitz. That particular model seems more suited to Dakka though, rather than the energy blasts of a Blasta.
Basically you can make it look like whatever you want, as long is it looks Orky and I guess looks like it would shoot energy.


That's a Snazzgun, which is a generic term for the fancy weapons that Mekboys make for Flash Gitz. That particular model seems more suited to Dakka though, rather than the energy blasts of a Blasta.
Basically you can make it look like whatever you want, as long is it looks Orky and I guess looks like it would shoot energy.


Re: Visual Assets
Wow, epic designs!
Thousands of thanks, this will help a lot and will be a lot of fun to make.
Thousands of thanks, this will help a lot and will be a lot of fun to make.
Re: Visual Assets
Whatever you make should definitely have spinning gubbins and a pressure tap.
My 1v1 map - Imperial Plaza. Revisions are in progress so please check it out and give feedback!
- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Visual Assets
Captain Badrukks, greates Flash git of them all.
His gun "Rippa", I think is a modified Ogryn' one-

Really hope someone could push the Flashgit models a bit more into the Pirate, or Pimp style direction. You know, golden teeth, and maybe a hat or something..
Right now they just look like Commandos, with all the Stikkbombs, Mines, and Goggles.
_________________
http://i57.photobucket.com/albums/g219/ ... hGitz1.jpg
http://i57.photobucket.com/albums/g219/ ... hGitz4.jpg
These might be easy solutions for Snaz Guns.
Double barreled shootas, but with Melta and Plasma Gun bitz.
His gun "Rippa", I think is a modified Ogryn' one-

Really hope someone could push the Flashgit models a bit more into the Pirate, or Pimp style direction. You know, golden teeth, and maybe a hat or something..
Right now they just look like Commandos, with all the Stikkbombs, Mines, and Goggles.
_________________
http://i57.photobucket.com/albums/g219/ ... hGitz1.jpg
http://i57.photobucket.com/albums/g219/ ... hGitz4.jpg
These might be easy solutions for Snaz Guns.
Double barreled shootas, but with Melta and Plasma Gun bitz.
Last edited by Orkfaeller on Mon 04 Nov, 2013 9:41 pm, edited 2 times in total.
Re: Visual Assets
It would be awesome if the weapon could have some moving stuff on it. Unfortunately that'd require new animations. And I have no idea how to make those. So I guess I can make all those moving and spinning thingies but only static.
Re: Visual Assets
All visual changes to models made by you and implemented in elite mode do not work correctly for me. Some details blacked out (TM's bolter) and entire models blacked out (dark reapers).
Do you know how to solve this problem? I use the highest settings.
Do you know how to solve this problem? I use the highest settings.
Re: Visual Assets
That's really strange. Do you know anyone having the same problem? As far as I was concerned it only happened on low settings but since you say otherwise I really don't know. I'll go through the whole problem again and see if I can figure out what's wrong.
- Spartan717

- Posts: 108
- Joined: Tue 26 Mar, 2013 11:35 am
- Location: AU
Re: Visual Assets
Could you make the grenade launcher for the grey knight dreadnaught upgrade?
Re: Visual Assets
Spartan717 wrote:Could you make the grenade launcher for the grey knight dreadnaught upgrade?
If such an upgrade is put in the game then I will.
Re: Visual Assets
I don't understand. There is a model & all that jazz for it.
The problem from what I understand, is that it won't fire in conjunction with another upgrade.
The problem from what I understand, is that it won't fire in conjunction with another upgrade.
Re: Visual Assets
Caeltos wrote:I don't understand. There is a model & all that jazz for it.
The problem from what I understand, is that it won't fire in conjunction with another upgrade.
I didn't know there was anything like that. In that case I don't know if there's anything I can do about it.
-
Companyofheroes

- Posts: 9
- Joined: Sat 19 Oct, 2013 9:20 pm
Re: Visual Assets
Hey mate, sorry for the trouble...
I have shit computer and use crap settings. Since your updates weren't included in the patch release, I tried to install them manually. I got the dark reapers to display properly but the TM master bolter is still black.
During the reaper install, I got the "copy and replace" message so I figured I was doing the right thing but I never got that message when I tried to install the TM bolter. I was wondering if you could double check if the install folders are correct.
Thanks for all your hard work
I have shit computer and use crap settings. Since your updates weren't included in the patch release, I tried to install them manually. I got the dark reapers to display properly but the TM master bolter is still black.
During the reaper install, I got the "copy and replace" message so I figured I was doing the right thing but I never got that message when I tried to install the TM bolter. I was wondering if you could double check if the install folders are correct.
Thanks for all your hard work
Re: Visual Assets
They aren't the same I'm afraid. The directory trees used in the archives are the ones I had to use to make the models work in the unupdated versions of the game. Once implemented the TM folder in particular got changed.
All you have to do now is take the .dds files from the archive and put them to appropriate folder which is iirc in data\art\race_marine\weapons\ranged\TM...something. Unfortunatelly I can't take a look to make sure since I'm still without a machine but I hope this'll help.
All you have to do now is take the .dds files from the archive and put them to appropriate folder which is iirc in data\art\race_marine\weapons\ranged\TM...something. Unfortunatelly I can't take a look to make sure since I'm still without a machine but I hope this'll help.
- Imperator1

- Posts: 66
- Joined: Sun 16 Feb, 2014 5:49 pm
Re: Visual Assets
These are very nice, could I ask permission to use the Dark Reapers in my mod please?
Re: Visual Assets
Sure. Have fun modding.
- Imperator1

- Posts: 66
- Joined: Sun 16 Feb, 2014 5:49 pm
Re: Visual Assets
Thank you!
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